I've been juggling around a list something like this in my head for a while now and I'll probably be giving it a try once I pick up the Ghost. Any thoughts?
Miranda Doni (K-Wing) (29)
- Sabine Wren (2)
- Homing Missiles (5)
- Connor Net (4)
- Extra Munitions (2)
- Advanced SLAM (2)
Gray Squadron Pilot (Y-Wing) (20)
- Dorsal Turret (3)
- Plasma Torpedoes (3)
- Bomb Loadout (0)
- Seismic Charges (2)
- Guidance Chips (0)
Gray Squadron Pilot (Y-Wing) (20)
- Dorsal Turret (3)
- Plasma Torpedoes (3)
- Bomb Loadout (0)
- Seismic Charges (2)
- Guidance Chips (0)
The base build (KYY) I'm pretty happy with, but there is a LOT of room to switch up the upgrades. The plan at the moment is to use the torpedoes/missiles in the initial joust (giving me a bit of game against U-boats) and then harass whatever's left with the bombs. There's a bunch of alternatives (proton torps on the y-wings, autoblaster turret, TLT, more bombs / drop the missiles on Doni). Any thoughts on an optimal build?