Is Warhammer ”narrative”, ”simulationist” or “gamist”?
I don`t have the box yet. But from what I have read the game takes a “narrative” inclination or perspective. And lacks totally a “simulationist” view of the rules. But it has some elements of “gamist” in the rules, like the re-charge time of card abilities (is that term right?). So what does warhammer feel for you? And how would you rate it according to how the system is? Is there other rules that you can think of that have other elements in them?
Example: Me Mal
1)Narrative
2)Gamist
3) simulationist

A civil tone is always better, but if the methods do not find support outside the borders of said country, I Think there is little reason beyond personal interest to digest the theory. I am more for a broad and widely accepted analyze methods, instead of a confined local rarity. But hey, if the norwegian analyze method is as good as it seems, we can always campaign for it to influence other, and i will certainly use it if it`s any good.
- there are not to much prattle about SELL me on (game here) and such as on say rpg.net, but it is full of good context.