Hello there, fellow dice-thrower!
Today we're talking about something other than X-wing fixes or U-boats.
The modular upgrade cards
What the hell? Simple. You have a slot that can be fitted with modular cards, each providing a slot with some extra text.
Example: Tie/sf (imagine it, right?)
It has a Modular slot.
Inside the slot you can dump one of these two cards
Crew compartment
1 point.
You may include a crew member. That crew member may not be a limited or Unique card
Rear turret
1 point
You must equip a turret that costs 4 or less.
Same goes to illicit cards, that can also be modular
Hardwired mech: 1 point, you must equip a non-unique salvaged astro
Possibilities are limitless, but would require insight into possible combos, because frankly, a starviper with crew slot can be monstrous, just like adv-sensoring Han would break the game.
What's your opinion on such an approach to game design and potential "tweak and fix" tools it has to offer?
*prays to the printer god and his designer priests"