Revised Regionals Data

By shmitty, in Star Wars: Armada

I took the Martinsburg, WV regionals with my Rieekan Squadrons. 30 man tourney, so it was 4 rounds plus a cut. I lost my first game, but managed to claw my way back up to make the top 2 cut. Biggsy boy and I squared off on the top table in one hell of a close game. I'll have more info when I have time to write it all out. This is generally what I remember:

First: Me with Rieekan Squadrons

Second: Biggs with Dodonna Squadrons (yes really, and he was dominating the day until the final)

Third: Ackbar triple AFIIs with lots of YT-2400s

Fourth: ???

Fifth: Mon Mothma 4x TRC90s, 1x MC30, and a bunch of YT-2400s

I took 4th with this list.

Fleet Summary Page (383 of 400 pts)
Faction: The Empire
Commander: Admiral Ozzel (20 pts)
Flagship: (88 pts)
Gladiator I-class Star Destroyer (56 pts)
Demolisher (10 pts)
Admiral Montferrat (5 pts)
Ordnance Experts (4 pts)
Engine Techs (8 pts)
Assault Proton Torpedoes (5 pts)
Fleet Ship 1: (77 pts)
Gladiator I-class Star Destroyer (56 pts)
Wulff Yularen (7 pts)
Flight Controllers (6 pts)
Engine Techs (8 pts)
Fleet Ship 2: (73 pts)
Gladiator I-class Star Destroyer (56 pts)
Ordnance Experts (4 pts)
Engine Techs (8 pts)
Assault Proton Torpedoes (5 pts)
Squadrons (125 of 134 pts):
1x Hound's Tooth - Bossk (23 pts)
2x Aggressor Assault Fighter (32 pts)
3x Firespray-31 (54 pts)
1x Major Rhymer Tie Bomber Squadron (16 pts)
Objectives: Most Wanted , Fire Lanes , Intel Sweep

Thanks for posting! I didn't mean to neglect you. I realized at the end of the night I never at any point saw your list. Biggs and I were going "he was Imperial right?" but we were both so dead tired that we couldn't remember. Enjoy that bye at Nationals =)

Here's my complete list:

Rieekan Squadrons

Author: Truthiness

Faction: Rebel Alliance

Points: 400/400

Commander: General Rieekan

Assault Objective: Advanced Gunnery

Defense Objective: Fire Lanes

Navigation Objective: Superior Positions

CR90 Corvette A (44 points)

- Turbolaser Reroute Circuits ( 7 points)

[ flagship ] MC80 Command Cruiser (106 points)

- General Rieekan ( 30 points)

- Independence ( 8 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

- Leading Shots ( 4 points)

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Veteran Captain ( 3 points)

1 Jan Ors ( 19 points)

1 Wedge Antilles ( 19 points)

1 YT-1300 ( 13 points)

1 Scurrg H-6 Bomber ( 16 points)

3 B-Wing Squadrons ( 42 points)

1 "Dutch" Vander ( 16 points)

Edited by Truthiness

Thanks for posting! I didn't mean to neglect you. I realized at the end of the night I never at any point saw your list. Biggs and I were going "he was Imperial right?" but we were both so dead tired that we couldn't remember. Enjoy that buy at Nationals =)

Here's my complete list:

Rieekan Squadrons

Author: Truthiness

Faction: Rebel Alliance

Points: 400/400

Commander: General Rieekan

Assault Objective: Advanced Gunnery

Defense Objective: Fire Lanes

Navigation Objective: Superior Positions

CR90 Corvette A (44 points)

- Turbolaser Reroute Circuits ( 7 points)

[ flagship ] MC80 Command Cruiser (106 points)

- General Rieekan ( 30 points)

- Independence ( 8 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

- Leading Shots ( 4 points)

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Veteran Captain ( 3 points)

1 Jan Ors ( 19 points)

1 Wedge Antilles ( 19 points)

1 YT-1300 ( 13 points)

1 Scurrg H-6 Bomber ( 16 points)

3 B-Wing Squadrons ( 42 points)

1 "Dutch" Vander ( 16 points)

Bah, no worries we were all exhausted. And thanks to everyone above me that passed on the National (edit) Bye, I will definitely use it when I go.

Edited by Overdawg

Thanks for sharing the lists!

There were several large tournaments this weekend. Please share links to fleet lists and order of finish as you find it!

clontroper5 - I believe you took pictures of all the fleet lists at Tacoma. Can you please share that with me when you have the chance?

Thanks for sharing the lists!

There were several large tournaments this weekend. Please share links to fleet lists and order of finish as you find it!

clontroper5 - I believe you took pictures of all the fleet lists at Tacoma. Can you please share that with me when you have the chance?

I won the AZ regional with my version of a DeMSU. credit goes to Clon for showing me how to play a style I really like. Taking the fight to the enemy with little fighters. I've ran several versions over the past 4 months including with an ISD and also a Vader version with Devastator. 10 players. Rest of the lists will be posted eventually but lots of rebels with Rieeken. Me 3rd game was vs a 5 ship TRC90 list with revel aces. I chose to be 2nd player giving up first and used Minefields to funnel them in to secure the win. AAR will be posted later.

My list

Faction: Galactic Empire

Points: 386/400

Commander: Admiral Screed

Assault Objective: Most Wanted

Defense Objective: Contested Outpost

Navigation Objective: Minefields

Gladiator I-Class Star Destroyer (56 points)

- Demolisher ( 10 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Expanded Launchers ( 13 points)

Gladiator I-Class Star Destroyer (56 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

[ flagship ] Raider-I Class Corvette (44 points)

- Admiral Screed ( 26 points)

4 TIE Fighter Squadrons ( 32 points)

Edited by BMcDonald7

*family goes to store*

I think "hmm I should get on and post those pictures"

left camera in car that family took to store

*flip table*

Thanks for the updates from AZ and PA.

Hopefully the full data gets posted for a couple of last weekends tourneys.

A trend that is interesting right now is that as you move up the tables, the squadron count is trending upwards. That is very contrary to Wave 1 at least. Only about 1/10 of the winners are running zero squads.

Demolisher Gladiators show up in 45% of winning fleets. No other ship shows up more than 25% of the time.

Won the Regional up in Roseville with this:

ISD-1 - Motti, OE, Xi7

GSD-1 - Demolisher, OE, APT

GSD-1 - OE, APT

Major Rhymer

4 x Firespray

1 x TIE Advanced

2 x TIE Fighter

Superior Positions

Contested Outpost

Precision Strike

Not sure how the rest of the lists worked out. Second place was a DeMSU build, I believe he has his whole build in the AAR thread.

I think using the first round bye proved to be a good idea.

Thanks for the updates from AZ and PA.

Hopefully the full data gets posted for a couple of last weekends tourneys.

A trend that is interesting right now is that as you move up the tables, the squadron count is trending upwards. That is very contrary to Wave 1 at least. Only about 1/10 of the winners are running zero squads.

Demolisher Gladiators show up in 45% of winning fleets. No other ship shows up more than 25% of the time.

I was noticing that the other day and was thinking of making a discussion post about it some time. My sense is that sense Rhymerballs represent a good chunk of the meta, the fleets that are optimized with at least something to handle the heavy squadron loads are going to do better. I think the averages are particularly meaningful to compare: The overall fleet average for squadrons is 5.0. The averages for the top 4 and winners run a whole squadron more. There's another dimension that comes with higher squadron counts, and that is if you check the average deployments, the top 4/winners come out almost a whole deployment more than the average. That's a critical observation by itself, since the set-up determines so much about how the course of the game will unfold. If you can place one or more units after you've seen what the opponent is going to do, you've go an excellent chance of achieving a strategic advantage at set-up that carries into the game itself. This by itself can be more important than the activation advantage that comes with the fleet sizes. Average fleet size is pretty constant across all players.

I finally finished compiling some comparisons between small and large tournaments. I'm not sure it was worth the effort, but it might be interesting to look at.

I'm pretty amused that no matter when I access the spreadsheet to do some editing there are always 3-5 people who are looking it over.

I was noticing that the other day and was thinking of making a discussion post about it some time. My sense is that sense Rhymerballs represent a good chunk of the meta, the fleets that are optimized with at least something to handle the heavy squadron loads are going to do better. I think the averages are particularly meaningful to compare: The overall fleet average for squadrons is 5.0. The averages for the top 4 and winners run a whole squadron more. There's another dimension that comes with higher squadron counts, and that is if you check the average deployments, the top 4/winners come out almost a whole deployment more than the average. That's a critical observation by itself, since the set-up determines so much about how the course of the game will unfold. If you can place one or more units after you've seen what the opponent is going to do, you've go an excellent chance of achieving a strategic advantage at set-up that carries into the game itself. This by itself can be more important than the activation advantage that comes with the fleet sizes. Average fleet size is pretty constant across all players.

My personal bias is towards high activation fleets and I was certainly surprised to see that activation count doesn't seem to show much of a trend with success.

One of the things that I am liking is that I plug in new tournaments, the numbers aren't shifting much.

Hopefully that's a combination of the growing sample size and that the trends in the numbers are holding across the different tournaments.

My personal bias is towards high activation fleets and I was certainly surprised to see that activation count doesn't seem to show much of a trend with success.

The statistics are starting to level out in general. Rieekan, Rhymer, and Demolisher are still prevalent, but not necessarily the end all be all that initial results were showing. Rebel representation in the Top 4 now roughly mirrors overall participation. Squadrons are doing well, but high activation fleets are up there too. I think, if anything, the statistics are showing us that Armada is a very well balanced game.

Sure, if you're running Rhymer and Demolisher Gladiator. ;)

I guess I'm just glad to see some Rebel wins. Early on it looked like you would be pretty stupid to bring a rebel list to a Regional.

Edited by Stasy

Sure, if you're running Rhymer and Demolisher Gladiator. ;)

I guess I'm just glad to see some Rebel wins. Early on it looked like you would be pretty stupid to bring a rebel list to a Regional.

Edited by Truthiness

Sure, if you're running Rhymer and Demolisher Gladiator. ;)

I guess I'm just glad to see some Rebel wins. Early on it looked like you would be pretty stupid to bring a rebel list to a Regional.

And now there are plenty of rebels at the top. I took a Rieekan squadron list and Biggs brought a Dodonna squadron list and we were the top 2 at Martinsburg. I played against multiple Demolishers and I'm pretty sure Biggs had to beat a Rhymerballs (or was it a Fireball) to get there as well. The top Imperial was #4.

Well Biggs clearly isn't from this world when it comes to Armada. :lol:

No.

He's just Mother-Effin' Biggs.

You don't mess with Biggs.

Unless you are Truthiness.

On the worst playmat ever (though he hit more hidden rocks then I did).

Sure, if you're running Rhymer and Demolisher Gladiator. ;)

I guess I'm just glad to see some Rebel wins. Early on it looked like you would be pretty stupid to bring a rebel list to a Regional.

And now there are plenty of rebels at the top. I took a Rieekan squadron list and Biggs brought a Dodonna squadron list and we were the top 2 at Martinsburg. I played against multiple Demolishers and I'm pretty sure Biggs had to beat a Rhymerballs (or was it a Fireball) to get there as well. The top Imperial was #4.

I think that the data is showing the game to be fairly balanced in approach with two exceptions:

Ackbar, Rieekan, Motti, and Screed are the most common overall admirals and most common at the top by a good amount. It would be nice if the dispersal of admiral choice and effectiveness was more even.

When it comes to ships, most are showing up in 15-25% of winning fleets, which is a much more even dispersion. Demolisher Gladiators are the sole exception, as they show up in nearly half of the winning fleets. It definitely sticks out.

Edited by shmitty

He did pick out a good breakfast spot when I went into Pittsburgh. So he's ok in my book.

I won the Dublin Regional with a Rieekan Aces list

MC80 Command, Neb B Escort Yavaris, CR90B Tantive, Luke, Wedge, Dutch, Jan, Keyan and 2 B-Wings

There were 8 players, 5 Imperial (3 twin ISD fleets I think, there were a lot of ISD's, no Rymer balls, mostly Motti) 3 Rebel (Akbar, Dodonna, Rieekan)

Only mine and Dodonna list were fighter heavy

In the final round, I was first player against Twin ISD with 4 Firesprays were it came down to two misjudgements of range.

First one was by me were opponents ISD fell a fingers width short of 3 B-Wings, so could not gain advantage of Yavaris at end of round with its double tap. This allowed opponent to kill Yavaris next round as both ISD's could fire at it instead of Yavaris being able to destroy it as the first activation, but was able to kill heavily damaged ISD that turn as well

Second was by opponent who forgot he had reduced speed on his remaining ISD to 1 which meant instead of ramming the MC80, he fell just short, after he had reduced it to 1 Hull. I was able to repair some shields, increase speed and turn out of his front arc allowing it to survive.

It was a very close win (6-4) that could easily have gone the other way around

2nd Place was Dodonna

Edited by Jimble

I think that the data is showing the game to be fairly balanced in approach with two exceptions:

Ackbar, Rieekan, Motti, and Screed are the most common overall admirals and most common at the top by a good amount. It would be nice if the dispersal of admiral choice and effectiveness was more even.

When it comes to ships, most are showing up in 15-25% of winning fleets, which is a much more even dispersion. Demolisher Gladiators are the sole exception, as they show up in nearly half of the winning fleets. It definitely sticks out.

I think Demolisher, Motti, Screed, and Akbar are simply ease of use. They have a very straightforward effect that doesn't require much additional consideration. Rieekan's dominance for the Rebels I think has everything to do with the meta. He is hands down the best answer to the Demo rush which drove this forward into a tizzy.

For the life of me I can't understand why Mon Mothma doesn't do better. Our #5 at Martinsburg was Mon Mothma and only a single tourney point behind me before the cut. I'm actually very glad I never played him because I don't think I could have done that well against him. I designed and play my list to ram straight down the throat of enemy fleets. That works well against Imperials and Akbar, but not fleets that disperse their combat power. I see Mon Mothma (and soon to be Cracken) swarms as my natural counter.

I think that the data is showing the game to be fairly balanced in approach with two exceptions:

Ackbar, Rieekan, Motti, and Screed are the most common overall admirals and most common at the top by a good amount. It would be nice if the dispersal of admiral choice and effectiveness was more even.

When it comes to ships, most are showing up in 15-25% of winning fleets, which is a much more even dispersion. Demolisher Gladiators are the sole exception, as they show up in nearly half of the winning fleets. It definitely sticks out.

I think Demolisher, Motti, Screed, and Akbar are simply ease of use. They have a very straightforward effect that doesn't require much additional consideration. Rieekan's dominance for the Rebels I think has everything to do with the meta. He is hands down the best answer to the Demo rush which drove this forward into a tizzy.

For the life of me I can't understand why Mon Mothma doesn't do better. Our #5 at Martinsburg was Mon Mothma and only a single tourney point behind me before the cut. I'm actually very glad I never played him because I don't think I could have done that well against him. I designed and play my list to ram straight down the throat of enemy fleets. That works well against Imperials and Akbar, but not fleets that disperse their combat power. I see Mon Mothma (and soon to be Cracken) swarms as my natural counter.

I agree on the Admirals. They are the easiest to use and get their benefits from. I also am puzzled by why Mothma has done so poorly. I've used her to great effect and she work wonders in many cases. She isn't showing up much and when she does seems to occupy the bottom 25%. I am also surprised at the lack of Vader. I know there are varied opinions, but I really like him and find him easy to use. It is really surprising how scarce he has been.

Demolisher just stands out as being the one upgrade/ship that is over-represented.

I think that the data is showing the game to be fairly balanced in approach with two exceptions:

Ackbar, Rieekan, Motti, and Screed are the most common overall admirals and most common at the top by a good amount. It would be nice if the dispersal of admiral choice and effectiveness was more even.

When it comes to ships, most are showing up in 15-25% of winning fleets, which is a much more even dispersion. Demolisher Gladiators are the sole exception, as they show up in nearly half of the winning fleets. It definitely sticks out.

I think Demolisher, Motti, Screed, and Akbar are simply ease of use. They have a very straightforward effect that doesn't require much additional consideration. Rieekan's dominance for the Rebels I think has everything to do with the meta. He is hands down the best answer to the Demo rush which drove this forward into a tizzy.

For the life of me I can't understand why Mon Mothma doesn't do better. Our #5 at Martinsburg was Mon Mothma and only a single tourney point behind me before the cut. I'm actually very glad I never played him because I don't think I could have done that well against him. I designed and play my list to ram straight down the throat of enemy fleets. That works well against Imperials and Akbar, but not fleets that disperse their combat power. I see Mon Mothma (and soon to be Cracken) swarms as my natural counter.

I agree on the Admirals. They are the easiest to use and get their benefits from. I also am puzzled by why Mothma has done so poorly. I've used her to great effect and she work wonders in many cases. She isn't showing up much and when she does seems to occupy the bottom 25%. I am also surprised at the lack of Vader. I know there are varied opinions, but I really like him and find him easy to use. It is really surprising how scarce he has been.

Demolisher just stands out as being the one upgrade/ship that is over-represented.

Also agree on the Mon Mothma and straightforwardness of other admirals. I know there will be at least two Mothma lists at my regional (including my own) but we shall see how she performs.