I'm finalizing a list that I'm going to start practicing. I have 28 points left. I am set on Turr Phennir in his interceptor with Veteran Instincts and auto thrusters. This is a great cheap Ace combination. It gives me a PS of Nine, that in most cases will have me moving first, and then shooting first. Post shot, you get a free barrel roll or boost, to manuver out of arc. And it's all stress free. So out can reposition every turn and not be limited to green manuvers. What I am concerned about is his fragility.. Auto thrusters helps with turrets, but no shields means that you really need to focus on movement.
I've gone through all other pilots and the only thing close in this price range is the Inquisitor. I could get Inquisitor with Push the Limit and nothing else. Both ships have a constant 2 attack dice (with the inquisitors ability) although at range 1 the interceptor has 4. Both have reposition abilities, but the inquisitor costs a stress token, BUT the inquisitor has the green dial to shed some stress. The Inquisitor also has two hulls and two shields while Phennir only have three hull.
So I think I'm set on my plan, but want to make sure I have not missed anything. Any reason I would take this Inquisitor build over Phennir?
Edited by DiggityDug