Well I have generally avoided Rhymerballs and carrier lists in general during wave 2 as I considered it to "meta"
Anyway I decided to make a version of my own based on an ISD-1 "super carrier" and this is what I came up with.
Super carrier
Author: Clontroper5
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Motti
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Superior Positions
[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Motti ( 24 points)
- Wulff Yularen ( 7 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
Gladiator I-Class Star Destroyer (56 points)
- Projection Experts ( 6 points)
Gladiator I-Class Star Destroyer (56 points)
- Projection Experts ( 6 points)
1 TIE Fighter Squadron ( 8 points)
1 "Mauler" Mithel ( 15 points)
2 TIE Advanced Squadrons ( 24 points)
1 Soontir Fel ( 18 points)
3 TIE Bomber Squadrons ( 27 points)
1 Major Rhymer ( 16 points)
1 JumpMaster 5000 ( 12 points)
I figure the projection experts will keep the isd alive pretty much forever (hopefully) and with flight controllers and the superfirends will give me squad superiority incredibly quickly. My only issue is the lack of dice mods for the ships.
Any thoughts?