Sigh... posting a reply to edit Original Thread
-ashe-
Sigh... posting a reply to edit Original Thread
-ashe-
I'm really surprised they've not bothered to answer these questions. It would take...all of minutes to answer them all. Maybe I'm used to forums like Privateer Press but they answer questions very quickly over there.
My top question is now:
Recharging - When exactly do you put the token on the card? Do you take a token off the card at that same round, so anything that has a 1 recharge will be recharged immediately?
Sarim Rune said:
I can't find a refernce to what benefit a Spiked shield gives...(or it's description)
it lets u use it like a gauntlet. see section with buckler IIRC.
Fulminata said:
After going back over the rules, I have to agree with this. Opposed checks repeatedly talk about the opposing characteristic, and Defense is not a characteristic. I also agree that using the same "vs." terminology when describing an unopposed attack action was a poor choice, and still needs clarification.
You have the same kind of issue with the healing spells, which make you roll versus wound level. I think it's fairly clear that you roll a purple die against someone with only normal wounds, and 2 purple dice if they're critically wounded, but that's not how the table for opposed rolls works.
Sarim Rune said:
My top question is now:
Recharging - When exactly do you put the token on the card? Do you take a token off the card at that same round, so anything that has a 1 recharge will be recharged immediately?
You place recharge tokens when an action is successfully performed. You remove one recharge token from every during the End of Turn phase of your turn (when you are the active player). So yes, an action card that with a recharge rating of 1 that you use during your turn will be recharged during the End of Turn phase of that same turn and available the next round, barring you having performed it in a conservative stance and rolled a delay, which would allow the GM to add two recharge counters to it.