Let us get together a compiled question/ issue thread together so Jay and crew can see what we would like clarification on more easily.
Actions:
At the End of Turn Phase, the Active Player removes a mark from a recharging Action. Does the Active Player remove marks from an Action that was done that current round or wait til the next End of Turn Phase of their Activity (Example: An Action with a Recharge of 3 is out for 3 actual turns or just 2 turns if you remove a marker at the End of turn phase of the turn it was initially done?)?
Character Generation:
Do Inititates gain the Advance Skills of Invocation and Piety for free as the Apprentice Wizards gain the Advance Skills Channelling and Spellcasting?
Character Advancement:
Does acquiring the Advance Skill of Education give you the benefit of Literacy or do you need to Train in the skill as well?
What is the Characteristic Maximum to be upgraded? It appears that for a Career Characteristic Advancement is limited to 6 as there are only 6 advance slots available in a Career that are free aside from the 4 dedicated advances.
Equipment:
The Light Crossbow is mentioned as trappings for various starting Wealth gear packages, but not listed in the Equipment chapter. Was it omitted or actually supposed to be a Crossbow or Hand Crossbow?
Magic:
Do the actions of casting Magic and Blessing have a default difficulty of 1 Challenge Die as the Melee and Ranged actions do?
An explanation to clarify the mechanics of equilibrium.
I will update this top thread as more issues are added.
-ashe-