Hello,
I have a question regarding "the start of a round" timing instance.
I have heard two interpretation of the start instance.
A. Both players share the same "start of a round" instance - Only one "start of a round" command card may be played from both players
In this case, the player with initiative may choose to play a command card with the word "Use at the start of a round". The "start" instance is over because something has been played. Therefore, the second player doesn't get to play his "Use at the start of a round" command card.
This interpretation makes having the initiative more powerful. Also, it provides different types of counter play to prevent second player from playing command cards.
B. Two players have their separate "the start of a round" instances - Both players may play one "start of a round" command card each.
In this case, the player with initiative plays may play a start instance command card. After the effects are resolved, the time instance become second player's "start of a round" instance and he/she may choose to play a "start of a round" command card.
This interpretation is....fairer?
If you could provide some insight and official ruling sources to back it up that would be great.
Edited by qoopboodqoop