Is the game fun? I like the looks of it.
Wings of glory anybody play?
I've got wings of war both ww one and two. Looks very much the same, only upgraded. Fun. Think simplified xwing. The ww two fighters were absolutely lethal. First game, friend and I flew at each other, closed in range and then blew each other out of the sky on that first pass.
I've played a little bit. What struck me the most was how very different WoG felt compared to x-wing, despite sounding like almost the same game from a casual overview. X-wing comes across as a very casual, semi-random, play without needing to put much thought into it game. The closest I have ever seen a miniatures wargame come to "beer and pretzels game". WoG, on the other hand, struck me as much more of a historic, strategic wargame. It takes out a lot of the randomness of x-wing, as well as the whole concept of "actions" but the maneuvers planes can perform are more involved, which means it requires a higher level of skill to play well, and is less forgiving of mistakes.
Overall, I think the WW2 set has better rules, but the WW1 planes have more coolness going for them. Not sure if you can mix and match the rules of the one with the planes of the other.
Also be advised, the game does not come with any kind of points system. It is basically impossible to know what would be good matchup unless your some sort of military history buff (or you play mirror matches, which would be dull).
Also, the video game "Sid meyer's ace patrol" very much comes across like a computerized interpretation of the WW1 game. Lots of fun, and a good source for scenario ideas.
Ace patrol is similar, yeah. A few more flashy bits with ace skills. Is there any noticeable game changes between wings of war and wings of glory? The rule book looks much better but otherwise it looks identical.
Never did get the minis... I had already bought all the expansions for the ww two box in card form before they released the minis and stopped doing the card expansions.
As far as I know the rules are identical between War and Glory. It was just a name change because a different publisher is making them now.
I used to be into wings of glory, but I could never find anyone to play with, so when my brother bought me a core set of X wing along with a millennium falcon and slave 1 expansion I switched over and never looked back. I still have my wings of war/glory stuff in a closet somewhere, but I don't know if I'll ever pick it up again.
I've played a little bit. What struck me the most was how very different WoG felt compared to x-wing, despite sounding like almost the same game from a casual overview. X-wing comes across as a very casual, semi-random, play without needing to put much thought into it game. The closest I have ever seen a miniatures wargame come to "beer and pretzels game". WoG, on the other hand, struck me as much more of a historic, strategic wargame. It takes out a lot of the randomness of x-wing, as well as the whole concept of "actions" but the maneuvers planes can perform are more involved, which means it requires a higher level of skill to play well, and is less forgiving of mistakes.
Overall, I think the WW2 set has better rules, but the WW1 planes have more coolness going for them. Not sure if you can mix and match the rules of the one with the planes of the other.
Also be advised, the game does not come with any kind of points system. It is basically impossible to know what would be good matchup unless your some sort of military history buff (or you play mirror matches, which would be dull).
Also, the video game "Sid meyer's ace patrol" very much comes across like a computerized interpretation of the WW1 game. Lots of fun, and a good source for scenario ideas.
Would you recommend it for someone wanting to play a more "realistic" space battle where there are rules of physics?
I've played a little bit. What struck me the most was how very different WoG felt compared to x-wing, despite sounding like almost the same game from a casual overview. X-wing comes across as a very casual, semi-random, play without needing to put much thought into it game. The closest I have ever seen a miniatures wargame come to "beer and pretzels game". WoG, on the other hand, struck me as much more of a historic, strategic wargame. It takes out a lot of the randomness of x-wing, as well as the whole concept of "actions" but the maneuvers planes can perform are more involved, which means it requires a higher level of skill to play well, and is less forgiving of mistakes.
Overall, I think the WW2 set has better rules, but the WW1 planes have more coolness going for them. Not sure if you can mix and match the rules of the one with the planes of the other.
Also be advised, the game does not come with any kind of points system. It is basically impossible to know what would be good matchup unless your some sort of military history buff (or you play mirror matches, which would be dull).
Also, the video game "Sid meyer's ace patrol" very much comes across like a computerized interpretation of the WW1 game. Lots of fun, and a good source for scenario ideas.
Would you recommend it for someone wanting to play a more "realistic" space battle where there are rules of physics?
Hmmmm.... well the layers of 'realism' are tailorable. There are advanced rules you can introduce, such as different altitudes, critical damage (your aircraft can be one-shotted),
The WWII planes offer two sets of manoeuvre options, fast and slow speed, and you can't switch back immediately after the next manoeuvre (e.g. at least two manoeuvres at the same speed, before changing). The Immelmann manoeuvre (think K-turn), is 'realistically' simulated by resulting in a drop in air speed and a change in altitude (either up or down).
The lesser manoeuvrability of the WWI planes is represented by having to plan more manoeuvres ahead (a bit like Armada), so second guessing your opponent becomes even more important.
I would not describe it as a realistic set of air-to-air warfare rules, but it's fun and not too complicated. In my gaming circles it has definitely lost out to everything that X-Wing offers.
We were only discussing on the weekend if some sort of "mash-up" between he two might be possible for a refreshing change. e.g. matching up X-Wing dials to WWII planes they most closely represent in role and function - e.g. Bf109 (Tie Fighter), Stuka (Tie-bomber), Spitfire (A-Wing), Hurricane (X-wing). Then use the Wings of War/Glory shooting and damage system. It uses no dice and has the notable plus of being 'blind' - your opponent does not know how much damage you have taken and how many more hits will see you downed (it's a random chit pull, with optional crits). Shooting your opponent is all about positioning!
I've played a little bit. What struck me the most was how very different WoG felt compared to x-wing, despite sounding like almost the same game from a casual overview. X-wing comes across as a very casual, semi-random, play without needing to put much thought into it game. The closest I have ever seen a miniatures wargame come to "beer and pretzels game". WoG, on the other hand, struck me as much more of a historic, strategic wargame. It takes out a lot of the randomness of x-wing, as well as the whole concept of "actions" but the maneuvers planes can perform are more involved, which means it requires a higher level of skill to play well, and is less forgiving of mistakes.
Overall, I think the WW2 set has better rules, but the WW1 planes have more coolness going for them. Not sure if you can mix and match the rules of the one with the planes of the other.
Also be advised, the game does not come with any kind of points system. It is basically impossible to know what would be good matchup unless your some sort of military history buff (or you play mirror matches, which would be dull).
Also, the video game "Sid meyer's ace patrol" very much comes across like a computerized interpretation of the WW1 game. Lots of fun, and a good source for scenario ideas.
Would you recommend it for someone wanting to play a more "realistic" space battle where there are rules of physics?
Hmmmm.... well the layers of 'realism' are tailorable. There are advanced rules you can introduce, such as different altitudes, critical damage (your aircraft can be one-shotted),
The WWII planes offer two sets of manoeuvre options, fast and slow speed, and you can't switch back immediately after the next manoeuvre (e.g. at least two manoeuvres at the same speed, before changing). The Immelmann manoeuvre (think K-turn), is 'realistically' simulated by resulting in a drop in air speed and a change in altitude (either up or down).
The lesser manoeuvrability of the WWI planes is represented by having to plan more manoeuvres ahead (a bit like Armada), so second guessing your opponent becomes even more important.
I would not describe it as a realistic set of air-to-air warfare rules, but it's fun and not too complicated. In my gaming circles it has definitely lost out to everything that X-Wing offers.
We were only discussing on the weekend if some sort of "mash-up" between he two might be possible for a refreshing change. e.g. matching up X-Wing dials to WWII planes they most closely represent in role and function - e.g. Bf109 (Tie Fighter), Stuka (Tie-bomber), Spitfire (A-Wing), Hurricane (X-wing). Then use the Wings of War/Glory shooting and damage system. It uses no dice and has the notable plus of being 'blind' - your opponent does not know how much damage you have taken and how many more hits will see you downed (it's a random chit pull, with optional crits). Shooting your opponent is all about positioning!
Sounds great! Might pick it up then ![]()
thanks for the info. and yes i am an Aircraft buff particularly WWII and modern day stuff. Like the WWI stuff as well. and have a few games all ready like Richthofen's war Sopwith and a few others. I like the looks of the minis and have quite a few 1/72 scale aircraft that would be easy to proxy as well. "for outdoor play" may pick up the game but yeah finding folks to play may be a problem as i am having that problem with armada as well...I like that they tried to make it historical and accurate as far as flight characteristics go. also does anybody know if one would need fleets of aircraft (Think swarm) or would one of each do? Thanks.Would be really cool of somebody made a modern day version with jet aircraft minis. although differentiating all the different combat capabilities AND keeping the game simple and fun would be a pita!!!!
thanks for the info. and yes i am an Aircraft buff particularly WWII and modern day stuff. Like the WWI stuff as well. and have a few games all ready like Richthofen's war Sopwith and a few others. I like the looks of the minis and have quite a few 1/72 scale aircraft that would be easy to proxy as well. "for outdoor play" may pick up the game but yeah finding folks to play may be a problem as i am having that problem with armada as well...I like that they tried to make it historical and accurate as far as flight characteristics go. also does anybody know if one would need fleets of aircraft (Think swarm) or would one of each do? Thanks.Would be really cool of somebody made a modern day version with jet aircraft minis. although differentiating all the different combat capabilities AND keeping the game simple and fun would be a pita!!!! also the multiple high probability of one shot one kill with missiles would kind of take the fun out of it.
thanks for the info. and yes i am an Aircraft buff particularly WWII and modern day stuff. Like the WWI stuff as well. and have a few games all ready like Richthofen's war Sopwith and a few others. I like the looks of the minis and have quite a few 1/72 scale aircraft that would be easy to proxy as well. "for outdoor play" may pick up the game but yeah finding folks to play may be a problem as i am having that problem with armada as well...I like that they tried to make it historical and accurate as far as flight characteristics go. also does anybody know if one would need fleets of aircraft (Think swarm) or would one of each do? Thanks.Would be really cool of somebody made a modern day version with jet aircraft minis. although differentiating all the different combat capabilities AND keeping the game simple and fun would be a pita!!!!
I haven't played any WoG/WoW games larger than four aircraft per side. I think that's a good number for one player to manage without going OTT. Mind you doesn't mean my collection only consists of so few aircraft...
We'd usually run two pairs of similarly matched aircraft (e.g. two Spits' and two 'Canes vs. pairs of Bf109s and FW190s) but also played scenarios we made up, such as bomber escort/intercept missions or dive bombers and added in AAA. From a historical point of view they do have cards that represent different models of the various aircraft that affects their game stats (e.g. cannon vs mg armament differences resulting in changes to damage output).
Hi Swedge. Yes, I play, but only the WWI version. There is also a group of 5 other people that play at our LGS and it's a group favorite. We had been playing X-Wing and so I brought in WoG for everyone to give a try. They all fell in love with it and on our normal Thursday night gaming session if we can't think of anything else we want to play it's pretty much unanimous they want me to bring WoG. Wish you were closer so we could get some games in.
As was mentioned by previous posters, I do like the more strategic planning involved in WoG vs. X-Wing. Planning three moves ahead and trying to outguess your opponent is challenging. Plus - IMO - the planes are some of the best looking pre-paints I've ever seen. The game components themselves are high quality, the rules are easy to pick up and can be scaled to your preferred level of detail/difficulty. All in all I highly recommend the game. Get one of the Starter Packs and give it a try.
Will do. Thanks for the info