Lets talk TIE Shuttle

By wurms, in X-Wing

Instead of TIE Bombers and Gamma Vets aka Mini-Boats, I was wondering what you all have for the TIE Shuttle as support for squads?

For Vessery + Ion Cannon + D title was thinking:

Scimitar TIE Shuttle + Tactician + Weapons Engineer = 21pts

Keeps two TLs out there for Vess, and putting out stress for the Ion Cannon victims.

Or 2x Scimitar Shuttle + Tactician = 36pts for two stressing ships with 12 hp among them and each one can TL a different ship for Vess.

So something like:

Vessery + Ion Cannon + Marksmanship + Tie/D

Scimitar Shuttle + Tactician + Weapons Eng

Ryad + Ion Cannon + Adaptability + Twin Ion + Tie/D

or

Vesery + Ion Cannon + Adaptability + Tie/D

2x Scimitar Shuttle + Tactician

Omega Leader + Juke + Comms

What do you guys have? I love having a new support ship other than the Space Cow!

Jonus w/Fleet Officer. A couple of those Gammas will hit HARD.

Fleet Officer and Twin Ion Engines works wonders for a pair of aces.

What i would like to do:

Captain Jonus (30)

--Expert Handling

--Twin Ion Engine Mk. II

--TIE Shuttle

--Systems Officer

--Fleet Officer

2x Gamma Squadron Vet (35)

--Deadeye

--Extra Munitions

--Proton Torps

--Cluster Missiles

--Proton Bombs

--Guidance Chips

Total: 100pts

Keep them ~2inches apart and slowly move forward. Jonus moves last so you will give 1 ship a Target Lock and both of them a Focus. Since Jonus has the Mk2 engines, theres 9 possible ways to get rid of that stress the Fleet Officer gave'm. Fire Protons/Clusters depending on the range, and if the enemy is nearby just drop 2 Proton Bombs and blast away. Not actually going to do this strat since it involves buying kits i dont intend to get (wrong faction) or multiples of a kit i really dont want multiples of (punisher), not to mention i'd need a third bomber.

What i'm actually going to do:

Jonus (30)

--Expert Handling

--Twin Ion Mk2

--TIE Shuttle

--Tactician

--Fleet Officer

Major Rhymer (41)

--Marksmanship

--Extra Munitions

--Proton Torps

--Concussion Missiles

--Seismic Charges

--Guidance Chips

2x Black Squadron Pilots (28)

Total: 99

Rhymer removes the range1 issue on Proton Torps so i add in Concussion Missiles instead of Clusters. The reason i have Marksman on him instead of Deadeye is because Jonus is going to basically give him free rerolls anyway, unless i totally bust my attacks im only going to need 2 rerolls period. Assuming all blanks, Guidance Chips makes 1 a hit automatically and i reroll 2. If i get 1 focus, then i get the Proton Torps perk, Guidance Chips, and reroll 2 die. Deadeye would be a nice failsafe but i'd see the one with the ordnance dying before the support, just because theyre basically just as squishy and one can still do damage without the other, but not vice-versa. I got the two TIEs in there because ive grown fond of the "speedbump" strat where the little shmucks just get in the enemy's way every **** turn lol.

Marksman is literally just a Focus +1 action. Better odds at a crit? Sure!

Edited by Vineheart01

Bren + Cool Hand + Mk.II + Fleet Officer + Systems Officer

Don't care if it's too expensive... the tokens Duke, the tokens!

Edited by GreatMazinkaiser

I can tell you tie shuttle with fleet officer is a great little buffer.

I really want Bren to max out but at max he just gets so expensive. Keep him light and you can use him in the above set up with 3 mini aces.

Jonus[22] wielding Fleet Officer[3] + Systems Officer[2] + Twin Ion Engine[1], and you have choices for an EPT


Might as well throw in Decoy[2]/Swarm Tactics[2] or Wingman[2] to get the most out of your little bucket of bolts.


Wired[1] if you think he might be too much of a target or want him to be able to do something other than just support. (why would you want to do that? :P)

Makes out to a total of 29-30 points of goodness!

Passes out a target-lock, 2 focuses, and 2 dice secondary weapon rerolls, in addition to either some major PS boosts or a stress clearer, EVERY TURN! And you can do every maneuver on your dial except the sharp turns and K turn thanks to the mrk2 TIE engines :)

Instead of TIE Bombers and Gamma Vets aka Mini-Boats, I was wondering what you all have for the TIE Shuttle as support for squads?

For Vessery + Ion Cannon + D title was thinking:

Scimitar TIE Shuttle + Tactician + Weapons Engineer = 21pts

Keeps two TLs out there for Vess, and putting out stress for the Ion Cannon victims.

Or 2x Scimitar Shuttle + Tactician = 36pts for two stressing ships with 12 hp among them and each one can TL a different ship for Vess.

So something like:

Vessery + Ion Cannon + Marksmanship + Tie/D

Scimitar Shuttle + Tactician + Weapons Eng

Ryad + Ion Cannon + Adaptability + Twin Ion + Tie/D

or

Vesery + Ion Cannon + Adaptability + Tie/D

2x Scimitar Shuttle + Tactician

Omega Leader + Juke + Comms

What do you guys have? I love having a new support ship other than the Space Cow!

My only loss was to Paul heaver with it on vassal, which in my own defense I had little sleep, (got off to a real bad start) but still put up a good fight, despite his hot dice

Which was

Vessery

Crackshot

Tie d title

Tractor beam

Scimitar

Tactician

Fleet Officer

Scimitar

Tactician

Mara jade

Scimitar

Tactician

Rebel captive

It has done well against palmobile with aces, and other squads.

Bombers are tanky, tactician makes ships like fel flee, leaving them open for more mistakes

But the real mvp of coarse is vessery. Many games he hit with that tractor beam, boost/barrel into range 1 of two of the bombers, leaving them to shoot with three dice and modify against a -1 agility target who at this point doesn’t usually have any modifiers

Its funny every game I did same thing, keep rebel captive bomber up front, Fleet Officer near vessery, and in many games my opponent only shot would be the rebel captive bomber, helping to set up that next shot.

However against heaver I flew it terrible. Utterly terrible lol

Putting my Fleet Officer up front for some reason.

And he died very quickly, but I did manage to take out his poe. But his defense dice were hot with ezra, and the game went quite a few rounds if I remember correctly.

It was a really good squad that he had, but ezra would always manage to evade everything lol

Looking back if I had went after his ywing I probably would have killed it from the amount of dmg ezra blocked, which maybe could have helped, but I got tunnel vision, which didn't help. I can't say it's to blame but the lack of sleep from the previous night may have impeded my judgment, because I've flown that squad many times and never did the dumb things that I did that game lol

Was sad lol :(

Anyway it's probably one of my favorite builds, just because it is fun

Watching fel try to avoid getting blocked and out of that range two band is fun, scared to shoot at rebel captive, doesn't want to be in front of vessery with a tractor beam and crackshot.

Another game I remember clearly was boosting Vader into range 1 of the bombers and they took him out, then his shuttle, and with one bomber and vessery left, he went for the kill on vessery, but missed, then vessery shot back with tractor beam, boosted fel into range 1 and boom.

I like having 3 scimitar as escorts with vessery

Also having 1 with Fleet Officer makes sure vessery has two focuses (one from Fleet Officer, and vessery action) and he always has a target lock, for both his attacks, crackshot really helps make that tractor beam hit when you want it to

Just more ships to get target locks, and more ships to protect him, plus they are tanky, and still low PS, gaining the tb bonus, which definitely helps their two attack dice

Idk, I maybe wrong, but I figured we may see bombers more in top spots, but not as the missle carrying boats they are suppose to be, but as a good crew carrier

Even just having Jonus with Fleet Officer imo is great if you plan on using secondary weapons.

Helps him a lot. His ability doesn't effect him anyway, so now he just boosts his squad even more.

Edited by Krynn007

Instead of TIE Bombers and Gamma Vets aka Mini-Boats, I was wondering what you all have for the TIE Shuttle as support for squads?

For Vessery + Ion Cannon + D title was thinking:

Scimitar TIE Shuttle + Tactician + Weapons Engineer = 21pts

Keeps two TLs out there for Vess, and putting out stress for the Ion Cannon victims.

Or 2x Scimitar Shuttle + Tactician = 36pts for two stressing ships with 12 hp among them and each one can TL a different ship for Vess.

So something like:

Vessery + Ion Cannon + Marksmanship + Tie/D

Scimitar Shuttle + Tactician + Weapons Eng

Ryad + Ion Cannon + Adaptability + Twin Ion + Tie/D

or

Vesery + Ion Cannon + Adaptability + Tie/D

2x Scimitar Shuttle + Tactician

Omega Leader + Juke + Comms

What do you guys have? I love having a new support ship other than the Space Cow!

Well I have mentioned this squad in a few different posts, but I'm a firm believer in it

My only loss was to Paul heaver with it on vassal, which in my own defense I had little sleep, (got off to a real bad start) but still put up a good fight, despite his hot dice

Which was

Vessery

Crackshot

Tie d title

Tractor beam

Scimitar

Tactician

Fleet Officer

Scimitar

Tactician

Mara jade

Scimitar

Tactician

Rebel captive

Nice! I didnt think 3 scimitars would be effective. I always wanted to put another ace in there. I wanted badly to put rebel captive on one of my scims but I drop from Omega Leader to perhaps Zeta Leader. That list you have looks very unfun to play against :P

I haven't done much theory crafting with the new TIE bomber fixes, I just want to point out FFG did a fantastic job making named TIE bomber pilots an option Besides epic play now.

Well if I was rich and powerful I'd put 5 in a squad all with Tactician and Mercenary Copilot at 20 points apiece.

That's not actually too shabby. 30hp and 10 red dice, 10 green. You can dole out 5 crits or 5 stress and you also have blockers in a pinch.

I'll probably do something more reserved though because no matter how shiny the SC coin I can't convince my better half to let me buy that many TIE bombers. I'm lucky to have as many TIE Fighters as I do already haha!

So in truth I'll probably try out all the different builds and settle on the cheapest ones with the cheapest upgrades. Maybe something like this?

2x Scimitars w/ Tac & MC

4x Black Cracks

or, heheh...

2x Scimitars w/ Tac

2x Onxy w/ X7

Haha!

Edited by Darkcloak

Poor Jonus, he used to be a Bomber pilot, now he got demoted to shuttle pilot.

Bren + Cool Hand + Mk.II + Fleet Officer + Systems Officer

Don't care if it's too expensive... the tokens Duke, the tokens!

I would swap cool hand for crack shot.

Then add Vessery with his usual.

Last but not least is the Inquistor with all of his top upgrades.

I am having trouble loving the Tie Shuttle. For an extra 5 points you can get a lambda nearly twice as many hit points, an extra red dice and system slot to play with. The ST-321 title works well with Vessery who seems to be the new hotness. I guess if I were desparate for a support ship and needed the 5 points I might go for a shuttle but the OGP seems like good value, I would have to be very short on points too opt for the Tie shuttle over the Lambda.

The shuttle is slow and cumbersome.

The bombers can kturn and can be quite tanky on their own

Unlike the shuttle the bombers are not out of the fight once the enemy is behind you

You want cheap crew carrier, tie shuttle is the way to go

I would caution people against using the TIE shuttle as a partner for Vessery. At 18 points, Scimitar + Tactician is a very good choice. But especially when you start getting into the low 20s, you're paying too much for your target locks: consider Tempest + Accuracy Coorector or Omega Squadron + Crack Shot instead.

And any time you start thinking about a TIE shuttle that costs in the 30s, you need to seriously think again. If you have the choice of that fully loaded Tomax Bren or an Omicron Group Pilot with Palpatine aboard, at the same point level Palpatine is the clear winner.

Crackshot/Tactican Bren seems just too good of a small point investment that he can hide with bigger threats and be ignored long enough to cause some hell.

Instead of TIE Bombers and Gamma Vets aka Mini-Boats, I was wondering what you all have for the TIE Shuttle as support for squads?

For Vessery + Ion Cannon + D title was thinking:

Scimitar TIE Shuttle + Tactician + Weapons Engineer = 21pts

Keeps two TLs out there for Vess, and putting out stress for the Ion Cannon victims.

Or 2x Scimitar Shuttle + Tactician = 36pts for two stressing ships with 12 hp among them and each one can TL a different ship for Vess.

So something like:

Vessery + Ion Cannon + Marksmanship + Tie/D

Scimitar Shuttle + Tactician + Weapons Eng

Ryad + Ion Cannon + Adaptability + Twin Ion + Tie/D

or

Vesery + Ion Cannon + Adaptability + Tie/D

2x Scimitar Shuttle + Tactician

Omega Leader + Juke + Comms

What do you guys have? I love having a new support ship other than the Space Cow!

Well I have mentioned this squad in a few different posts, but I'm a firm believer in it

My only loss was to Paul heaver with it on vassal, which in my own defense I had little sleep, (got off to a real bad start) but still put up a good fight, despite his hot dice

Which was

Vessery

Crackshot

Tie d title

Tractor beam

Scimitar

Tactician

Fleet Officer

Scimitar

Tactician

Mara jade

Scimitar

Tactician

Rebel captive

Nice! I didnt think 3 scimitars would be effective. I always wanted to put another ace in there. I wanted badly to put rebel captive on one of my scims but I drop from Omega Leader to perhaps Zeta Leader. That list you have looks very unfun to play against :P

Only thing I've considered switching out was Mara jade, but she had done her part in keeping ships from wanting to get into range 1 of her

But a lot of time things are stressed from tactician, or rebel captive so she doesn't get much use for those reasons

I would caution people against using the TIE shuttle as a partner for Vessery. At 18 points, Scimitar + Tactician is a very good choice. But especially when you start getting into the low 20s, you're paying too much for your target locks: consider Tempest + Accuracy Coorector or Omega Squadron + Crack Shot instead.

And any time you start thinking about a TIE shuttle that costs in the 30s, you need to seriously think again. If you have the choice of that fully loaded Tomax Bren or an Omicron Group Pilot with Palpatine aboard, at the same point level Palpatine is the clear winner.

I think you are right...unfortunately. I would like to run Bren with systems and operations officers with a MII engine with crackshot. However, a Palp shuttle with electronic baffle is probably the better choice.

Crackshot/Tactican Bren seems just too good of a small point investment that he can hide with bigger threats and be ignored long enough to cause some hell.

Until you remember juke relay omega L is actually somehow cheaper

Not super big on Tie shuttle or pure support in general. At least the hwk gets TLT and the lambda 3 dice. 2 dice offense is just so worthless nowadays (without crack shot)

Maybe if we get more autodamage crew like Vader

I would like to run Bren with systems and operations officers with a MII engine with crackshot. However, a Palp shuttle with electronic baffle is probably the better choice.

Right! The gold standard at 30 points has to be Omicron Group Pilot + Emperor Palpatine + Electronic Baffle.

You can make a good case for a less expensive support ship (like the 22-point Scimitar + Systems Officer + Fleet Officer + TIE Mk. II), and especially for a very cheap support ship (like the 19-point Scimitar + Fleet Officer). But the closer you get to 30, the better your support has to be to compare to the Palpatine shuttle, and I haven't come up with a TIE shuttle build that gets there.

Crackshot/Tactican Bren seems just too good of a small point investment that he can hide with bigger threats and be ignored long enough to cause some hell.

Until you remember juke relay omega L is actually somehow cheaper

Not super big on Tie shuttle or pure support in general. At least the hwk gets TLT and the lambda 3 dice. 2 dice offense is just so worthless nowadays (without crack shot)

Maybe if we get more autodamage crew like Vader

I think in order to make the TIE shuttle title work as support, you have to keep it cheap. Basically, keep in mind that you're flying a ship that's worth 14-15 points in terms of offense and durability, and whatever you add needs to stay proportional to that total.

So I can see fielding one with a crew option that gives it something important and fairly unique. It's the cheapest Tactician carrier in the game right now, and you can definitely get something out of that. There hasn't been a great Mara Jade carrier in the game so far, but I'm definitely planning to do some experimentation there. It has two really good pure-support options in Fleet Officer and Systems Officer. I can even see Vader, because at 19 points you get either a disruptive targeting priority for your opponent or a 1-3 points of potentially crippling autodamage.

But like any support option, you have to weigh the support against what you could get instead. If your TIE shuttle is at 18-20 points, there aren't a lot of viable alternatives, and I think that's going to be the sweet spot. Once you get to the low 20s, the competition gets a lot more potent and harder to ignore. Once you get to the mid-20s you're in pocket ace territory, and you have to explain how your Jonus + TIE shuttle build is more effective than the usual Omega Leader builds.

I think in order to make the TIE shuttle title work as support, you have to keep it cheap. Basically, keep in mind that you're flying a ship that's worth 14-15 points in terms of offense and durability, and whatever you add needs to stay proportional to that total.

So I can see fielding one with a crew option that gives it something important and fairly unique. It's the cheapest Tactician carrier in the game right now, and you can definitely get something out of that. There hasn't been a great Mara Jade carrier in the game so far, but I'm definitely planning to do some experimentation there. It has two really good pure-support options in Fleet Officer and Systems Officer. I can even see Vader, because at 19 points you get either a disruptive targeting priority for your opponent or a 1-3 points of potentially crippling autodamage.

But like any support option, you have to weigh the support against what you could get instead. If your TIE shuttle is at 18-20 points, there aren't a lot of viable alternatives, and I think that's going to be the sweet spot. Once you get to the low 20s, the competition gets a lot more potent and harder to ignore. Once you get to the mid-20s you're in pocket ace territory, and you have to explain how your Jonus + TIE shuttle build is more effective than the usual Omega Leader builds.

To give your squad mate a focus AND target lock for just 21pts? That will open up a lot of options, so they can now evade for action, etc. Omega Ace may have a new wingmate :P And I agree, over 25pts, and you might as well take OL, Royal Guard Interceptor, Procketed Baron, Palpmobile, even Delta Defenders with title will be 28pts.

Or with Mara Jade, for 19pts, you create a range 1 bubble around your higher targets. Then they can block, dont forget they have a barell roll, and stress opponents with Mara as they do it too. Lots of potential.

I think FFG hit a homerun with the TIE shuttle title. Creates a new ship, without creating a new expansion, from one that never really sees any play. I never intended to buy a TIE bomber, now I have two on order.

focus and TL for just 21 points?

I can do it for 3 with PTL :P

for my money, any support ship better be able to pull its own weight. Cheaper HWKs with TLT fit the bill for me, as does the 3-dice palp shuttle or even Manaroo with the incredibly lovely feedback array

a tie shuttle can at least block, but considering the limitations on either imperial officer, the small base and the fact that it boasts as much offense as a lowly academy pilot, I think it just makes more sense to go for self-sufficiency. Sure, PTL can be stopped, but it's 7 times cheaper

Edited by ficklegreendice

Which is why I like it with Jonus in a Bomber list. Even more boosts to the other missiles.