Calculating blaster and melee damage

By Tweek87, in Star Wars: Force and Destiny RPG

2 minutes ago, Slyder1981 said:

Thanks for clearing that up :)

The staff lacks the crit potential of the sword but either refined cortosis weapon can be augmented with a modded weighted head and the staff gains the following

Dmg +5 , Cortosis, Concussive

which isnt too shabby. The Gauntlets can get +3 dmg and crit 4 along with concussive, disorient and knockdown as well as being able to switch to strain damage, which again is not bad either. Neither can be sundered but remember a double triumph can always destroy an item, cortosis or not.

On 7/7/2017 at 11:14 PM, Slyder1981 said:

ok thanks man. I thought 1 net success = successful attack and only ADDITIONAL successes were +1 to dmg :P Misread that part.

On 7/8/2017 at 4:58 AM, Donovan Morningfire said:

You're not the only one to make that mistake. A lot of folks during the EotE Beta thought exactly the same thing.

****, my group is making this same mistake currently in our campaigns. :o

6 hours ago, Volt80 said:

****, my group is making this same mistake currently in our campaigns. :o

Good news! +1 damage to everyone!! :D

Now I'm looking into ships for the campaign I'll be playing in. I'm a starfighter Ace and considering I'm going to be the party's pilot, I'm wondering if my freighter will have the space to carry my starfighter in the cargo hold in case of emergency use. From what I've gathered online and from watching Star Wars Rebels, the G9 Rigger's cargo hold DOES seem to be big enough to store a Delta-6 starfighter in the hold. What do you guys think?

Twilightcargo-SWE.jpg

g9rigger_1.png

The G-9 rigger has awful stats. For the same price the best freigther you can get is the starlight freighter. Barloz isn't bad either but has worse handling than stralight. The HWK-290 is very good but being as big as an Y-wing i have lots of trouble seeing it as viable for more than 2 players, but YMMV.

If you're starting a campaign i don't think you have access to a fighter together with your ship, so don't bother about it yet. And if the GM is so generous to give you both, talk him into allowing you a Wayfarer transport (from Edge core)- which actually has the space for the strafighter and better stats than the Rigger

In general in this game the assumption is that the starting ship will be discarded and substituted with a better one farily early in the campaign, especially so for a crappy ship like the G9, so don't be too attached to it.

16 hours ago, Slyder1981 said:

Now I'm looking into ships for the campaign I'll be playing in. I'm a starfighter Ace and considering I'm going to be the party's pilot, I'm wondering if my freighter will have the space to carry my starfighter in the cargo hold in case of emergency use. From what I've gathered online and from watching Star Wars Rebels, the G9 Rigger's cargo hold DOES seem to be big enough to store a Delta-6 starfighter in the hold. What do you guys think?

Twilightcargo-SWE.jpg

g9rigger_1.png

7 hours ago, Lareg said:

The G-9 rigger has awful stats. For the same price the best freigther you can get is the starlight freighter. Barloz isn't bad either but has worse handling than stralight. The HWK-290 is very good but being as big as an Y-wing i have lots of trouble seeing it as viable for more than 2 players, but YMMV.

If you're starting a campaign i don't think you have access to a fighter together with your ship, so don't bother about it yet. And if the GM is so generous to give you both, talk him into allowing you a Wayfarer transport (from Edge core)- which actually has the space for the strafighter and better stats than the Rigger

In general in this game the assumption is that the starting ship will be discarded and substituted with a better one farily early in the campaign, especially so for a crappy ship like the G9, so don't be too attached to it.

It should also be noted that for a ship to have the retrofitted hangar attachment, it must be Silhouette 5 or larger . The G9 is only slhouette 4. On top of that, but any shipo or vehicle stored in a retrofitted hangar must be at least 2 silhouette's smaller than the larger vessel. It's too small.

Edited by Tramp Graphics
8 hours ago, Lareg said:

The G-9 rigger has awful stats. For the same price the best freigther you can get is the starlight freighter. Barloz isn't bad either but has worse handling than stralight. The HWK-290 is very good but being as big as an Y-wing i have lots of trouble seeing it as viable for more than 2 players, but YMMV.

If you're starting a campaign i don't think you have access to a fighter together with your ship, so don't bother about it yet. And if the GM is so generous to give you both, talk him into allowing you a Wayfarer transport (from Edge core)- which actually has the space for the strafighter and better stats than the Rigger

In general in this game the assumption is that the starting ship will be discarded and substituted with a better one farily early in the campaign, especially so for a crappy ship like the G9, so don't be too attached to it.

Well, the G9 Rigger has a lot of guns and price-wise is probably one of the cheapest Silhouette 4 vessels out there, especially in terms of craft that can haul about a decent amount of cargo and passengers.

HWK-290 has better performance by a wide margin, but it's also tiny and likely cramped given it's Silhouette 3 (official LFL data puts it at under 20 meters, not all that much bigger than a Y-Wing lengthwise) and holding up to 4 people. It's also got no guns and a much worse hull trauma threshold than the G9.

Actually, one of the better starting ship options for a FaD group comes from the Fly Casual sourcebook in the form of the Starlight-class light freighter. It's not as sturdy (lower hull trauma threshold) or well-armed as the G9, but it's faster, has similar cargo and passenger capacity, better armor, better handling, and better hyperdrive, all at a price tag of just under the 70K credits cap.

However, bear in mind that if you want to be able to launch a starfighter from within the group's transport in the midst of combat, you'll either need a ship that's specifically designed to do that, or you'll need a Silhouette 5 ship that's got the retrofitted hanger attachment.

6 hours ago, Donovan Morningfire said:

Well, the G9 Rigger has a lot of guns and price-wise is probably one of the cheapest Silhouette 4 vessels out there, especially in terms of craft that can haul about a decent amount of cargo and passengers.

HWK-290 has better performance by a wide margin, but it's also tiny and likely cramped given it's Silhouette 3 (official LFL data puts it at under 20 meters, not all that much bigger than a Y-Wing lengthwise) and holding up to 4 people. It's also got no guns and a much worse hull trauma threshold than the G9.

Actually, one of the better starting ship options for a FaD group comes from the Fly Casual sourcebook in the form of the Starlight-class light freighter. It's not as sturdy (lower hull trauma threshold) or well-armed as the G9, but it's faster, has similar cargo and passenger capacity, better armor, better handling, and better hyperdrive, all at a price tag of just under the 70K credits cap.

However, bear in mind that if you want to be able to launch a starfighter from within the group's transport in the midst of combat, you'll either need a ship that's specifically designed to do that, or you'll need a Silhouette 5 ship that's got the retrofitted hanger attachment.

That's what I figured. I'll look into the Starlight class ship. The reason I want a freighter able to store my starfighter is because I will be the designated pilot for our party and the backstory of my character is that I'll be a starfighter pilot for the rebel alliance therefore I'm looking at having a ship to use in case of space combat, seeing as how the Rigger doesn't have much maneuverability. I do like the G9 over the HWK because it has 3 turrets and can store more passengers (In case NPCs join the group). My party is going to be 4 players so the HWK would work but not having any guns definitely sucks.

I did download every PDF source book for all the SW FFG series so I'll look into the starlight class ships before our game starts in a few weeks :)

In a less mechanically strict mode, one might allow a set of docking clamps for a fighter one size smaller. I'd say at least 3 HP, and (10*Sil)+cargoEnc cargo taken. Only works on a narrow range. Such as a clamp for a Z95 might be able to hold a T-65, but not a skysprite... I'd impose as well a difficulty upgrade on hyperspace and piloting rolls while the clamp is in use.

2 hours ago, AK_Aramis said:

In a less mechanically strict mode, one might allow a set of docking clamps for a fighter one size smaller. I'd say at least 3 HP, and (10*Sil)+cargoEnc cargo taken. Only works on a narrow range. Such as a clamp for a Z95 might be able to hold a T-65, but not a skysprite... I'd impose as well a difficulty upgrade on hyperspace and piloting rolls while the clamp is in use.

Maybe I'm mis-remembering, but isn't it mentioned that most freighter-type ships have docking clamps to begin with?

Only problem is that the standard docking clamps don't really permit for launching a fighter in the midst of combat, which is what Slyder is after.

You could probably use a scaled-down version of the retrofitted hanger, just that it only holds a single ship of no larger than Silhouette 3, has zero modification options, and removes half of the ship's listed Encumbrance, and with double the price tag and hard point cost as the retrofitted hanger bay.

Considering the G9 Rigger has 3 turrets on it and can carry 6 passengers, I've decided to keep it as my starter ship. The GM told me we won't be doing any space combat for a while anyways since we are all just starting to learn the game and are still too new for vehicle/space combat :P