Calculating blaster and melee damage

By Tweek87, in Star Wars: Force and Destiny RPG

So in blaster damage it gives a number like 6 but melee weapons have +#. Like +3.

So my question is;

If you roll three successes, how is a 3 dmg blaster and a +3 melee weapon calculated?

Blasters and all Weapons with a strait number are their stated Damage Value plus the number of Successes rolled.
Melee and Brawl Weapons with a +# are the PC's Brawn plus the number of Successes rolled.

A Damage 3 Blaster + three Successes = Six (6) Damage
A Melee/Brawl Weapon + three Successes = Six (6) + Brawn

Note: A LIghtsabre has a strait Damage Value so you do not add the PC's Brawn.

Edited by FuriousGreg

Pretty much as the above poster said, the difference is is how hard you hit with a melee weapon affects it's damage whilst how hard you pull the trigger in your gun doesn't. Your raw brawn is how hard you hit in melee while your success are how accurate you are (dead on hit, or maybe you winged their side, etch), and advantages as such become if you hit something critical of used to activate crit that is.

The advantage of melee weapons is thus they can do quite a bit more damage in a single hit but have much less versatility as you litterally need to be right up on your opponent to hit them.

Edited by Dark Bunny Lord

^ What he said. =)

Melee weapons have base damage, but you add your Brawn to reflect how hard you're swinging. Lightsabers are an exception, since there is no mass to the blade. So no matter how hard you swing, the plasma sword is going to cut like a plasma sword. Ranged weapons are the same way. Regardless of the user's strength, the blaster bolt is going to hit just as hard either way.

Remember that you need at least 1 net success for an attack to succeed. If they all get cancelled out, the attack fails. But, every net success adds +1 damage, including that first one. So even if you only rolled 1 net success after canceling everything out, that would be base damage + 1.

Hence...

Blaster w/ Damage 3, rolling 3 successes = 6 damage

Melee w/ Damage 3, plus Brawn 2, rolling 3 successes = 8 damage

o7 ok thank you

Keep in mind that just because you don't directly add you Brawn to the damage of a lightsaber doesn't mean how strong you are doesn't affect the damage. Unless you have (and are using) a [Form] Technique talent, you build your dice pool using Brawn as the base, meaning the stronger you are the more accurate and damaging your attack can be.

Keep in mind that just because you don't directly add you Brawn to the damage of a lightsaber doesn't mean how strong you are doesn't affect the damage. Unless you have (and are using) a [Form] Technique talent, you build your dice pool using Brawn as the base, meaning the stronger you are the more accurate and damaging your attack can be.

I'm new to the game and trying to learn how to play. So I understand that melee gets to add Brawn rating but what is each +# meaning? If I use a +1 vs a +4 dmg weapon?

My Brawn is 3 so if I use a +2 Cortosis Sword, does that mean if I get 3 net successes that I'll deal 8 dmg? (3 net success + 2 from the swd +3 from brawn).

27 minutes ago, Slyder1981 said:

I'm new to the game and trying to learn how to play. So I understand that melee gets to add Brawn rating but what is each +# meaning? If I use a +1 vs a +4 dmg weapon?

My Brawn is 3 so if I use a +2 Cortosis Sword, does that mean if I get 3 net successes that I'll deal 8 dmg? (3 net success + 2 from the swd +3 from brawn).

Yes.

1 hour ago, Slyder1981 said:

I'm new to the game and trying to learn how to play. So I understand that melee gets to add Brawn rating but what is each +# meaning? If I use a +1 vs a +4 dmg weapon?

My Brawn is 3 so if I use a +2 Cortosis Sword, does that mean if I get 3 net successes that I'll deal 8 dmg? (3 net success + 2 from the swd +3 from brawn).

Correct.

Your weapon's base damage is 5 (Brawn 3 + 2 from the sword), and each uncancelled success gives you an additional point of damage.

7 hours ago, Donovan Morningfire said:

Correct.

Your weapon's base damage is 5 (Brawn 3 + 2 from the sword), and each uncancelled success gives you an additional point of damage.

ok thanks man. I thought 1 net success = successful attack and only ADDITIONAL successes were +1 to dmg :P Misread that part.

Edited by Slyder1981
5 hours ago, Slyder1981 said:

ok thanks man. I thought 1 net success = successful attack and only ADDITIONAL successes were +1 to dmg :P Misread that part.

You're not the only one to make that mistake. A lot of folks during the EotE Beta thought exactly the same thing.

5 hours ago, Donovan Morningfire said:

You're not the only one to make that mistake. A lot of folks during the EotE Beta thought exactly the same thing.

Including some people on the development team :lol:

20 hours ago, Slyder1981 said:

I'm new to the game and trying to learn how to play. So I understand that melee gets to add Brawn rating but what is each +# meaning? If I use a +1 vs a +4 dmg weapon?

My Brawn is 3 so if I use a +2 Cortosis Sword, does that mean if I get 3 net successes that I'll deal 8 dmg? (3 net success + 2 from the swd +3 from brawn).

The + ratings don't go on the character sheet. the sum of the plus and your brawn does. At which point, it then works like everything else...

9 hours ago, AK_Aramis said:

The + ratings don't go on the character sheet. the sum of the plus and your brawn does. At which point, it then works like everything else...

Yeah but if my Brawn goes up, I'll remember to do "Brawn +2" instead of only dealing 5 dmg. I am a D&D Player so I will know that melee attacks are "Wpn dmg + Str" :P

7 minutes ago, Slyder1981 said:

Yeah but if my Brawn goes up, I'll remember to do "Brawn +2" instead of only dealing 5 dmg. I am a D&D Player so I will know that melee attacks are "Wpn dmg + Str" :P

On a related note (since you mentioned Brawn & D&D in the same thought), keep in mind that a Brawn increase later on in the game does not increase your Wound Threshold (although it does increase your Soak, melee damage, dice pools, and such). The Wound Threshold determined initially by your Brawn rating, but after that by your ranks in the Toughened talent.

This has been a Public Service Announcement from your friendly neighborhood forum lurker.

20 hours ago, Slyder1981 said:

Yeah but if my Brawn goes up, I'll remember to do "Brawn +2" instead of only dealing 5 dmg. I am a D&D Player so I will know that melee attacks are "Wpn dmg + Str" :P

You'd be surprised at how many D&D players forget to update their weapon damages when they get to raise Strength and/or Dex.

It's even more common amongst the players I've had for Star Wars.

Yeah, it's a strange rule, that one, as one Wound Threshold is way less important than the other things Brawn adds to, would have been simpler not to have the exception.

On 7/8/2017 at 10:40 PM, awayputurwpn said:

On a related note (since you mentioned Brawn & D&D in the same thought), keep in mind that a Brawn increase later on in the game does not increase your Wound Threshold (although it does increase your Soak, melee damage, dice pools, and such). The Wound Threshold determined initially by your Brawn rating, but after that by your ranks in the Toughened talent.

Yes I do know that :)

19 hours ago, Darzil said:

Yeah, it's a strange rule, that one, as one Wound Threshold is way less important than the other things Brawn adds to, would have been simpler not to have the exception.

Far more at issue is that Strain Threshold being raised by Willpower going up would be rather potent.

Still, many of us wilfully ignore that.

6 hours ago, AK_Aramis said:

Far more at issue is that Strain Threshold being raised by Willpower going up would be rather potent.

Still, many of us wilfully ignore that.

Yeah I agree that if Strain were raised as Will went up, it would be OP.

I think that Wounds should go up with Brawn....considering how easy it is to do a lot of dmg to a character, how the hell does your Wound Threshold go up? In D&D your HP goes up at every lvl up but in SW there aren't levels so how the hell can you survive an encounter with a Sith?!!

3 hours ago, Slyder1981 said:

Yeah I agree that if Strain were raised as Will went up, it would be OP.

I think that Wounds should go up with Brawn....considering how easy it is to do a lot of dmg to a character, how the hell does your Wound Threshold go up? In D&D your HP goes up at every lvl up but in SW there aren't levels so how the hell can you survive an encounter with a Sith?!!

The Toughened talent is a ranked talent, found multiple times in plenty of talent trees. Grants you +2 to your WT.

Also, Parry helps against lightsabers :) but I think the real answer to your question is, "you survive an encounter with a Sith by running away."

Edited by awayputurwpn
9 hours ago, awayputurwpn said:

Also, Parry helps against lightsabers :) but I think the real answer to your question is, "you survive an encounter with a Sith by running away."

lol that isn't always the answer :P That's why I chose a Cortosis sword as my melee weapon. This way I have immunity to sunder and I can short out a lightsaber in a melee encounter :) Although I'd be screwed against his/her sith force powers though!

6 minutes ago, Slyder1981 said:

lol that isn't always the answer :P That's why I chose a Cortosis sword as my melee weapon. This way I have immunity to sunder and I can short out a lightsaber in a melee encounter :) Although I'd be screwed against his/her sith force powers though!

A cortosis sword, unfortunately cannot short out a lightsaber, you need a refined cortosis weapon to do that, of which there are two, gauntlets and a staff (note, not the Morgukai staff, the Refined Cortosis Staff from F&D core)

5 minutes ago, syrath said:

A cortosis sword, unfortunately cannot short out a lightsaber, you need a refined cortosis weapon to do that, of which there are two, gauntlets and a staff (note, not the Morgukai staff, the Refined Cortosis Staff from F&D core)

Thanks for clearing that up :)