People keep talking about the "slash". What do they mean by that? I was hoping by this point I'd have had enough contextual data/inference to realize what it is...but I haven't gotten that.
What's a "slash" maneuver?
Ackbar - ITS A TRAP!
Theres the next clue
Manuevering directly between two enemy ships so that you unload the sides against two different ships at the same time.
I tried this yesterday with an Assult Frigiet.....it didn't end well.
It takes time to plan... And its not always the best option, but it is the way to guarantee maximum firepower output .
But I have regular games where I'm keeping track of how many Slashes I get going...
My Record is 4 MC80 Slashes with 3 AF Slashes, in the same game... The Ackbar Slash being completely defined to me as:
"Firing out of Both Broadside Arcs during the same Time, Specifically at Ships, so that Admiral Ackbar can trigger fully..."
If you can pull it off with Ackbar, you really make the absolute most of Ackbar as a commander. If you're just firing one broadside, you're only shifting some of your dice from the front to the side. While that can make maneuvering more simple, you've got a whole other side arc that can really make a wreck of things if you can set it up.
Edited by Vergilius
The slash is not a bad idea but it works better if you do it with your whole force and not one ship at a time, so your targets die before the turn ends and your single ship is not the targets only thing to shoot back at.
The slash is basically charging your ship formation into the midst of an enemy ship formation, so your ships can shoot full broadsides left and right, while the enemy ships is forced to be carefull with their return fire, as they might hit some of their own ships, incase they miss your ships.
The slash is basically charging your ship formation into the midst of an enemy ship formation, so your ships can shoot full broadsides left and right, while the enemy ships is forced to be carefull with their return fire, as they might hit some of their own ships, incase they miss your ships.
If only there was a rule for missed fire dice being re rolled for ships behind the intended target.
now that would add more depth to zipping in close.
You could try: Ackbar + Mc30 = suicide slash!
"slashing" a single target with both left and right dice by moving into close range
higher chance for acc too
Edited by MuelmuelMC80s with engine techs shine at this. As Fisrt player You kite (ackbar toilet bowl) for several turns, then as the enemy line draws close, activate MC80 last,you nav command a hard turn, with engine techs, to swing around and get between. Next turn you activate first, blast death out both sides, and hard turn out of the line of fire, probably behind one of the targets
Here is an AAR of a Slash with AFM2s:
I would've thought the ramming mechanics would make it very difficult to slash with a Large ship in this game. All it takes is a wee little Raider to stop you in your tracks. Then again, you'd be in the side arc of two Star Destroyers, which isn't he worst place to be. . .
I would've thought the ramming mechanics would make it very difficult to slash with a Large ship in this game. All it takes is a wee little Raider to stop you in your tracks. Then again, you'd be in the side arc of two Star Destroyers, which isn't he worst place to be. . .
That's why you generally start with a Broadside showing, and then Choose
When
and
Where
to
turn
into a Slash...
Flexibility is the Key, as it is dependant on maneuver.
I would've thought the ramming mechanics would make it very difficult to slash with a Large ship in this game. All it takes is a wee little Raider to stop you in your tracks. Then again, you'd be in the side arc of two Star Destroyers, which isn't he worst place to be. . .
That's why you generally start with a Broadside showing, and then Choose When and Where to turn into a Slash...
![]()
Flexibility is the Key, as it is dependant on maneuver.
Yes don't be in a hurry to make your attack run turn 3 "4" or 5 will most likely be the best time make the turn
I would've thought the ramming mechanics would make it very difficult to slash with a Large ship in this game. All it takes is a wee little Raider to stop you in your tracks. Then again, you'd be in the side arc of two Star Destroyers, which isn't he worst place to be. . .
That's why you generally start with a Broadside showing, and then Choose When and Where to turn into a Slash...
![]()
Flexibility is the Key, as it is dependant on maneuver.
That's exactly what happened in my AAR above. I had not planned to do a "slash" from the get go. I was planning on doing the typical kite maneuver but my opponent tried to cut in front of me to cut me off and essentially forced me to turn into his fleet. So it was an "accident" but ended up working really well!
Honestly, one of my first thoughts when Ackbar dropped is going all Admiral Nelson (the historical figure, not the forum troll) and breaking the enemy line with an MC80 and a pair of MC30cs, broadsiding both ways. But I just didn't think it was possible with the maneuvering mechanics.
Honestly, one of my first thoughts when Ackbar dropped is going all Admiral Nelson (the historical figure, not the forum troll) and breaking the enemy line with an MC80 and a pair of MC30cs, broadsiding both ways. But I just didn't think it was possible with the maneuvering mechanics.
Certainly is, but it takes Effort, Setup, and a little bit of
Pixie Dust
Engine Techs...
Well, not really. I certainly do it without Engine Techs... But its not a quick affair... You choose your round to make your turn, and its usually "Lumber around on a II-I Yaw with Nav, then correct Angle and either Straight on Speed 2, or do the old Nebulon Shuffle to adjust your Angle of Advance to pierce the enemy line... Possible get the start of a Slash off here, with forward-angled Broadsides... 3rd Round, Actually start making proper slash-and-dash maneuvers... "
If you have ETs, the whole system is a lot easier, as you're just Nav-ing the whole time and have so many more opportunities to adjust your trajectory and speed...
But the slash can break you out of an ISD's front Arc - or at least make them turn towards you - and if you're doing an Enveloping Slash (that is, Slashing on BOTH SIDES of an ISD at the same time), they can be forced to choose who to Turn Towards, because Gunnery Teams won't let them target both of you anymore.....