healing and recuperation

By pumpkin, in WFRP Rules Questions

How do people think this section works?

The benefits of long term care don't seem that much better over the benefits of regular rest and recovery.

Do you think that the section in long term care that says "in addition to standard healing" actually refers to ALL the benefits listed in rest and recovery, then in addition you get the benefits of long term care, based on the results of the resilience check.

As an example, assume someone is critically wounded and recieves long term care in a hospital.

Firstly that person receives wounds back equal to toughness.

They can then make a resilience check, this is an easy check (because they have long term care and therefore difficulty is reduced by 1).

Now, can the person who is treating them make a medicine check to try and add expertise dice to the resilience check (as described under rest and recovery) in addition to automatically adding a expertise die if that person is trained in medicine (as described in long term care).

Can first aid also be applied to someone in long term care (as described in rest and recovery)?

Ok, assume now the resilience check rolls 3 successes and 2 boons.

Does this mean that they can recover from TWO critical wounds with a severity less or equal 3 (one for the rest and recovery section, one for long term care).

In addition they get 2 extra wounds recovered from the two boons.

Alternatively, they can regain from one critical (for the rest and recovery section ) plus 2 wounds (boons) plus 3 wounds (long term care).

If the rest and reocvery section isn't applied then 3 successes and two boons is actually a worse off roll for long term care, as it means they only get to recover from a critical OR 3 wounds, whereas rest and recovery only will give recover from critical and 2 wounds (although the long term care check is one degree easier to make in the first place)

The lack of any rules for boons mentioned in long term care makes me think that you apply the results of both sections to the resilience roll in long term care, as surely boons in long term care should provide some sort of benefit?

Here's what I think:

Assume two critically wounded characters, each with two crits of Severity 2 and 10 normal wounds. One character is recuperating in a hovel and the other is under going long-term care. Neither has an actual Medicine-trained doctor present.

After a full nigh's rest, they each get back their Toughness in wounds (assume 3) and can make Resilience checks. 2d for the hovel patient (possibly 3d if it's a cold, dirty, peasant hovel, or 2d and 2 Misfortune) and 1d for the comfortable patient.

Assume, though very unlikely, that both roll 3 successes and 2 boons.

The hovel healer could convert a crit to a normal wound; and heal 2 additional wounds.

The hospital healer could -either- convert a crit to a normal wound OR heal 3 additional wounds; and heal 2 additional wounds. The option to heal additional wounds for Resilience successes is a benefit of long-term care.

Realistically, though, there's no way the hovel healer is going to roll very well in those conditions. An option for the hovel healer is First Aid, but that check would be at 2d, plus some Misfortune if the aid giver didn't have the proper medical stuff to tend the wounds. But it would add some Fortune dice to the Resilience check.

Someone with Medicine could help the hovel healer or the hospital healer. In the long-term case an Expertise dice is guaranteed.

One new thing came to light, both First Aid and Medicine list 'long term care' as possible Specialties.

As a result, I would say they can both be used to assist in recovery whether it's regular or long-term, but if it's Medicine there is a guaranteed Expertise dice in addition to what the results of the Medicine test add, for long-term care.

Mordenthral said:

One new thing came to light, both First Aid and Medicine list 'long term care' as possible Specialties.

As a result, I would say they can both be used to assist in recovery whether it's regular or long-term, but if it's Medicine there is a guaranteed Expertise dice in addition to what the results of the Medicine test add, for long-term care.

Ah, that's a good spot.

As for you first post, so you are saying the results don't stack for the resilience roll but you should apply boons results to long term care as well as simple rest and recovery, even though that isn't stated?

I could go with that...

I might still have them stack though; the chances of me letting my players rest in a hospital rather than a hovel are pretty slim anyway!