Ah Rebellion. Finally got to play it on tabletop day. How I have waited so long to relive Star Wars. I will fight a lot, feel the political drama and epicness...
Rebellion is probably one of the most F* up and messed up game I ever play. It's bad because it's too much. Too much rules, too much components, too much of everything. The text, the gameplay, the turnbased, phases, is this game even playtested at all? Or playtested outside FFGs office? Because this game needs a redesign.
Now you wonder. Why do I write and complain about this? You pay a lot of money for a game that's suppose to have full quality. A game that is so well designed you will love it and replay it. No issues and fun. Fun fun and fun. Rebellion does not live up to that at all.
Yes been a imperial and trying to find the rebell base is fun. And probably only that and turn a leader to the dark side. Rebells is fun when trolling and sabotage the imperial production. Everything else is boring, bad and week.
Now how can this game be a much more of a fun game? How can it be more of a joyable game? First, fix the leaders. When they are placed out, they stay. Cards, use mission cards as activation points - either play a missioncard or discard it to move 1 squad and battle. Dice - replace the dice, they don't work at all. Use the dice from X-Wing miniature games instead. Later on, I will post a video on showing some ideas for playing.
Edited by JimbonX