Last week, I had the good fortune to be able attend the 2016 Regional Championship at Game Café in Independence, Missouri (home of Harry S. Truman). Since I’ve been there twice now, I feel more confident in saying that Game Café puts on a great tournament, and it’s a great location. There were 87 people that showed, and I think probably another 20 or so could have played given their table space.
Overall, I went 3-3. Lots of good players go 3-3 at these events, but I found it particularly frustrating, because I felt that I did not play as well as I could have played. I felt like I left some games on the table. In an effort to examine these losses to help myself, and perhaps others, avoid them in the future, I’m going through them here. To start off, if any of my opponents happen to be reading this, and have a different memory of events, or saw different mistakes than I have recounted, I’m very interested in hearing them. To clarify, in none of these reports am I trying to say “If I would have done this better I would have won”. There are two sides to every game, and if I had played better, my opponents may well have adapted and still beaten me. I don’t want to take anything away from the victories they earned.
My List:
Rexler Brath, Lone Wolf, Heavy Laser Cannon, Hull Upgrade 49
Omega Leader, Juke, Comm Relay 26
Zeta Leader, Juke, Comm Relay 25
The idea behind this list is that the FOs are fairly durable and hard hitting for their points, and they can engage a squad while Rexler Brath flanks with the HLC. The FOs are quite tough, and have a great ability to soak damage, disengage to re-load on tokens, and come back into a fight. Rexler is a major damage dealer, and he's pretty resistant to certain sources of damage himself.
What was the reason for my losses?
1.) Was it dice?
-I can’t reasonably blame dice. I know there were rolls that didn’t go my way, but there were also rolls that helped me. Regardless, blaming dice doesn’t help me get better, and it doesn’t help the reader understand what happened.
2.) Was it the list?
-I don’t think so. I took a very similar list to a 30 person Store Championship in February and made it to the top 4 where I went out in a very close game that went to time. I’m sure there will be those that argue with me on this point, but I can say that even if the list had an impact, it was not the primary factor in my results.
3.) Was it the level of competition?
-Perhaps this was part of it, but four or five of the top 16 at Kansas City were at the SC I went to in February. I lost to one, beat another one, and then won against a third in Swiss, who I then lost to in a close game in the top 4. Overall, a Regional probably has stronger level of competition, but I had performed against some of that competition already playing a similar list against roughly similar lists.
4.) Was it a lack of skill?
-That’s the factor that’s left, right? So that’s what I need to analyze.
A breakdown of my three losses:
These are what I want to focus on with this post, because that’s where learning happens. I want to say, here, that all of my opponents were thoroughly decent, and if at any time I got too salty in these games, I apologize. I try to keep myself pretty in check even when things go badly, but I made what I felt like were a lot of uncharacteristic mistakes over the course of these games, and it was getting to me.
Loss #1 vs Leighton:
Leighton had a two ship Rebel List with very cool Miranda (TLT, Sabine, Proton Bombs, Connor Net, Extra Munitions) and a nasty Lothal Rebel (FCS, Ezra Crew, Hera Crew, Proton Torpedoes, Extra Munitions, Guidance Chips). Leighton won the Initiative roll and decided to take Initiative (to facilitate Connor Net placement, presumably).
I started with my FOs in the middle, and Rexler Brath on the far left. He started with his two ships on the upper right. My FOs closed with his Rebel, who was in front, and took some opening shots to strip shields, taking little or no damage in return. Rex started to flank and contributed some HLC shots to the Rebel as it engaged the FOs. Between range, tokens, and movement, I was able to keep most of my ships undamaged while wearing down the Rebel a bit. Once Miranda got close, however, where FOs were knife fighting the Lothal Rebel, Proton Bombs and Connor Nets plus the extra kicker damage from Sabine degraded them very quickly. Omega Leader died entirely to bomb damage, I think. Zeta Leader had all but one damage from bombs. After that mess, it was a healthy Rex vs Miranda and a Rebel at about 1/3rd health. Rex stayed in the game for a while, getting some shots in here and there, but eventually things catch up with you and you take a Proton Bomb and a Proton Torpedo in the same turn, and that was the end.
Where did things go wrong? Two things crossed my mind. The most obvious was that I had my FOs fighting too close to each other, trying to keep the damage up on the Lothal Rebel. This is my natural aggressive tendency. The problem is that bombs, especially Sabine empowered bombs, prey on that tendency and formation. Despite intellectually knowing what Leighton’s squad could do, it wasn’t constantly in my mind. I probably should have broken off attack to split up the FOs and try to spread out a bit more to prevent all the extra blast damage from the bombs. The second thing that crossed my mind is if my targeting priority was correct. I ended up putting most of my shots into the Lothal Rebel (they were both 50 points), figuring that without regen and limited mobility it would be easier to get out of play. I had images of taking out Miranda’s shields and having her run away with SLAM while the Rebel hammered away with FCS and Ezra for massive damage. I think I made the right choice overall, but that could have been something I should have changed considering our total squad points breakdown. My two FOs were 51 points total. This meant that if they both died, I would have to kill Miranda to win no matter what. I should have attempted to keep one back, or perhaps find a way to delay the fight until I could have drawn all guns on Miranda.
Loss #2 vs Alex
Talonbane Cobra, Illicit Cloaking Device, Lone Wolf
Kavil, TLT, Overclocked Astromech, Predator, Proton Torpedoes (maybe Extra Munitions)
2x Binayre Pirates with Feedback Array
Alex placed Kavil and the Pirates to my left, I placed Rex towards the middle, and then the FOs to the right, figuring that they could move to engage TBC if he placed him far from the other ships to activate Lone Wolf. TBC hit the table pretty much straight across from Rexler. We all go forward at close to full speed, except for Rex, who did a 1-bank + Barrel Roll to keep back and see how things unfolded. The next turn, my FOs curled in and took Target Locks on TBC, while TBC moved forward past their arcs. However, Rex had a shot at range 2 thanks to his slower movement earlier, and the FOs were set up to come in behind TBC later. The other ships slowly moved to engage. Rex did a couple damage. Third turn, TBC decloaked and set up to get a flank shot on Rex. I predicted the move, though, and dialed in a bank that bumped into TBC’s decloak position, and also blocked TBC’s move. This left him open to shots from the FOs, and it pointed Rex at the incoming Z-95s. This turn had some good moves by me, but inexplicably dumb stuff as well. First off, I fired Omega Leader and put a damage through with Juke, leaving TBC with 2 hit points. I then took my stress and fired 3 shots with Zeta Leader, getting 2 hits. TBC rolled 1 evade and took a damage. I had forgotten to use Juke, which would have destroyed TBC. I also had skipped PS8 Rex’s shot on a Z-95 to do it, simply forgetting to do that as well. For the next couple of turns, Rex engaged Z-95s and the FOs tangled with getting shots on TBC. Kavil also curved around the furball in the middle to start hammering through steady damage each turn. TBC cloaks and gets away, and the Z-95s refuse to take damage from Rex’s HLC and are laying down Feedback damage on Rex and the FOs. Before I know it, TBC has escaped my FOs are dead, and Rex basically has to make a suicide run on Kavil to try to make something happen. It doesn’t. I lost every ship, and left Talonbane Cobra with 1 hit point, a Z95 with 1 hit point, a Z-95 with 2 hit points, and Kavil with 4 hit points. My opponent certainly played things well, and exploited my mistakes, but I made some very serious unforced errors that I had no business making. Talonbane should have been dead, a Z-95 should have taken a damage or two, and I should have been able to sweep my FOs into Kavil or the Z’s to gun them down very quickly. Instead I went in a bunch of directions and didn’t finish anything. It was probably the most poorly played game of competitive X-wing I’ve ever played. Maybe my most poorly played game of X-wing at all.
At this point, I’m quietly livid with myself. My wife is wrangling a 10 month old and a 3 year old all day, and I feel like I’m wasting her effort, and the gas and time it took to get here. I am very close to just walking out of the tournament, because I’m so mad at myself. I’m okay with losing, but I really hate losing when it’s stupid mistakes that make a large contribution.
Loss #3 vs Wade:
Han Solo, Predator, Luke, Engine Upgrade, Title
Jake, VI, PTL, Autothrusters, Prockets
Cool, a Han/Jake list. I’ve never played against one, but Fat Han has occasionally given my list trouble, so I’m interested to see if I can apply what I’ve learned. Again, Rex sets up in the middle and the FOs are on the right. Han sets up on the left and Jake across from me on the right. I gun straight for Jake with the FOs. I know he can run away, but I figure as long as it’s hard for him to get the Prockets pointed in my direction, I’m in better shape. Han moves up slowly on the left, and Rex adjusts his position in the middle. After Jake makes a run for it, I curl the FOs in onto the Falcon’s flank, it had come into the middle to engage Rex. Rex is down a shield and the Falcon is down 1 or 2 shields. The Falcon shoots past Rex, and Rex shoots past the Falcon to engage Jake. I’m feeling pretty good right now. I have the Falcon in a great pursuit position, with the FOs in pursuit and asteroids limiting his escape paths. Rex is 1 on 1 with Jake, limiting what kinds of disruption he can cause. I get a couple turns of the FOs ripping right into the Falcon. 3PO might as well not exist with the Jukes in play, and in a couple turns, Han is down to 5-6 hull. My fire against Jake has not done damage, but Rex has sustained no damage in return.
This is where things go south. First a minor mistake. I K-turn Rex and then Barrel Roll to prevent Jake from doing a hard turn followed by a Barrel Roll to get a flank Procket shot on me. This was a dumb move for two reasons. One, an almost full health Rex with a Focus and Lone Wolf active is pretty much the exact way I should want that Procket to be spent. Two, Barrel Rolling would cost me the Focus token that I could use to boost my attack if Jake disengaged from Rex to go after the FOs. I also made a much bigger mistake. I dialed up a 2-straight for Zeta Leader straight at the Falcon. A 2-straight obviously would not clear the Falcon Zeta Leader was maybe a half inch away, almost square to the Falcon. There’s no clearer case of “2 straight doesn’t clear, 3 straight does” that I’ve had in recent memory. I don’t know why I dialed up the 2-straight. I can’t remember what reason I had at the time. It was pointless. So I blocked up Zeta (although I cleared his stress). Now Han and Jake move. Han does a 1 bank, and has Zeta Leader at Range 1. Jake pulls a 5 straight + boost to get Zeta in Range 2. The 3-straight would have left Zeta in Range 2 of both of them, with a Focus and stored Evade token. Instead, he died. To add insult to injury, Rex did a single damage to Jake with his HLC, and if I’d had the Focus instead of Barrel Rolling, it would have been 2 damage. In addition, the Barrel Roll shift ruled out a bank 2 turns later that would have let me keep Rex on target better.
Now Zeta Leader goes from full to gone, Omega Leader has to reposition, and Rex has to play catch-up. Omega is slowly worn down by Jake, and Rex can’t push damage through fast enough. I try some marginally clever desperate moves as the game moves on, but it’s not enough. I get shots on Jake, sometimes when he is blocked, but they don’t land. Asteroid damage rolls end up finishing off both Omega and Rex, but those were mostly desperation moves anyway. The completely avoidable loss of Zeta Leader in an otherwise close game against a competent opponent took too much out of my list at a very bad time. I had a shot at the end where I pulled off a risky block, putting Omega Leader on a rock to block Jake, getting a Range 1 Target Locked shot with Rex, but Rex only pushed one damage through to Jake. Omega Leader took a damage going onto the rock, and then next turn leaving the rock, which killed him. Sometimes that is the results of being a gambler.
In retrospect, my odds of winning were probably better if I’d played less aggressively, I was technically up most of the game, even after I’d lost Zeta Leader, because I had half points for Han, which was more than Zeta Leader was worth. However, I was 2-2 at the time, without very good MOV, so if I wanted to keep any hope of making the top 16 cut, I needed to kill some ships. If I wasn’t going to make the cut, I at least wanted to have some fun, so pressing the attack is what I did. Such is life.
So I have to then ask myself, what went wrong, and how do I do better next time? I think my biggest issue was lack of practice. This isn’t really something I could change at the time. I was very busy with family and work needs over the past few months, and I just wasn’t sharp. That especially led to my dumb mistakes in Loss 2 and Loss 3. If I’m being honest with myself, I probably also wasn’t as sharp because I wasn’t as scared. Last year, I had no idea what to expect, and I had a list that most would really just find laughable. As a consequence, I was really on point. I had some nervous energy that kept my mind very focused on each game. I also had a lot more practice last year. As a caveat, there are probably things I did wrong in addition to what I’ve listed, but without a more thorough record of the game, there’s only so much I can analyze.
If you’ve made it this far, thanks for reading, and I hope I have provided an account useful for avoiding your own mistakes.