So, I am knocking around a sill idea, and need a little advice. Even though I usually have no one to play it with, I'm a big fan of Star Wars: the Old Republic, the current SW MMORPG. I was sitting there, playing it, reminiscing how much I tend to enjoy having Kira, Elara, or M1 around, to round out my character shortcomings, and I thought of it; could a player have something akin to a Companion in this game? In some, it didn't really matter, but in F&D, you have the expectation of force-users, and they have an expectation, to some degree, to possibly later get an apprentice, if you will; for instance, in SWTOR, the Hero of Tython is given Kira Carsen as their official apprentice, once your responsibilities grow to the level, and her former master, Jedi Master Kiwiks. For people who aren't that Jedi, or playing something radically different, there are any number of hirelings, or assigned "squad mates" you could have. If such an event were to happen to you, in game, you could end up with an NPC follower who the GM controls, but whom you have some input on how they develop, if they choose to follow your will. Blah, blah, blah. For people who have also played SWTOR, would you build them as a Rival-level, keeping them that bit more minor than your own character, like a Nemesis, to give them the full range of what they can do, when you need them to, or what?
Right now, for "balance" sake, I'm thinking I'll work on them as Rival-caliber, though maybe each with a small, special bonus ability, to make them "unique", and I might post them here, if I finish one soon. It's going to hurt a bit, since it seems Rival Force-users, being incapable of suffering strain, are designed to fail a bit, but I suppose plenty of other character builds call for strain in myriad other activities, and those Rivals work. If the majority of people seem to support Nemesis class, they can be fixed, easily enough. Thoughts would be great. I'll start with Kira, obviously, as she is my favorite.
Edited by venkelos