Hey all! I've been seeing that a lot of people out here have been posting full custom expansion packs with brew ships and new pilots for old ships. Unfortunately, there's never been a place to collect all of these custom packs in one place.
I'll start with Jabba the Hutt's personal transport, the Star Jewel:
Star Jewel Expansion Pack
Includes Jabba's Yacht and 2 specially repainted Z-95s
New Pilot Cards:
Minstrel Class Yacht
Scum Epic
Pilot Skill 2
Energy: 5/0/8/5
Once per round, after performing a [HARDPOINT] weapon attack, you may spend the weapon’s energy cost to perform that attack out of the other firing arc.
Actions: Recover, Coordinate, Target Lock, Reinforce
Upgrades: Team, Crew, Crew, Crew, Cargo, Cargo, Hardpoint, Illicit
Points: ?? I have no idea how to balance Epic ships
With the Minstrel Class, I want to make a ship that fills a powerful support role while being able to pack a decent punch. With a Hardpoint slot and three Crew, the Minstrel can be a versatile combat platform or a great troll ship as well as its support role. The whole ship would have 2 arcs: one on each side that covers the whole flank except for behind the engines. There would be a blind spot close to the front, but the arcs are arranged in such a way that the 2 arcs overlap in front of the ship at range 2 and beyond. Any ship unlucky enough to be caught in that “money zone” is vulnerable to being attacked twice.
Star Jewel Guard Pilot
PS4 Scum Z-95 w/ EPT, Illicit, Missile slots
14 points
“Rancor” Tibbs
PS6 Scum Z-95 w/ EPT, Illicit, Missile slots
After you perform a “1” speed maneuver, you may acquire a target lock.
16 points
True to his nickname, “Rancor” is a lumbering, hard hitting threat. You move towards your enemy, you lock on, and you unload.
“Akk Dog” Scirrul
PS8 Scum Z-95 w/ EPT, Illicit, Missile slots
Once per round, after an attack targeting a friendly ship at range 1 resolves, you may perform attack targeting the attacker.
18 points
Adapting Dengar’s ability to a more bodyguard role, “Akk Dog” gives your opponent a tough choice: Should I attack the ship he is guarding and risk taking a free attack in return, or should I attack “Akk Dog” and let the ship he is protecting go unhindered?
Upgrade cards:
Jabba the Hutt
Scum Only.
ACTION: Assign a Bounty token to an enemy ship. Only one ship may be assigned your Bounty token at a time.
Crew Crew, 4-5 points
Bounty Token Reference Card
When attacking a ship with a Bounty token assigned to it, a ship may convert one [EYE] result to a [CRIT] result. The Bounty token is not discarded at the end of the round. Each player can only have one Bounty token assigned to enemy ships at a time.
Jabba puts out bounties that make not only his allies, but all enemies of the bounty, more effective when attacking the target as they chase those delicious credits. I worded it specifically so that in 3+ player games the other players at the table will also benefit from your bounty token.
Bib Fortuna
Scum Only. Huge Ship Only.
When performing a [COORDINATE] action, you may choose a friendly ship at range 1-3.
Crew, 2 points
Alternate Bib Fortuna:
Scum Only. Huge Ship Only
When performing a [COORDINATE] action, you may choose up to 2 ships at range 1-2. Each ship must perform the same action.
Crew, 4 points
Both versions of Jabba’s Majordomo help in managing Jabba’s underlings, either extending the range or allowing you to choose two allied ships with a single action.
Bodyguard Docks
You may dock up to 6 Z-95 Headhunters to this ship. After you perform a maneuver, you may deploy up to 3 docked ships.
Cargo, 1 point
Performing much the same role as the Gonzanti’s Docking Clamps, the Bodyguard Docks allow you to dock and deploy more ships, but you are restricted only to the weak Z-95s to dock and deploy.
CEC Turbolasers
4 ATK, Range 2-4, 2 Energy
Attack(Energy): Spend 2 energy from this card to perform this attack.
When attacking, you may reroll 1 die if the target is a Small or Large ship, or up to 2 dice if the target is a Huge ship.
In the Legends canon, the Star Jewel and its sister ship the Dragon Pearl were instrumental in defending Nar Shaadaa from the Empire, crippling several Imperial cruisers with their illegal weaponry. I tried to implement this effectiveness against Huge ships into the weapon design.
Hardpoint, 8 points
Buzz Droid Cloud
Action: Discard this card to drop one Buzz Cloud token.
When a ship overlaps this token, remove the token and assign the overlapping ship a Buzz Droid Token
Illicit, 2 points
Buzz Droid Token Reference
At the beginning of each Activation Phase, each ship assigned a Buzz Droid token rolls an attack die and suffers the result.
Ships with Buzz Droid tokens gain: “Action: roll an attack die. On a [HIT] result, discard all Buzz Droid tokens assigned to your ship”
The oft requested Buzz Droids assign ships a slightly nastier Console Fire: it triggers before movement so there will always be an opportunity to take damage, and you can get critted by it.
The Black Hat
Title. Minstrel Class Yacht Only.
+0 Energy
Your action bar gains the [JAM] icon. When you perform a jam action, you may assign ion tokens instead of stress tokens.
5 points
A title I made up myself. I think a skilled hacker would be able to scramble a ship's systems enough to cause an ionization effect on the board.
Dragon Pearl
Title. Minstrel Class Yacht Only.
+1 Energy
Once per round, after an attack targeting you resolves, you may deploy a docked ship. That ship may perform an attack.
6 points
Jabba’s mother’s Jiliac’s personal Yacht, the Dragon Pearl, was famed for its rigorously trained and drilled Z-95 escort squadron. Once the ship comes under attack, the guards deploy like a swarm of bees to repel the invaders.
Star Jewel
Title. Minstrel Class Yacht Only.
+2 Energy
When you acquire a target lock, assign the locked ship one stress token.
7 points
When Jabba declares you as his next target, it causes stress. Seems pretty thematic to me.
Star Jewel Guard
Title. Z-95 Only. Scum Only.
When attacking, you may reroll one die if there is another friendly Star Jewel Guard at range 1.
You cannot equip this title if your pilot skill is 3 or lower.
2 points.
The Star Jewel Guard title will make the Scum Z Swarm a force to be reckoned with. It can spread out further than a Howl Swarm, and even break off into wingmen. The downside is the fact that you have a bunch of minimum 16 point Zs (since the cheapest ship that can equip it is 14 points)
Please feel free to join me! I love reading the great ideas this community can come up with. Also, C&C on all my designs are welcome and encouraged. I do want to get better at this whole business.





