So there's crack shot, juke, or maybe autoblasters or Wampa. What else is there that can mess with your opponent's green dice? Or to put it another way: what's a good way to push damage through?
Edited by BlodVargarnaModifying opponents green dice
R7 Astromech, R4-B11
Scum has a bunch: Zuckuss crew, R4-B11, and (sort of) 4-LOM crew.
A Trandoshan Slaver with Dengar, Zuckuss, and 4-LOM crew is brutal against high-agility aces.
Is "Crack Shot" the only card that is resolved in the Compare Results step vice Modify Defense Dice step?
Omega Leader. No dice mods at all. No greens no reds just naked rolls.
What else is there that can mess with your opponent's green dice? Or to put it another way: what's a good way to push damage through?
Carnor "The Knife" Jax!
Scum has a bunch: Zuckuss crew, R4-B11, and (sort of) 4-LOM crew.
A Trandoshan Slaver with Dengar, Zuckuss, and 4-LOM crew is brutal against high-agility aces.
Rather have Gunner/Bossk/Zuckuss, but it is cheaper.
R7 Astromech, R4-B11
R7 force your opponent to reroll attack dices, not green ones
Outmaneuver removes a dice from his roll if you are outside his arc.
the best modifiers are the ones that don't let any dice get rolled at all


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