[RPG] House-rules, Fixes, and Thoughts
+Consistency: The most basic and simple to use Specialization Emphasis allows you to automatically succeed on a Skill TN (equal to 5 times your appropriate Skill Rank) without a dice roll for that particular specialization. This counts in all Raises (free or called) so a character with a particularly high Skill Rank can achieve great things with an ease that is the envy of their so-called peers. TN’s that exceed this number are rolled normally. The following skills receive this kind of Specialization and all cost the same price (5 exp): Animal Handling, Athletics, Acrobatics, Creation, Games, Hunting, Lore, Meditation, Perform, Sailing, and Tea Ceremony
We have this in our revised system, and even though it is tied to Mastery Levels and not Skill Ranks (you gain 5 points of "fix" result at Rank 1/3/5/7/9/10) it still breaks a game a little by widening the gap between very-skilled and not-so-skilled characters. Not to mention that a few skills might become "rolling free" as the players pump them up to a certain level and just always go with the fixed result rather than risk the math; this in turn widens the selection of "Dump Traits" for the characters, making them less balanced and more specialized.
Also, counting/converting bonus rolled/kept dice is a pain in the *ss .