Jamming field

By Jukey, in Star Wars: Armada Rules Questions

Thanks for the guidance Dras. I think I agree, but I think that the first time I try to pull this there will definitely be some grief.

Hopefully there will be some confirmation either way.

I suppose it would make sense that a ship wouldn't jam it's own frequencies.

That'll get faq'd lol

That'll get faq'd lol

Yup, the introducing article made it pretty clear, even if it does contradict the rulebook.

That'll get faq'd lol

Yup, the introducing article made it pretty clear, even if it does contradict the rulebook.

There is a running history of Introductory Articles being blatantly incorrect, especially when it comes to X-Wing, and even in Armada...

However, that should never be the assumed state of affairs.

I'm sure there will be an FAQ on that.. If not, I'll add it to the pile of questions in September.

Im certainly not hanging my hat on the "can turn off" interpretation.

But I would point out that the intro article is wrong on any count - it says jamming field works best if you can keep your squadrons outside distance 2, yet within distance 2 of the enemy squadrons engaging them... but jamming field affects everyone shooting in or out!

UNLESS of course, then you read it that you can turn it on and off...

In a round about way.

Because you have it on when the enemy is shooting at you.

Off when you are shooting at them.

.... Which makes the Article technically correct , although it would work that way regardless, it at least makes it right... from a certain point of view.

So.... Can we turn it off and on as we choose or are we waiting for an FAQ?

::shrug::


No matter what I say, people will always demand an FAQ on anything and everything.

I'm hardly a rules Guru, after all.

How can you turn in on and off?

There is no "may" or anything, just a "while".

"While a squadron at distance 1-2 is attacking or defending against a squadron, the attack is treated as obstructed."

While. Treat as. Done.

So...shooting, -1 dice, no effect on movement.

End.

How can you turn in on and off?

There is no "may" or anything, just a "while".

"While a squadron at distance 1-2 is attacking or defending against a squadron, the attack is treated as obstructed."

While. Treat as. Done.

So...shooting, -1 dice, no effect on movement.

End.

Kind of sounds that way to me, too.

If it could be turned off at will, why wouldn't they cut out the middle man of goofy technicality wording and just say that it only affects enemy squadrons?