Edited by LyraeusDoes anyone know which card was designed by the winner of Worlds last year? I saw how they announced Boba Fett (crew) for X-wing, is that how it typically goes, with a full article discussing the one card, or will it be part of the larger reveal?
Finally some info on Wave 3 GOZANTI
Has anyone thought of 2 or more jamming fields affecting squadrons?
Would b wings lose all their anti ship dice if affected by 2 separate jamming fields??
Has anyone thought of 2 or more jamming fields affecting squadrons?
Would b wings lose all their anti ship dice if affected by 2 separate jamming fields??
No such thing as multiple obstructions, so never more than one dice lost.
Agent Kalkus works with Quad Laser Turrets? Could be a great combo dealing with Rebel Ace's.
It would work, but relies on them attacking you.
I like Kallus more with the Raider title that lets you attack a squadron 2x.
I just figured it would be a potent combo especially if you only take a token screen, I faced an Imperial running 2 ISD's with these, and I had Rebels for a rare change, sadly they have to attack at close range.
The issue with placing him on Impetuous Raider is, Rebel Aces can kill one with significant ease, you would need to screen the Raider to keep it alive.
In the current vassal tournament I've been using Kallus on a Raider-II (So you can RS at medium range) with Impetuous and Ruthless Strategists (you can RS the same squadron twice with normal attack and Impet bonus - guaranteed 2 damage) and then screened with Bossk and 2x YV666s (for RS fodder and for their powerful AS dice) and another squadron or two such as Tie Advanceds so the YVs are taking RS damage only (and it also helps Bossk in keeping the enemy squads pinned).
It can be very powerful (and fun) to use against enemy aces and/or normal squadrons.
I would have preferred to simply say, when they attack a squadron in the field, they remove 1 die.
This leaves the door open for the Jaina Light of Squadrons
What I really love with these is the way they've been set up to synergise with the rest of your fleet. Obviously there are going to be people who run a spamming list, taking the "death by a thousand cuts" a little too seriously (although it'd be interesting to see if it worked!), but FFG have managed to set up a series of cards and titles that make that support role for which they've been designed really effective.
Within my own fleet, I can see myself taking these in either (or both!) of two support roles - one sitting in the shadow of an ISD, using suppressor and slicer tools to soften up targets for those big guns; the other sitting with a carrier ship, using Vector and expanded Expanded Hangar Bay to throw in the fighter screen, and offering Bomber command to a Rhymerball sent in by the carrier itself.
Just thinking aloud, and in such a long thread probably retreading old ground. Needless to say, I'm pretty excited. But I do think that FFG deserve a round of applause. Given the disappointment a lot of people expressed when the news of these little guys was released, it's awesome to see how much such a tiny wave (both in terms of the number of ships and the ships themselves!) could make a big difference to how we play this game.
Edited by ceejlekabeejleOne thing I'm maybe gonna use the Vector title for is in conjunction with Mauler Mithel and Chiraneau (and I can activate a Tie Advanced escort with him too while I stay back at long range using Boosted Comms) so I have more liberty with his movements (and more squadrons can potentially take his damage) while keeping my Impetuous happy with repair crews or comms net.
One thing I'm maybe gonna use the Vector title for is in conjunction with Mauler Mithel and Chiraneau (and I can activate a Tie Advanced escort with him too while I stay back at long range using Boosted Comms) so I have more liberty with his movements (and more squadrons can potentially take his damage) while keeping my Impetuous happy with repair crews or comms net.
My main concern here is Chiraneau is an extremely expensive officer to put on such a fragile ship. Might it not be better to simply combine Mauler Mithel with a Jumpmaster and TIE Advanced and have Vector push them around at speed 5?
One thing I'm maybe gonna use the Vector title for is in conjunction with Mauler Mithel and Chiraneau (and I can activate a Tie Advanced escort with him too while I stay back at long range using Boosted Comms) so I have more liberty with his movements (and more squadrons can potentially take his damage) while keeping my Impetuous happy with repair crews or comms net.
My main concern here is Chiraneau is an extremely expensive officer to put on such a fragile ship. Might it not be better to simply combine Mauler Mithel with a Jumpmaster and TIE Advanced and have Vector push them around at speed 5?
The thing is, its Fragility doesn't have such a greater effect if you're going to be using your boosted comms to stay back... Fragility is moot if you're out of Range at all... And with Evade + Scatter, when you're only dealing with Red Dice, I WANT an enemy to try to fire enough dice to kill me in a salvo or two... because I won't be letting them plink and plink and plink as much as possible...
Every massive barrage shot at a Flotilla is one less shot at my MC80...
One thing I'm maybe gonna use the Vector title for is in conjunction with Mauler Mithel and Chiraneau (and I can activate a Tie Advanced escort with him too while I stay back at long range using Boosted Comms) so I have more liberty with his movements (and more squadrons can potentially take his damage) while keeping my Impetuous happy with repair crews or comms net.
My main concern here is Chiraneau is an extremely expensive officer to put on such a fragile ship. Might it not be better to simply combine Mauler Mithel with a Jumpmaster and TIE Advanced and have Vector push them around at speed 5?
The thing is, its Fragility doesn't have such a greater effect if you're going to be using your boosted comms to stay back... Fragility is moot if you're out of Range at all... And with Evade + Scatter, when you're only dealing with Red Dice, I WANT an enemy to try to fire enough dice to kill me in a salvo or two... because I won't be letting them plink and plink and plink as much as possible...
Every massive barrage shot at a Flotilla is one less shot at my MC80...
And normally I'd agree with you but once your flotilla is pushing 40 points I have to ask if it might not have been better to put Chiraneau on a ship with a higher squadrons value that is more durable. Why not just use a Jumpmaster and have Vector push that around at speed 5 rather than tie your Mauler Mithel plan to a single fragile ship?
One thing I'm maybe gonna use the Vector title for is in conjunction with Mauler Mithel and Chiraneau (and I can activate a Tie Advanced escort with him too while I stay back at long range using Boosted Comms) so I have more liberty with his movements (and more squadrons can potentially take his damage) while keeping my Impetuous happy with repair crews or comms net.
My main concern here is Chiraneau is an extremely expensive officer to put on such a fragile ship. Might it not be better to simply combine Mauler Mithel with a Jumpmaster and TIE Advanced and have Vector push them around at speed 5?
The thing is, its Fragility doesn't have such a greater effect if you're going to be using your boosted comms to stay back... Fragility is moot if you're out of Range at all... And with Evade + Scatter, when you're only dealing with Red Dice, I WANT an enemy to try to fire enough dice to kill me in a salvo or two... because I won't be letting them plink and plink and plink as much as possible...
Every massive barrage shot at a Flotilla is one less shot at my MC80...
And normally I'd agree with you but once your flotilla is pushing 40 points I have to ask if it might not have been better to put Chiraneau on a ship with a higher squadrons value that is more durable. Why not just use a Jumpmaster and have Vector push that around at speed 5 rather than tie your Mauler Mithel plan to a single fragile ship?
Because Scatter at Long Range is Ultimate Durability? I don't know, I'm guessing here as well ![]()
Because Scatter at Long Range is Ultimate Durability? I don't know, I'm guessing here as well
I mean it seems pretty appealing but once an Accuracy enters that dice pool things are going to get pretty bad pretty quick, especially if you're at medium to close range where the Evade is less useful. All you need is a total of 4 damage successfully hitting you in one non-Scattered attack and things end poorly for your flotilla
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Because Scatter at Long Range is Ultimate Durability? I don't know, I'm guessing here as well
I mean it seems pretty appealing but once an Accuracy enters that dice pool things are going to get pretty bad pretty quick, especially if you're at medium to close range where the Evade is less useful. All you need is a total of 4 damage successfully hitting you in one non-Scattered attack and things end poorly for your flotilla
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Totally Agree... But at that magic, magic Long range... Getting Red Dice to push through 4 Damage after 2 ACCs (or 6 after 1)... Its going to be tough, and either way, its a lot of firepower to be dedicating for something that small...
I mean, One acc (say, a home one Acc) still means you need to have 6 damage (assuming any of your dice are doubles)... or 5 damage if they're all singles... that still means a 6 Red-Dice attack... Which is restricted to Ackbar Frigates and other MC80s...Ackbar'd as well. If you're dealing with smaller attacks, its still a lot of smaller attacks to be able to get through the evade. Of course, it might be worth it on one turn to make them spend everything...
Medium Range is Death. Totally agree with that...
That being said, I feel I'm going to have one or two flotillas hang around my MC80 repeating:
"I am Ablative Flotilla! Life is Boring then Briefly Exciting and then Over! I am Ablative Flotilla! Life is Boring then Briefly Exciting and then Over!"
Because I'm a Bastard.
"I am Ablative Flotilla! Life is Boring then Briefly Exciting and then Over! I am Ablative Flotilla! Life is Boring then Briefly Exciting and then Over!"
Because I'm a Bastard.
Dying. . . Of. . . Laughter. . .
One thing I'm maybe gonna use the Vector title for is in conjunction with Mauler Mithel and Chiraneau (and I can activate a Tie Advanced escort with him too while I stay back at long range using Boosted Comms) so I have more liberty with his movements (and more squadrons can potentially take his damage) while keeping my Impetuous happy with repair crews or comms net.
My main concern here is Chiraneau is an extremely expensive officer to put on such a fragile ship. Might it not be better to simply combine Mauler Mithel with a Jumpmaster and TIE Advanced and have Vector push them around at speed 5?
The thing is, its Fragility doesn't have such a greater effect if you're going to be using your boosted comms to stay back... Fragility is moot if you're out of Range at all... And with Evade + Scatter, when you're only dealing with Red Dice, I WANT an enemy to try to fire enough dice to kill me in a salvo or two... because I won't be letting them plink and plink and plink as much as possible...
Every massive barrage shot at a Flotilla is one less shot at my MC80...
And normally I'd agree with you but once your flotilla is pushing 40 points I have to ask if it might not have been better to put Chiraneau on a ship with a higher squadrons value that is more durable. Why not just use a Jumpmaster and have Vector push that around at speed 5 rather than tie your Mauler Mithel plan to a single fragile ship?
Ok, if I have a jumpmaster and use Vector to free Mauler up we still come back to the problem of moving Mauler to get the damage, and I've possibly wasted a squadron point activating the jumpmaster (I've left Mauler without an escort, and he does die super fast without one) and if the next enemy ship has a squad comm, Mauler is potentially screwed.
Vector can stay back (to be honest, if I'm holding back and with Mauler and co just scraping into long or medium range there is a good chance that no enemy ships will be in range, as (usually) all squadrons are (at least) outside of distance 2-3 from their respective carriers/friendly ships) with a reserved repair token, actiavate Mauler and an escort. If I get attacked at long range I won't take much damage due to Scatter (which will obviously be acced out by the attacker if possible) and evade. Then I can repair myself next go using repair crews (assuming it can be used on the user).
And as Dras said, every massive barrage shot at a Flotilla is one less shot at my MC80 ISD...
These are just my own thoughts and theories (and I may be going in totally the wrong direction). But the way I see it, you only really learn by trial and error ![]()
Warlord can potentially be rolling red dice to get double hits on unique squadrons, even when defending. :3
Yeah this is exactly why 5 more points.Vader + 12 Gozanti-AC, 24 red dice with re-rolls, death of 1000 cuts build, I am sure someone will do it lol
even with 10 flotillas all throwing CF that's 20 red dice, if you can get a significant portion of those on the same target and roll decently (or vader) suddenly it starts getting ugly. Imagine if they were cheaper and you could cram in some more
Isnt there an objective that would let them fire their first shot with +2 dice?
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Yeah this is exactly why 5 more points.Vader + 12 Gozanti-AC, 24 red dice with re-rolls, death of 1000 cuts build, I am sure someone will do it lol
even with 10 flotillas all throwing CF that's 20 red dice, if you can get a significant portion of those on the same target and roll decently (or vader) suddenly it starts getting ugly. Imagine if they were cheaper and you could cram in some more
Isnt there an objective that would let them fire their first shot with +2 dice?
Sure, but its never going to be Chosen.
Yeah this is exactly why 5 more points.Vader + 12 Gozanti-AC, 24 red dice with re-rolls, death of 1000 cuts build, I am sure someone will do it lol
even with 10 flotillas all throwing CF that's 20 red dice, if you can get a significant portion of those on the same target and roll decently (or vader) suddenly it starts getting ugly. Imagine if they were cheaper and you could cram in some more
Isnt there an objective that would let them fire their first shot with +2 dice?
Sure, but its never going to be Chosen.
I can't think of any fleet I might have brought with which I would choose Opening Salvo against a flot spam list.
Reading though this entire thing, it seems like a lot of people think that the jamming field affects your squadron anti-ship attacks. O_o
I would use one with an intel source to literally ferry my bombers to the target and insure that no amount of enemy squadrons would prevent me from dumping 6-7 bombers worth of munitions all over their hull (with rerolls of course!)
Yeah, I really think people are expecting way too much out of a 2-point upgrade here... Immunity to TIE Bombers, X-wings, Y-wings--virtually everything but the heavy bombers (Firesprays, B-wings, and H6's), really. Yeah, that's not going to happen, ever, without some kind of major counterbalancing vulnerability.
I mean it seems pretty appealing but once an Accuracy enters that dice pool things are going to get pretty bad pretty quick, especially if you're at medium to close range where the Evade is less useful. All you need is a total of 4 damage successfully hitting you in one non-Scattered attack and things end poorly for your flotillaBecause Scatter at Long Range is Ultimate Durability? I don't know, I'm guessing here as well
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Probably need at least 5. Even if you acc the scatter at long range he can still evade a die.
Just a thought on a little task force I may add to my imp lists:
Gozanti class cruiser, vector, chiraneau, expanded hanger, jamming field.
raider, instigator, OE
Mauler
Soontir
2 tie advanced.
This 57 point fighter investment and 25 point investment in support cards should rip the guts out of any bomber list. With 67 points of ships for two activations, not bad.
Instigator goes in with one advanced to lock down the bombers, gozanti activates the rest of the fighters, then follows in to suppress the oppositions fight response.
The oposition bombers/fighters are locked in place and forced to fire on the tie advanced with reduced dice, getting damage from fel.
Next round vector can activate all the fighters to move them out of its jamming field and attack with full dice, move mauler. Instigator shoots everything and the poor opposition still has to attack the tie advanced and take more fel damage.......
It's going to make fireballs weep....
I call your Mithel and raise you Kallus Impetuous Raider-II w/Ruthless :-)
Edited by Green KnightI call your Mithel and raise you Kallus Impetuous Raider-II w/Ruthless :-)
It's going to get evil for bomber lists.....