Post Gozanti, I would suggest that the Imperial ship be a broadside specialist with a support twist. For example, an Interdictor with 4 red sides. Give it a Fleet Support, Defensive and Support slot, but no weapons team. A counter to the AF2 without Gunnery Teams for 70 points that can support bombers and the like.
Finally some info on Wave 3 GOZANTI
Here's a thought on the red dice gozanti, opening salvo, each gozanti fires three reds at long range, plus confire makes it 4, this with initiative could cripple an opponent effectively. Combine 5 gozantis with avenger xx9 and a fireball and screed and should get real interesting.
https://www.fantasyflightgames.com/en/news/2016/4/29/support-your-squadrons-support-your-fleet/
Is it just me, or does the gozanti have little knobs on the underside?? It could be to hang ties!
They have already done it for X-Wing
But if it can't, any suggestions for making ties attachable to your gozantis?
Edited by Muelmuelhttps://www.fantasyflightgames.com/en/news/2016/4/29/support-your-squadrons-support-your-fleet/
Is it just me, or does the gozanti have little knobs on the underside?? It could be to hang ties!
They have already done it for X-Wing
But if it can't, any suggestions for making ties attachable to your gozantis?
Glue? Or drill a hole into it. Or both.
::shrug::
I'm going to shave off the Weapon Ports on the TIEs themselves, replace them on the other half of the bubble, and then just attach them - POST PEG AND ALL - to the Underside.
Yeah,i agree.There just are not enough medium ships for both factions
No joke. I hope wave 4 is four ships, all medium based
https://www.fantasyflightgames.com/en/news/2016/4/29/support-your-squadrons-support-your-fleet/
Is it just me, or does the gozanti have little knobs on the underside?? It could be to hang ties!
They have already done it for X-Wing
But if it can't, any suggestions for making ties attachable to your gozantis?
Glue? Or drill a hole into it. Or both.
No, no glue please. I want them to be able to deploy from the gozanti
Though this gave me an idea. Maybe cut the peg-holes of extra fighter stands off, and glue them to the gozanti. Then the ties can be inserted upside down by their pegs!
Can't mod if they won't allow it in tournaments though.......
Edited by MuelmuelGozanti are so last week. I crave medium transports!
Opposition uses MC80 with Dutch, Wedge and 3x B-wing swarm to kill Tie Advanced and Instigator in one activation.Just a thought on a little task force I may add to my imp lists:
Gozanti class cruiser, vector, chiraneau, expanded hanger, jamming field.
raider, instigator, OE
Mauler
Soontir
2 tie advanced.
This 57 point fighter investment and 25 point investment in support cards should rip the guts out of any bomber list. With 67 points of ships for two activations, not bad.
Instigator goes in with one advanced to lock down the bombers, gozanti activates the rest of the fighters, then follows in to suppress the oppositions fight response.
The oposition bombers/fighters are locked in place and forced to fire on the tie advanced with reduced dice, getting damage from fel.
Next round vector can activate all the fighters to move them out of its jamming field and attack with full dice, move mauler. Instigator shoots everything and the poor opposition still has to attack the tie advanced and take more fel damage.......
It's going to make fireballs weep....
Gozanti chickens out, when facing the hard truth, that most plans only works according to plan up to the point of first contact with the enemy
Jamming field will punish Dutch and wedge who will only be able to burn one of the advanced if the are lucky and the three b wings would only throw 2 dice each so would struggle on the last advanced, all the while suffing a nasty bit of fell. The whole crew then activate early next round to punish the hell out of the stuff that has all ready been battered by an Alfa strike, mauler and fell.
It may not win but it's got the threat range and should have the activation advantage on a rebel bomber or fire ball list, which will allow it to neuter/gut the threat or just keep you backed off or dispersed for fear of the long range strike. The support ships are low cost and work for a high activation Demo list to keep the activation count up, actual fighter investment Is lowish.
Just a thought on a little task force I may add to my imp lists:
Gozanti class cruiser, vector, chiraneau, expanded hanger, jamming field.
raider, instigator, OE
Mauler
Soontir
2 tie advanced.
This 57 point fighter investment and 25 point investment in support cards should rip the guts out of any bomber list. With 67 points of ships for two activations, not bad.
Instigator goes in with one advanced to lock down the bombers, gozanti activates the rest of the fighters, then follows in to suppress the oppositions fight response.
The oposition bombers/fighters are locked in place and forced to fire on the tie advanced with reduced dice, getting damage from fel.
Next round vector can activate all the fighters to move them out of its jamming field and attack with full dice, move mauler. Instigator shoots everything and the poor opposition still has to attack the tie advanced and take more fel damage.......
It's going to make fireballs weep....
Opposition uses MC80 with Dutch, Wedge and 3x B-wing swarm to kill Tie Advanced and Instigator in one activation.
Gozanti chickens out, when facing the hard truth, that most plans only works according to plan up to the point of first contact with the enemy
sun Tzu
sun TzuOpposition uses MC80 with Dutch, Wedge and 3x B-wing swarm to kill Tie Advanced and Instigator in one activation.Just a thought on a little task force I may add to my imp lists:
Gozanti class cruiser, vector, chiraneau, expanded hanger, jamming field.
raider, instigator, OE
Mauler
Soontir
2 tie advanced.
This 57 point fighter investment and 25 point investment in support cards should rip the guts out of any bomber list. With 67 points of ships for two activations, not bad.
Instigator goes in with one advanced to lock down the bombers, gozanti activates the rest of the fighters, then follows in to suppress the oppositions fight response.
The oposition bombers/fighters are locked in place and forced to fire on the tie advanced with reduced dice, getting damage from fel.
Next round vector can activate all the fighters to move them out of its jamming field and attack with full dice, move mauler. Instigator shoots everything and the poor opposition still has to attack the tie advanced and take more fel damage.......
It's going to make fireballs weep....
Gozanti chickens out, when facing the hard truth, that most plans only works according to plan up to the point of first contact with the enemy
--Abraham Lincoln
It was von Moltke's thesis actually.
sun Tzu
Opposition uses MC80 with Dutch, Wedge and 3x B-wing swarm to kill Tie Advanced and Instigator in one activation.Just a thought on a little task force I may add to my imp lists:
Gozanti class cruiser, vector, chiraneau, expanded hanger, jamming field.
raider, instigator, OE
Mauler
Soontir
2 tie advanced.
This 57 point fighter investment and 25 point investment in support cards should rip the guts out of any bomber list. With 67 points of ships for two activations, not bad.
Instigator goes in with one advanced to lock down the bombers, gozanti activates the rest of the fighters, then follows in to suppress the oppositions fight response.
The oposition bombers/fighters are locked in place and forced to fire on the tie advanced with reduced dice, getting damage from fel.
Next round vector can activate all the fighters to move them out of its jamming field and attack with full dice, move mauler. Instigator shoots everything and the poor opposition still has to attack the tie advanced and take more fel damage.......
It's going to make fireballs weep....
Gozanti chickens out, when facing the hard truth, that most plans only works according to plan up to the point of first contact with the enemy
--Abraham Lincoln
It was von Moltke's thesis actually.
yeah its straight out of the art of war so......
Edited by TirionI swear there's got to be some kind of variant of Godwin's Law that the longer a conversation goes in a mini wargaming forum the higher the odds of someone mentioning/quoting the Art of War.
I swear there's got to be some kind of variant of Godwin's Law that the longer a conversation goes in a mini wargaming forum the higher the odds of someone mentioning/quoting the Art of War.
Wonder if there's something comparable about Sun Tzu getting credit for every military truism out there.
In 50 years you're gonna get dudes playing the Desert Storm minis game and posting that Sun Tzu came up with the OODA loop and Centers of Gravity.
Sun Tzu was the real idea man behind the Ackbar Slash.
I swear there's got to be some kind of variant of Godwin's Law that the longer a conversation goes in a mini wargaming forum the higher the odds of someone mentioning/quoting the Art of War.
Wonder if there's something comparable about Sun Tzu getting credit for every military truism out there.
In 50 years you're gonna get dudes playing the Desert Storm minis game and posting that Sun Tzu came up with the OODA loop and Centers of Gravity.
"Wu Tang clan ain't nothing to f*ck with."
~Sun Tzu, The Art of War, speaking on the dangers of reckless military engagement with militaristic border clans
Sun Tzu was the real idea man behind the Ackbar Slash.
"It's a trap!"
- Sun Tzu, commenting on the risks of preemptively attacking planet-destroying superweapons.
OOH Agent Kallus can gain a red anti squadron die.
IMHO the ISD should have had 1 red anti squadron die.value.
OOH Agent Kallus can gain a red anti squadron die.
IMHO the ISD should have had 1 red anti squadron die.value.
Range of a ship's Anti-squadron battery is determined by their dice. Most anti-squadron weapons on ships in star wars seem to be of shorter range than turbolasers, so it would be weird to have an ISD snipe flies. ISDs only have quad-laser batteries if I remember right. Upgrades like Kallus allow them to have red dice without giving them long range anti-squadron.
Edited by MuelmuelOpposition uses MC80 with Dutch, Wedge and 3x B-wing swarm to kill Tie Advanced and Instigator in one activation.Just a thought on a little task force I may add to my imp lists:
Gozanti class cruiser, vector, chiraneau, expanded hanger, jamming field.
raider, instigator, OE
Mauler
Soontir
2 tie advanced.
This 57 point fighter investment and 25 point investment in support cards should rip the guts out of any bomber list. With 67 points of ships for two activations, not bad.
Instigator goes in with one advanced to lock down the bombers, gozanti activates the rest of the fighters, then follows in to suppress the oppositions fight response.
The oposition bombers/fighters are locked in place and forced to fire on the tie advanced with reduced dice, getting damage from fel.
Next round vector can activate all the fighters to move them out of its jamming field and attack with full dice, move mauler. Instigator shoots everything and the poor opposition still has to attack the tie advanced and take more fel damage.......
It's going to make fireballs weep....
Gozanti chickens out, when facing the hard truth, that most plans only works according to plan up to the point of first contact with the enemy
Doesn't this entire example assume the massive enemy bomber force has left their Intel character at home today... And that they went full retard in putting said useless and easily pinnable ball in front of, and within range of the perfect counter to destroy it. Jeez I wish my opponents were all that crap
Opposition uses MC80 with Dutch, Wedge and 3x B-wing swarm to kill Tie Advanced and Instigator in one activation.Just a thought on a little task force I may add to my imp lists:
Gozanti class cruiser, vector, chiraneau, expanded hanger, jamming field.
raider, instigator, OE
Mauler
Soontir
2 tie advanced.
This 57 point fighter investment and 25 point investment in support cards should rip the guts out of any bomber list. With 67 points of ships for two activations, not bad.
Instigator goes in with one advanced to lock down the bombers, gozanti activates the rest of the fighters, then follows in to suppress the oppositions fight response.
The oposition bombers/fighters are locked in place and forced to fire on the tie advanced with reduced dice, getting damage from fel.
Next round vector can activate all the fighters to move them out of its jamming field and attack with full dice, move mauler. Instigator shoots everything and the poor opposition still has to attack the tie advanced and take more fel damage.......
It's going to make fireballs weep....
Gozanti chickens out, when facing the hard truth, that most plans only works according to plan up to the point of first contact with the enemy
Doesn't this entire example assume the massive enemy bomber force has left their Intel character at home today... And that they went full retard in putting said useless and easily pinnable ball in front of, and within range of the perfect counter to destroy it. Jeez I wish my opponents were all that crap
Yeah, why no Dengar? Perfect buddy for Mauler.
Also, Dutch, Wedge and 3Bs isn't going to kill 2 tie Advanced and soontir with scatter and mauler and an instigator.
Sure the MC80 should kill the raider, but, everything kills raiders, let's face it.
---
I hope there's an article today.
Opposition uses MC80 with Dutch, Wedge and 3x B-wing swarm to kill Tie Advanced and Instigator in one activation.Just a thought on a little task force I may add to my imp lists:
Gozanti class cruiser, vector, chiraneau, expanded hanger, jamming field.
raider, instigator, OE
Mauler
Soontir
2 tie advanced.
This 57 point fighter investment and 25 point investment in support cards should rip the guts out of any bomber list. With 67 points of ships for two activations, not bad.
Instigator goes in with one advanced to lock down the bombers, gozanti activates the rest of the fighters, then follows in to suppress the oppositions fight response.
The oposition bombers/fighters are locked in place and forced to fire on the tie advanced with reduced dice, getting damage from fel.
Next round vector can activate all the fighters to move them out of its jamming field and attack with full dice, move mauler. Instigator shoots everything and the poor opposition still has to attack the tie advanced and take more fel damage.......
It's going to make fireballs weep....
Gozanti chickens out, when facing the hard truth, that most plans only works according to plan up to the point of first contact with the enemy
Doesn't this entire example assume the massive enemy bomber force has left their Intel character at home today... And that they went full retard in putting said useless and easily pinnable ball in front of, and within range of the perfect counter to destroy it. Jeez I wish my opponents were all that crap
Instigator squadrons aren't affected by Intel. The Advanced is there to ensure enemy squadrons well have to shoot at a squadron.
Instigator squadrons aren't affected by Intel. The Advanced is there to ensure enemy squadrons well have to shoot at a squadron.
Instigator itself is not affected by Intel, but those TIE Advanced still are. This a big debate about a month or two back. FFG settled it with an email and an update to the FAQ. You can fire on Instigator if all the squadrons you're engaged with are heavy.
Instigator squadrons aren't affected by Intel. The Advanced is there to ensure enemy squadrons well have to shoot at a squadron.
Instigator itself is not affected by Intel, but those TIE Advanced still are. This a big debate about a month or two back. FFG settled it with an email and an update to the FAQ. You can fire on Instigator if all the squadrons you're engaged with are heavy.
That was about bombers though. I don't think heavy negates escort?
Heavy does not affect escort in any way.
Suppose you have squadron Alpha with Heavy and Escort next along side friendly Squadron Bravo (Bravo also has Heavy because why not). Enemy squadron Zulu is attacking.
Squadron Zulu can still move and attack ships because Alpha and Bravo have heavy.
Squadron Zulu CANNOT attack Squadron Bravo.
If Squadron Zulu is to attack a squadron, it must attack squadron Alpha because of Escort.