Finally some info on Wave 3 GOZANTI

By Mogrok, in Star Wars: Armada

I rather doubt it will have different upgrades than the Gozanti. It's not likely to have any weapons slots and I doubt they'll give it access to ECM.

I'm skeptical about the Offensive Retrofit slot, honestly. Defensive Retrofit... maybe. ECM-able Scatter seems pretty strong but that's not a cheap upgrade for the GR75.

If anything, I'm guessing a Support Team slot but not sure what a GR75 could actually do with that other than Projection Experts to use your GR75s as refreshing beverages. Engine Techs are too expensive and Nav Teams are Nav Teams.

Actually, I might put forward that the unarmed GR75s would have a Support Team slot and the combat GR75s might have an Offensive Retrofit slot. I guess we'll see, though...

I rather doubt it will have different upgrades than the Gozanti. It's not likely to have any weapons slots and I doubt they'll give it access to ECM.

ECM-able Scatter, the ultimate roadblock.

Lets say 18 points for a base GR75, 25 with ECM.

Would you buy two, to do nothing other than sit at medium range in front of demo and make a pain of themselves while dropping Ywings on it?

Edited by Jondavies72

If they can get ECM and are speed 3 at least I think my commander found a new chariot.

I hope future Armada stuff will go in the opposite direction of these flotillas. I mean it's fine and all, and I especially like the way they seem to be implemented, but I want more medium and large bases on the table.

I want more large ships. I wanna see 150-point, or even 200 point ships! I want to have a massive centerpiece to my build, that is perhaps capable of having 3 attacks in a turn, and possibly destroying a medium ship in 1 turn, or multiple small ships / flotillas.

These flotillas will actually make the massive centerpiece ships more viable as you aren't hamstrung by a lack of activations, and the flotillas (at least what we've seen so far) have some awesome abilities for just landing next to things or things getting close to them, which is a pretty interesting shake-up.

Jammer, X Wings and Jan.

Well its not like you were trying to kill the enemy squadrons anyway.

I've used Jan, X-Wings, and Gallant Haven already and it takes rificulous amounts of dice to get that to budge. Jammer Field will be easier to use than Gallant Haven.

It's even more deadly if the rebel player also has the crew upgrade teased in the Wave III announcement article that gives squadrons at distance 1-5 an extra blue die when attacking other squadrons. Now your X's get at least the combat benefits of an obstruction when defending (we think), and even if they are in the Jamming Field themselves, their own damage output is unaffected.

I rather doubt it will have different upgrades than the Gozanti. It's not likely to have any weapons slots and I doubt they'll give it access to ECM.

I'm skeptical about the Offensive Retrofit slot, honestly. Defensive Retrofit... maybe. ECM-able Scatter seems pretty strong but that's not a cheap upgrade for the GR75.

If anything, I'm guessing a Support Team slot but not sure what a GR75 could actually do with that other than Projection Experts to use your GR75s as refreshing beverages. Engine Techs are too expensive and Nav Teams are Nav Teams.

Actually, I might put forward that the unarmed GR75s would have a Support Team slot and the combat GR75s might have an Offensive Retrofit slot. I guess we'll see, though...

My guess would be support teams, as well. I was actually hoping the Gonzati would have a support team upgrade (so I could put some of those upgrades on something other than a Glad), but I can live with offensive retrofit. :P

Overall, I'm quite pleased with these as ships (now that we know their point cost), and there are lots of exciting new possibilities with these upgrades.

Interesting that the conversation developed in this direction. Just dropped in to point out why I think GR75's will have Support Teams:

Slicer Tools -- "After you execute a maneuver, you may exhaust this card to choose an enemy ship at distance 1-3. You may choose a new command on its top dial."

The only reason I can think of to have both of these mechanics on here is to prevent Slicer Tools + Engine Techs abuse. And since we know the Gozanti doesn't get them, and add to that the fact that FFG appears to be trying very hard to build a viable "healer" construct for the Rebels... I'd say it's a pretty good bet that the GR75 will have support teams.

Edited by Ardaedhel

Well, Projection Experts needs a home somewhere...

Well, Projection Experts needs a home somewhere...

Exactly. GR-75 with Repair Teams and Projection Experts? That could be a thing.

Well, Projection Experts needs a home somewhere...

Exactly. GR-75 with Repair Teams and Projection Experts? That could be a thing.

That seems somewhat self-defeating insomuch as you can't really use both of those upgrades at the same time, but I can see the argument for Projection Experts earlier (when shields are being lost) and Repair Teams later (once hull damage starts happening) but the question becomes if it's worth spending that many points on one flotilla for the versatility.

Assuming GR75s get a Support Team slot, you can always help Projection Experts out with Redemption nearby for the 3rd Engineering point. Transfer up to 3 shields at a time or transfer+regenerate a shield.

Edited by Snipafist

As an addendum to the above bit on opening Salvo, these also being Most Wanted back in a huge way.

"Congratulations. Here's your 46 points."

That's assuming they hunt it down and kill it, which will require significant effort if it avoids combat. :)

Well, Projection Experts needs a home somewhere...

Exactly. GR-75 with Repair Teams and Projection Experts? That could be a thing.

That seems somewhat self-defeating insomuch as you can't really use both of those upgrades at the same time, but I can see the argument for Projection Experts earlier (when shields are being lost) and Repair Teams later (once hull damage starts happening) but the question becomes if it's worth spending that many points on one flotilla for the versatility.

Assuming GR75s get a Support Team slot, you can always help Projection Experts out with Redemption nearby for the 3rd Engineering point. Transfer up to 3 shields at a time or transfer+regenerate a shield.

Whoops, good point, forgot Repair Crews was instead of spending points. :)

Interesting that the conversation developed in this direction. Just dropped in to point out why I think GR75's will have Support Teams:

Slicer Tools -- "After you execute a maneuver, you may exhaust this card to choose an enemy ship at distance 1-3. You may choose a new command on its top dial."

The only reason I can think of to have both of these mechanics on here is to prevent Slicer Tools + Engine Techs abuse. And since we know the Gozanti doesn't get them, and add to that the fact that FFG appears to be trying very hard to build a viable "healer" construct for the Rebels... I'd say it's a pretty good bet that the GR75 will have support teams.

If you look closely at the preview picture of the GR-75, the partially spoiled title upgrade card (looks like it will be "Quantum Storm") has an effect when you resolve navigation commands. It looks to me like it says something along the lines of:

"After (something something) a maneuver (something) exhaust (something) execute (something something) maneuver..."

My guess is it will be like a built in engine techs upgrade.

Whoops, good point, forgot Repair Crews was instead of spending points. :)

Right. That's why it loves eating Engineering tokens because it doesn't care if you generate 0 Engineering points (...presumably, as 0 is a number of points you can give up) to 10, it only cares about resolving the Engineering command.

Well, Projection Experts needs a home somewhere...

Exactly. GR-75 with Repair Teams and Projection Experts? That could be a thing.

That seems somewhat self-defeating insomuch as you can't really use both of those upgrades at the same time, but I can see the argument for Projection Experts earlier (when shields are being lost) and Repair Teams later (once hull damage starts happening) but the question becomes if it's worth spending that many points on one flotilla for the versatility.

Assuming GR75s get a Support Team slot, you can always help Projection Experts out with Redemption nearby for the 3rd Engineering point. Transfer up to 3 shields at a time or transfer+regenerate a shield.

can't transfer more than two I thought.

Dear FFG,

Please post the same kind of article on the GR-75s as you did on the Gozanti. kthxbye.

I don't think they're self-defeating, they're complimentary... Two Shields with PE, OR a Card with Repair Crews...

Since, y'know, Repair Crews fixing a Card does nothing when you're taking only Shield Damage :D

Well, Projection Experts needs a home somewhere...

Exactly. GR-75 with Repair Teams and Projection Experts? That could be a thing.

That seems somewhat self-defeating insomuch as you can't really use both of those upgrades at the same time, but I can see the argument for Projection Experts earlier (when shields are being lost) and Repair Teams later (once hull damage starts happening) but the question becomes if it's worth spending that many points on one flotilla for the versatility.

Assuming GR75s get a Support Team slot, you can always help Projection Experts out with Redemption nearby for the 3rd Engineering point. Transfer up to 3 shields at a time or transfer+regenerate a shield.

can't transfer more than two I thought.

My bad, that is correct. Projection Experts gets minimal play in my area because it's a janky combo card (...at least for now it would seem).

Just a thought on a little task force I may add to my imp lists:

Gozanti class cruiser, vector, chiraneau, expanded hanger, jamming field.

raider, instigator, OE

Mauler

Soontir

2 tie advanced.

This 57 point fighter investment and 25 point investment in support cards should rip the guts out of any bomber list. With 67 points of ships for two activations, not bad.

Instigator goes in with one advanced to lock down the bombers, gozanti activates the rest of the fighters, then follows in to suppress the oppositions fight response.

The oposition bombers/fighters are locked in place and forced to fire on the tie advanced with reduced dice, getting damage from fel.

Next round vector can activate all the fighters to move them out of its jamming field and attack with full dice, move mauler. Instigator shoots everything and the poor opposition still has to attack the tie advanced and take more fel damage.......

It's going to make fireballs weep....

Opposition uses MC80 with Dutch, Wedge and 3x B-wing swarm to kill Tie Advanced and Instigator in one activation.

Gozanti chickens out, when facing the hard truth, that most plans only works according to plan up to the point of first contact with the enemy ;)

Edited by Kiwi Rat

A funny thing I just realized.

1x Gozanti VS 1x Gozanti.

How many rounds do you thing you would need to play, before one of them die's???

I mean it could potentially go on forever, with the weak firepower they have VS scatter.

:lol: :lol: :lol: :lol: :lol:

A funny thing I just realized.

1x Gozanti VS 1x Gozanti.

How many rounds do you thing you would need to play, before one of them die's???

I mean it could potentially go on forever, with the weak firepower they have VS scatter.

:lol: :lol: :lol: :lol: :lol:

I hope future Armada stuff will go in the opposite direction of these flotillas. I mean it's fine and all, and I especially like the way they seem to be implemented, but I want more medium and large bases on the table.

I want more large ships. I wanna see 150-point, or even 200 point ships! I want to have a massive centerpiece to my build, that is perhaps capable of having 3 attacks in a turn, and possibly destroying a medium ship in 1 turn, or multiple small ships / flotillas.

I would like some more medium and large bases on the table, certainly. There are plenty of avenues left to explore for both factions (to which endless threads have been devoted...). But I'm glad of this addition to our fleets, and would happily see more similarly game-changing ideas. I like that these are expansions that change the mechanics of the game, rather than simply adding different designs.

To be honest, (and going slightly off topic), I don't particularly want to see massive 150/200 pointers, for two reasons. Firstly, because whilst there's plenty of scope for such ships on the Imperial side, the Alliance fleet's largest ship was Home One, so it would be a choice between inventing something new or causing imbalance. And secondly, it'll only end up turning into a war of escalation, in which the smaller ships end up getting forgotten about because you can't put out a fleet that doesn't include an SSD. I think that that would get dull.

From my perspective, the size of the ships is already just right. What I'd like to see more of is variety, both in terms of designs and tactical additions. So bring on shuttles, freighters, whatever! If these flotillas are anything to go by, there'll be plenty to get excited about.

I hope future Armada stuff will go in the opposite direction of these flotillas. I mean it's fine and all, and I especially like the way they seem to be implemented, but I want more medium and large bases on the table.

I want more large ships. I wanna see 150-point, or even 200 point ships! I want to have a massive centerpiece to my build, that is perhaps capable of having 3 attacks in a turn, and possibly destroying a medium ship in 1 turn, or multiple small ships / flotillas.

I would like some more medium and large bases on the table, certainly. There are plenty of avenues left to explore for both factions (to which endless threads have been devoted...). But I'm glad of this addition to our fleets, and would happily see more similarly game-changing ideas. I like that these are expansions that change the mechanics of the game, rather than simply adding different designs.

To be honest, (and going slightly off topic), I don't particularly want to see massive 150/200 pointers, for two reasons. Firstly, because whilst there's plenty of scope for such ships on the Imperial side, the Alliance fleet's largest ship was Home One, so it would be a choice between inventing something new or causing imbalance. And secondly, it'll only end up turning into a war of escalation, in which the smaller ships end up getting forgotten about because you can't put out a fleet that doesn't include an SSD. I think that that would get dull.

From my perspective, the size of the ships is already just right. What I'd like to see more of is variety, both in terms of designs and tactical additions. So bring on shuttles, freighters, whatever! If these flotillas are anything to go by, there'll be plenty to get excited about.

Both fleets could really use some Medium ships. rebels need a ship that is really good at something, Imperials need a ship that is good at anything.

Both fleets could really use some Medium ships. rebels need a ship that is really good at something, Imperials need a ship that is good at anything.

Y'know, what I'd really like is a medium Imperial ship with 2 AS armament with evade token(s) and a Turbolaser upgrade slot. Then you can have Kallus anti-squad TRC! ;)

Yeah,i agree.There just are not enough medium ships for both factions