Finally some info on Wave 3 GOZANTI

By Mogrok, in Star Wars: Armada

Slicer tools, anti demolisher..... that is an outright crazy upgrade for Gozantis

But for me. Expanded hanger bay is equipable. Very happy.

General Tagge is a whole new take on imperials

The cards...

Gozantis + titles.

swm18-gozanti-class-cruisers.pngswm18-gozanti-class-assault-carriers.pngswm18-vector.pngswm18-suppressor.png

Upgrades...

swm18-slicer-tools.pngswm18-jamming-field.pngswm18-general-tagge.pngswm18-agent-kallus.png

General Tagg? We may have a way to make the Devastator work Clon! :)

Edit. Missed out Kallus

Edited by Viperous

Anyone else catch the mistake yet? Hint - it is later on in the article.

Good article tho :) I know the marketing team writes these as opposed to the Developers themselves so mistakes happen.

Edited by KovuTalli

The picture shows A Gozanti activating three NON-Heavy Firesprays with Vector to bombard a Corvette at distance 4. So many facepalms. Have the people who wrote this ever played this game?

Edit: I misread Vector. Sorry.

Edited by WuFame

Hmmm...

16 Gozantis + Motti might be fun.

The picture shows A Gozanti activating three NON-Heavy Firesprays with Vector to bombard a Corvette at distance 4. So many facepalms. Have the people who wrote this ever played this game?

Well Vector is WITHOUT heavy, so thats fair enough...

Wow, no yaw on last knuckle at speed 3....seems rough on these poor bastards with 1 shield.

The picture shows A Gozanti activating three NON-Heavy Firesprays with Vector to bombard a Corvette at distance 4. So many facepalms. Have the people who wrote this ever played this game?

Firesprays don't have Heavy.

The picture shows A Gozanti activating three NON-Heavy Firesprays with Vector to bombard a Corvette at distance 4. So many facepalms. Have the people who wrote this ever played this game?

Firesprays don't have Heavy.

Right on. I misread the Vector card.

Of all the things I was excited that they spoiled, the price. 23 and 28 points really makes them desirable.

Really need the Rebel flotilla to be cheaper. Imps can't have the easiest time underbidding AND the cheapest ship at the same time.

Wing commander just got a new lease on life with those Slicer Tools neutering carriers...

5 pt. difference for an upgrade to a red battery die front arc and blue AS die. I'm not sure 5 pts. is really worth it for the role these guys are going to play.

Wing commander just got a new lease on life with those Slicer Tools neutering carriers...

Pish. I Wing Commander all day anyway. All the squadron activations I want plus the ability to repair when I need it. Check.

But yeah, I agree. Lot more people will be bringing out the 6 point officers.

Really need the Rebel flotilla to be cheaper. Imps can't have the easiest time underbidding AND the cheapest ship at the same time.

With fewer guns overall (2 rebel vs. 3 on imperial) and those guns positioned in such a way as to make it impossible for a double tap, I can't imagine the GR75 won't be 2-4 pts. cheaper for both chassis.

I also think the GR75 will get a speed 3 yaw on the 3rd knuckle.

Hmmm...

16 Gozantis + Motti might be fun.

Wing commander just got a new lease on life with those Slicer Tools neutering carriers...

Pish. I Wing Commander all day anyway. All the squadron activations I want plus the ability to repair when I need it. Check.

But yeah, I agree. Lot more people will be bringing out the 6 point officers.

I currently do sometimes too. But all four of them are very rare. This will end that.

As if the fireball needed to be any better now a 30 point ship can increase their range even further. And give them re-rolls. Holy cow. The rebels are gonna need something to kill squadrons with it they are gonna be hurting.

I can't believe they gave it 2 squadron activations AND offensive retrofit for EHB. So long, last vestige of VSD relevance.

As if the fireball needed to be any better now a 30 point ship can increase their range even further. And give them re-rolls. Holy cow. The rebels are gonna need something to kill squadrons with it they are gonna be hurting.

I'm pretty sure this whole release was meant to pump up the squadron mini-game into full force. I think the prevailing squadron meta as of wave 2 was either to go full on Rhymerball and /or the response which was to take about ~4 squadrons to shut it down.

Edited by Rocmistro

Looks like for sure will be using H9s on at least one ship in my fleet! Yikes, all those scatters.

Well that's eerie...

831h.jpg

Actually think a vsd and goz will complement. The goz can't stand long in combat. The vsd can. A team of them would be murder. Two vsd, two goz. 12 squads commanded with jamming field and bomber command :)

Plus...a demo ;)

I can't believe they gave it 2 squadron activations AND offensive retrofit for EHB. So long, last vestige of VSD relevance.

I think boosted comms will become the OffRet of choice for these guys, though, don't you think? You don't want them anywhere near the action.