Floating around a new rebel list that I found interesting, due to the versatility and target synergy and damage potential - and also due to the recent FAQ updates to Ten Numb's ability. I've gotten a couple wins with it so far, but my friends and I think we might be playing it incorrectly. Anyhow, here's the list:
BAY Squadron
B-Wing - Ten Numb + Veteran Instincts + Ion Cannon + Advanced Sensors + E2 + Mercenary Copilot
(41)
A-Wing - Jake Farrell + Veteran Instincts + Proton Rockets + Stealth Device + A-Wing Test Pilot + Push The Limit
(34)
Y-Wing - Gold Squadron + Twin Laser Turret + R2 Astromech
(25)
The big thing I was confused about was with the ion cannon - if Numb has an uncancellable crit, does that count as hitting with the ion cannon? I figured the ability never specifies primary weapon, so at range three it nearly guarantees an ionized ship.
If that is the case, the goal is to use advanced sensors and VI to maneuver and position after Han, Soontir, phantoms, and the like. Ionizing and losing the stealth device sets up interceptors for easy kills. The TLT Y-Wing is for consistent damage, and Jake is for arc dodging. It also can focus boost for a key proton rocket strike when needed.
I was also thinking of swapping the ion cannon for a mangler, dropping the E2 and copilot and replacing it with an engine upgrade, swapping the stealth device for autothrusters, and dropping the R2 astromech.
Thoughts?