This is just a thread for chewing fat about concepts you've found cool that have come up in your games (either deliberately as a plot point, or as tangents in random discussions).
My game is about a droid droid rights activist (who is the antagonist) who has constructed a hive mind. When negotiating with the Rebellion, a few points were raised with respect to how droids should be treated in a hypothetical republic.
If droids were given a number of votes in the senate, it couldn't be bound by either population (as droids can be mass produced) or by planets controlled (as droids don't really control planets, certainly not at the time that the players are playing). Giving them an arbitrary number of votes would edge out minor planets/races, many of whom have already existing alliances who may feel it necessary to protect them.
A lot of cultures/religions play around with the concept of the force, which droids don't interact with (well, much). Certainly, light side Jedi have absolutely no qualms with tearing apart droids willy nilly. The Jedi don't really consider droids to be alive in a real sense, and they seem to have some sort of philosophical clout in the Star Wars setting.
Culturally speaking, there would be an uphill battle, as most people view droids as slaves/peasants/source of relatively cheap labour. Even if they treat their droids nicely, that's basically the "I have a droid friend" argument.
Aside from that, we've also tried to store lightsabres in, uh, orifices to try to steal them, stolen ships from Hutts, and I've mostly been frustrated by my players not wanting to fight the bad guy.
How's your campaigns and its silly internal humour/whatever going?