I know it's been brought up before, but I'm not goin' to say every one of them should be add. With that said I'm only focusing on the Y-TIE and the Chir'daki. So let's start with the Y-TIE.
Stats: 2,1,3,2
Action Bar: TL, Focus
Upgrade Slots: Salvage Mech, Torpedo, Turret, Title, Mod
Ok. You think it's pretty standard so far, but here's where it gets interesting.
Pilot card action (on all pilots of this ship): Haphazard: The first damage card received each round is face is face up.
This makes flying a Y-TIE a gamble, but two upgrades for this ship could make them worth it.
L-s1 Laser Cannon Turret: Range 1-3
You cannot fire outside your firing arc. You may add 2 to your primary attack.
Haphazard: After using this turrets ability, roll one attack die. On a (hit) or (critical) result, discard this card.
Engineered (modification):
You may ignore the Haphazard effect of either your ship card, or an upgrade card.
So, basically, the turret lets you add 2 to your attack role, but you may not always use it since you could lose the advantage every time you fire. Engineered then gives you two options, keep your extra firepower, or avoid face up damage. Both these cards would be pretty pricey, so a Y-TIE may end up as a low cost filler.
Then there's the Chir'daki, or Death Seed. Unlike pretty much all other uglies, the Chir'daki was built like a production line craft. They had X-wing firepower with TIE agility and even had a hyperdrive.
Stats: 3,3,3,2
Action Bar: Focus, Evade, Barrel Roll
Upgrade Bar: Title, Mod
Yeah, I really don't have anything else to add to this one. So what do y'all think?


