4 minutes ago, tenchi2a said:I have played and GM all of the star wars systems and have to say that for all its faults the FFG one seems to work the best. Now that not saying its great is just better then the others.
d6 works fine until you add Jedi, and saga is a power gamers paradise.
I despise the Cortex system. Have never Played Fate but no looking to design my own game I don't have the time.
Well, from everything I'm gathering from this conversation, I doubt you'd like Fate very much anyway.
5 minutes ago, tenchi2a said:This is more of a redirect then a fix. whats the difference if the players are looking at the charts in the book or on the chart ? P.S. I have all 3 screens.
It's usually faster to reference the screen or a cheat sheet than to go back and forth through a book.
7 minutes ago, tenchi2a said:Being a GM (I assume) you know, sometime you want the PC to have the feeling of control while directing them to the next part of the story. This is storytelling 101. You see it in action movies and star wars all the time. Example. the bunker scene in ROTJ
At this point I'd honestly rather just give them the control and roll with what happens.
8 minutes ago, tenchi2a said:In the example I have a prefect way to introduce the NPC. PC's get captured then brake out with the NPC returning him to the rebels. The problem here is not the players or the story, its the dice getting in the way because they are designed to add flavor to the roll. Again a crutches not needed on every roll.
Actually, it sounds like the problem here is that you have a specific sequence of events that needs to happen for your story to progress. Again I'll say, what is even the point of rolling the dice? To give them the illusion that they have control? What happens when they roll extremely well, only to fail? I'd honestly be annoyed at the waste of a roll. And if I'm not even allowed to roll my own dice on they check? I guess I have to wonder what I'm even doing at the table other than being an audience for the GM's story.