it motivates player behavior ot be more creative, more engaged.
From my experience, it only makes the players more aggressive with their dice hunting and a lot more assertive when it comes to roll timing.
i think the system would service L5R really well, because rokugan is ALL ABOUT the stories.
The problem with the narrative dice system is that the games are not about THE story but about dice results. As a GM, you have to be extremely lucky to hammer out a consistent story arc, because literally every roll a player makes can do something mind-blowingly crazy that throws the plot right into the trash bin.
yeah, this sounds like a problem of disconnect between players and system, not a problem with system. your players aren't engaging with the story, they're abusing the dice mechanic to gain leverage over the story. those are SUPER different. minmaxers are gonna hunt that mechanical edge no matter what system they play, and thats fine, thats a legit way to game, but its not the fault of the narrative system that they aren't buying into the fundamental philosophy.