How do people feel about R&K?
Do you want it again in 5e? Do you want it again, but with the balance tweaked a little? Do you want a new dice mechanic entirely?
I'm asking in a new thread because the "what is necessary" thread is HUGE, and a new system isn't *necessary*; it's just an option.
Personally, I'm torn. I like R&K a lot; I love picking up a handful of d10s and watching all those dice explode. But, in L5R, as others have said, traits are too powerful compared to skills.
Furthermore—when I think about systems that define broad traits and skills (narrower areas of learning—I think of traits as aptitude and skills as experience and refinement. To me, kept dice seem more like refinement, whereas unkept dice seem more like aptitude. So, why not just roll stat+skill and keep skill?
Because of unskilled rolls; if you don't have a skill, you can't keep dice! I haven't thought of a good way around that.
Plus, R&K requires a lot of double digit mental arithmetic. Which is fine, it just makes the game slow if your group isn't snappy at it. (Though I'm definitely faster at mental arithmetic now, so that's a plus). In my experience, combat tends to drag on simply because of the amount of time it takes to parse rolls.
Also, in my estimation, R&K takes more working memory chunks than other dice mechanics. Which, again, isn't wrong, it can just slow the game.
In a system like FFG SW, there's much less arithmetic (without having ever played, I'm already decently quick at reading them, and one of my other group members who is slower at R&K is much much faster at SW). Plus it's something new and interesting (though not light on working memory, either).
(But for the record, I want to be able to buy color coded dice for my clan...)
Edited by zoomfarg