zelbone said:
What about dodge and improved dodge?
Insofar as I can tell there is nothing prohibiting a character from having both.
The improved defences say they replace the lesser versions, so they are no longer available. At least, the one I read said that; I don't keep the action cards near my computer. I'm getting weary of digging them out every time there is a question and wish they were listed in a book for ease of reference.
As for attacks being opposed or unopposed, I don't really care. I just want my players to have to roll more than one Challenge dice for an attack and I wanted the rules to support that.
Sure, I agree that i it actually
*is*
neither. Melee and Ranged attacks have a default difficulty of 1d (Easy). This can be changed to either an Opposed check (difficulty based on chart), or Unopposed check (GM chooses difficulty) at the GM's discretion.