So as I spend more time working on my character and looking over the shiny new crafting rules I started looking in to grenades. They are on the list, take a couple hours and cost less than 50 creds. Woo hoo. I usually spend 50 for my frags so cool beans. Then I got to looking at the list and had to wonder.
If I use my advantage to raise the limited ammo trait, could I build more than one at a time? Small item, so it makes more sense than a reusable grenade imo. As usual for my own game I will be conferring with my gm but I thought it was an interesting idea and wondered what you guys thought. They are still encumbrance 1 so while you could make a decent stock pile in an afternoon you won't be packing them all around. Only thing that could go sideways as I see it if you roll /really/ well and can apply a bunch of other bonuses they should all have those bonuses as well, pierce, increased blast etc. but then you are giving up on something to get more than one. Want to up that blast or make 4 normal frags?
Side note- While most of the crafting can get you some nice stuff, they seems to hover right around where the printed material is unless you do some /crazytown/ dice pool adding. Good game balance. The one place this does not hold true is the punch weapons that use brawl. There are so few of them in the game that with crafting rules you can make a whole plethera of cool punchy stuff. My current Technician has Brawl as a class skill, time to get with the mighty punching!
