Okay it is no secret that cluster mines have very little damage out put that players often fly right through it. Some people (including myself) suggested that they allow crits to do regular face down damage. however I can see perhaps the argument against that and that is they want proximity mines to still be relevant. So instead of increasing the damage why not add to the one strength of the clustermine and that is persistent board presence.
Here is how I will rewrite the detonation token.
When one of these bomb tokens detonate the ship that moves through or overlapped that token rolls 2 attack dice and suffers all damage <hit> rolled. If a <hit> or <crit> was rolled then discard that token.
So now just hitting the token won't mean that you can get rid of it scratch free. So sending in an expendable last hit left ship to clear the path or having a high hitpoint clear the way for the more fragile ships won't work against them because they might not go away if they don't do any damage. There still is a chance that you can clear the cluster mine tokens without taking any damage (by rolling crits and no hits) but say if a ship rolls <blank> <focus> the cluster mine token will stay. Also it doesn't encroach on proximity mine territory in regards to mechanics.
Comments, Good idea, bad idea?
Edited by Marinealver