Looking at knocking out the 'Imperial Crackdown' campaign, which came with the Gozanti cruiser, this weekend.
Curious on something, though, which seems odd (thematically). Is it really only the core Rebel 'wing leader' or Imperial Gozanti that you are moving from mission to mission? IE., the four fighters is starts with on its docking clamps on mission 1 are not necessarily the same four docked fighters it has in the immediate next mission? That seems...odd. Sort of building on that...no limitation on unique pilots across the campaign? IE., I could add Howlrunner to the Mission 1 plan, have her destroyed...but I can run her again right away on Mission 2?
Or am I missing something on those things?
Otherwise - what are folks running for the two sides?
Of course a lot of the build for the Gozer is decided, and Kallus seems a pretty obvious choice on top of that. I have a hunch that the 'Suppressor' title and a Weapons Engineer might be useful? That leaves 52 points for the fighters in mission 1 and 2. 4x Obsidian pilots? (Or knock them down to Academy pilots to get a sensor team on the cruiser? That would definitely synergize super well with the weapons engineer and title. Or maybe drop the weapon engineer down to a WED-15 droid since the title only works once a turn, anyway, and instead put on the ship Automated Protocols? Of course, if we end up stuck fighting Mission G3A...putting a lot on the Gozer ends up handing a MASSIVE set of upgrades over to the Rebels...)
In contrast, the Rebel side is a lot more challenging, in that it has so many more options. The requirement of a 'large' base ship as the wing leader puts some framework around it - but that now includes the Ghost, so....should we go for the thematic build? Or use the Falcon or Outrider?
Edited by xanderf

