Weapons Guidance?

By AngryAlbatross, in X-Wing

I've considered using it on a Blue Squad Novice with a Cheap astro and Experimental Interface. You can green manuver, boost, focus, and if no one makes you use it on defense before you shoot, spend it to hit harder. Still its 30 points even if yo drop a single point droid in.

The interesting thing about upgrades in xwing is their perceived value for cost. Weapons guidance and autothrusters both cost 2 and are situational but autothrusters has never been called overcosted while weapons guidance is.

Granted thrusters requires no actions or anything and is a very strong effect clearly but there are certainly still games where it ends up doing literally nothing all game but it's still seen as incredible.

Agreed. With R2-D2 or BB-8 Poe Dameron it's a lot more useful.

With TIE/fo fighters...... Comms Relay is amazing, but at the same time, you're spending points to increase the toughness of a ship that's already tough for its points, but floats like a butterfly and stings like a mildly offended butterfly.

Weapons Guidance/Crack Shot is a potential option, which lets you disperse the offensive buff a crack shot TIE swarm would normally concentrate in Howlrunner across the ships, and lets you fly in a much looser formation.

Comm is almost always going to be better.

The problem I have with Weapons Guidance on a TIE f/o is that it competes with an upgrade that for one more point, gives you an extra action per round, effectively. WHereas Weapons Guidance just gives you a different option for what to do with a current action that already has two competing things you can do with it.

But if you use that evade every round, your don't gain much action economy from Comm's relay. To me (especially with lower skilled Tie/FO's) weapons guidance almost guarantees 2 hits a round.

Well, it does a good job making sure your Focus will be used for SOMETHING. Either Defense, turn an eye to hit, or turn a blank to hit.

It's going to be awesome on the Tie/SF which will have a crew slot occupied by recon specialist.

Even with RecSpec, if the TIE/SF has an evade action, I pretty much would prefer Coms Relay. Imperial Regen lists will be a thing! :D