Math Geniuses I Need Help!

By Kanawolf, in X-Wing

So running a league of 5 weeks, 40 pt lists. You can play multiple times against the same player each week, hopefully playing each player once. There are 7 people in the league currently.

Question is how best to score this? Give points for wins, but this will skew toward people who can put alot of games in and possibly get more wins than others during the week. How can I structure the points awarded to reflect this additional wins, yet not make it impossible for someone to still have a chance if the just play everyone once each week? Also should there be a penalty for playing more games and losing?

Currently have 5 points for a win, 1 point for a Draw, 0 for a loss.

Edited by Kana

Perhaps go with MoV for your best game? That way playing multiple games gives you an advantage such that you have multiple opportunities to get a 200 MoV (or as close as you can), but playing just once doesn't penalize anything. And perhaps you want to have some score for points lost as well to prevent abusing the system so two players play each other twice, with each one getting a 200-0 win.

Edit: I got it. Best MoV x2 minus (200 - worst MoV). This way if you play one game at 200-0, you get a 600 point score for the week. If you get tabled, the most you can get is 400, but it still encourages you to try and get as high of an MoV as possible since a high MoV is worth more than a low loss.

Edited by Khyros

You could give 5 points for a win, then multiply it by their win percentage. As they play more, the wins become worth a little less each time, but if they lose, they will also lose points in the standings.

Make loses -2 points so if you spam games you could end up losing your progress.

I'm not a maths genius, but surely the point of a league is to have a set number of games? As long as everyone completes those games by a set date then the points should be easy enough to apply. 3 for a win, 1 for a draw and 0 for a loss. Just like football.

If someone can't complete the required number of games by the set date, then they get a loss.

Same if someone doesn't turn up. Give them 0 points.

It's really not fair to penalise people who do turn up to play, just to keep other people happy.

Cheers

Baaa

You could give 5 points for a win, then multiply it by their win percentage. As they play more, the wins become worth a little less each time, but if they lose, they will also lose points in the standings.

I like this. So its wins/total games = win percentage? What about draws?

I would give 2 points for a draw, but it will count against your win percentage.

A draw isn't a win, so if you were 7-2-1,thats a 0.7 multiplier, giving 25.9 points. Someone 12-15 would have 26.7 points, so it's still not a great system if someone plays way more games than others, but it will be pretty fair if they play close to the same amount of games.

42

Use ELO

Well for our league there are a few categories of points.

Attendance 1 point per day

Number of opponents (1 point per different opponent so meet and play with other people)

Win at least 1 game 4 points (notice 4 points is the most you can get with this category so players try and win at least 1 game each day)

Win a game 2 points (so winning the first game for the day can get you a total of 8 points Attendance+opponent+victory+win.)

Draw/Lose a game 1 point (just to encourage playing as many games as possible. Losing a game will get you 2 points if you pick different opponents.)

Achievements 1 point (max 2 per day, this is just to encourage a variety of list builds and play styles)

Edited by Marinealver

Use ELO

This.

ELO or a similar skill-rating system is probably the best way to score a league in which there isn't a set number of games per player.