My players are looming into the 600-700XP range, and it's made them a force to be reckoned with. Because of this, I'm having to get creative in order to make adversaries who are challenging. One of them, the current Big Badâ„¢ that they haven't yet run into, is a cybernetic-enhanced Hutt who is a bit of a melee monster. Playing around with special abilities that are just his, I've come up with the following three-tier Talents.
Satisfying Crunch
Once per round, may spend or on a successful Melee or Brawl check to ignore half the target's soak.
Satisfying Crunch (Improved)
A second may be spent to make the Satisfying Crunch effect persistent until the end of the encounter.
Satisfying Crunch (Supreme)
May spend generated from a successful melee or brawl attack on a character affected by Satisfying Crunch (Improved) to permanently reduce the soak value of a character's armor by 1. When a piece of armor has its soak reduced to 0, it is damaged beyond repair. This effect can stack multiple times.
Is this... too mean? Vicious?