Youngster and Swarm Tactics

By Stoneface, in X-Wing Rules Questions

I was thinking this morning on how to improve my Imperial performance and this thought occurred. I'd like to hear your thoughts on the following.

Youngster's ability allows him to share his EPT with friendly Ties at ranges 1-3. If he had swarm tactics would this allow his swarm members to all shoot at a PS of 6? Youngster would boost the nearest Tie to '6' who in turn would use the Swarm EPT to boost another Tie to '6' who would use Youngster's EPT ...

Not sure if this is kosher but I've seen stranger combos work. Thoughts?

No.

Youngster only shares EPTs with the Action: header, that is, currently only these 6: Squad Leader, Rage, Expert Handling, Marksmanship, Daredevil.

E: per below, and Expose.

Edited by thespaceinvader

No.

Youngster only shares EPTs with the Action: header, that is, currently only these 5: Squad Leader, Rage, Expert Handling, Marksmanship, Daredevil.

Is this mentioned somewhere? Since the word action on Youngster's card isn't capitalized and/or bolded it would appear it isn't restricted to ACTION: ept's.

How do you take actions from EPTs which aren't actions, exactly?

E: "Friendly TIE fighters at Range 1-3 may perform the action on your equipped Elite Talent Upgrade card."

Howw do you perform an action from an EPT card that doesn't have an action on it you can perform? You can't perform a juke action, you can't perform a squad leader action, etc, they're not actions.

Edited by thespaceinvader

Expose as well. Makes all your ties fire an extra die.

Expose as well. Makes all your ties fire an extra die.

Valid. I ALWAYS manage to forget one of them.

How do you take actions from EPTs which aren't actions, exactly?

E: "Friendly TIE fighters at Range 1-3 may perform the action on your equipped Elite Talent Upgrade card."

Howw do you perform an action from an EPT card that doesn't have an action on it you can perform? You can't perform a juke action, you can't perform a squad leader action, etc, they're not actions.

Take Ruthlessness for an example. After an attack you must choose 1 other ship at R1 of the target and it suffers a damage. I would say that choosing another ship is the action to be performed. Stay on Target: Rotate your dial is the action. Juke: When attacking is the action. Same with Predator, Opportunist and Wingman. Most EPTs describe some type of action. VI is one that is borderline. As I said, if FFG wanted to restrict his abilities to EPTs that were ACTIONS they would've Capitalized and bolded ACTION in the description of Youngster's ability.

As I said, if FFG wanted to restrict his abilities to EPTs that were ACTIONS they would've Capitalized and bolded ACTION in the description of Youngster's ability.

There's no need, because what you describe are not actions, bold, capital letter or whatever. Predator is not an action, it's an effect. So you can't pass it on via Youngster. The term action has a definition in the rules, and you can't ignore it just because it's not bolded or something.

Edit: Here's what the rules say...

As an action, a ship may resolve an ability beginning with the “Action:” header on one of its

Upgrade or Damage cards.

So unless the upgrade has that Action: header on it, it's not an action.

Edited by VanorDM

How do you take actions from EPTs which aren't actions, exactly?

E: "Friendly TIE fighters at Range 1-3 may perform the action on your equipped Elite Talent Upgrade card."

Howw do you perform an action from an EPT card that doesn't have an action on it you can perform? You can't perform a juke action, you can't perform a squad leader action, etc, they're not actions.

Take Ruthlessness for an example. After an attack you must choose 1 other ship at R1 of the target and it suffers a damage. I would say that choosing another ship is the action to be performed. Stay on Target: Rotate your dial is the action. Juke: When attacking is the action. Same with Predator, Opportunist and Wingman. Most EPTs describe some type of action. VI is one that is borderline. As I said, if FFG wanted to restrict his abilities to EPTs that were ACTIONS they would've Capitalized and bolded ACTION in the description of Youngster's ability.

Ruthlessness isn't an action. Predator isn't an action, nor are any of the others you mention.

It's not necessary to put keywords in bold here, because 'perform an action' is a defined thing within the rules, which is to use your action phase to take an action from your action bar or from an equipped upgrade card with the Action: header.

All youngster does is let TIE Fighters in range use the action on his EPT card. If it doesn't have an action on it... well, you might as well have brought a BSP instead.

As I said, if FFG wanted to restrict his abilities to EPTs that were ACTIONS they would've Capitalized and bolded ACTION in the description of Youngster's ability.

There's no need, because what you describe are not actions, bold, capital letter or whatever. Predator is not an action, it's an effect. So you can't pass it on via Youngster. The term action has a definition in the rules, and you can't ignore it just because it's not bolded or something.

This is where we disagree. While I agree "ACTION:" has a very specific meaning in game terms, the generic 'action' doesn't. Look up the word action for the definition. EPTs w/o the ACTION: header still descibe actions to be taken during specific time frames during play.

I'm not trying to be difficult but I've read and written too many specification sheets to let this slide by. FFG is usually pretty good about their wording in this game but there are instances where RAW don't match with RAI. This could very well be one of them.

FFG is usually pretty good about their wording in this game but there are instances where RAW don't match with RAI.

But the RAW is quite clear. You are allowed to perform an action. An action is defined in the rules as having the Action: header. That clearly means any upgrade without the Action: header is not an action.

And no those EPT's do not describe actions to take, they describe effects, they may require you take an action of some sort as in picking up dice. But they do not describe actions as defined in the rules.

As I said, if FFG wanted to restrict his abilities to EPTs that were ACTIONS they would've Capitalized and bolded ACTION in the description of Youngster's ability.

There's no need, because what you describe are not actions, bold, capital letter or whatever. Predator is not an action, it's an effect. So you can't pass it on via Youngster. The term action has a definition in the rules, and you can't ignore it just because it's not bolded or something.

This is where we disagree. While I agree "ACTION:" has a very specific meaning in game terms, the generic 'action' doesn't. Look up the word action for the definition. EPTs w/o the ACTION: header still descibe actions to be taken during specific time frames during play

No, they don't. hey describe card abilities, per the rules reference.

Actions are a defined thing in the rules, which they are not.

Rules text is not normal language, and words with defined meanings don't also have the same additional meanings that they would have normally.

Actions are things done by spending an action in your action phase.

The generic term for anything on a card is card abilities.

Also the word action isn't always bolded or even capitalized in the rules... For example.

A ship cannot perform actions, even free actions, while stressed.

Easiest way to think about it is this:

If a ship has Swarm Tactics, is it stopped from using it by being stressed? Nope, not at all, because it isn't an action in any way.

And therefore, that card and any others like it (predator, lone wolf etc) where it just says to do something are no good for Youngster to spread around.

Edited by InterceptorMad

Actions are things done by spending an action in your action phase.

The generic term for anything on a card is card abilities.

I went back and re-read the ACTIONS section of the RRG and you guys are correct about card 'abilities' and I will cede the point of Youngster only sharing EPTs with the ACTION header. I just wish FFG had capped action on the card like they did in the first bullet in the ACTIONS sections.

Gotta quit thinking like an engineer!

Edited by Stoneface

I just wish FFG had capped action on the card like they did in the first bullet in the ACTIONS sections.

I'll agree it would of been better if they had, and be more systematic in how they word things. There is a bit of reading between the lines and keeping track of precedence involved in reading FFG rules from time to time. Because they're not as good as they could be about keywords and/or formatting.

Some people grow offended when they see all caps. It is often done to make it stand out but that doesn't mean the rules regarding actions changes just because you don't see the caps.

Some people grow offended when they see all caps. It is often done to make it stand out but that doesn't mean the rules regarding actions changes just because you don't see the caps.

True. Caps usually means you're yelling at someone. But for those of us that had to pay attention to specific wording in communications, there's a big differences between ACTION REQUIRED and action required. If Youngster's card had read ACTION or included the words action header this thread would've been a non-starter.