Figures defeated by Blast

By udat, in Imperial Assault Rules Questions

Hi all,

Who determines the order figures are defeated in, if they are defeated by Blast?

E.g. If there were 3 Imperial figures, say two Stormtroopers and a Hired Gun that were all defeated by a Havoc Shot, and the Stormtroopers were blocking LOS to the preferred target of the Hired Gun, it would benefit the Imperial Player to remove the Troopers first, so the Hired Gun can take the shot.

cheers,

Udat

Whoever resolves the ability decides the order. (Common sense and in-line with the timing rules when several abilities from the same player are triggered and/or resolved at the same time.)

We had a discussion about this same question in BGG a few weeks back.

(Edit: damage from Blast is applied simultaneously to all blast targets, the abilities and effects triggered from that are resolved in the order of their controller's choice - mission:chosen by imperial player/attacker/defender.)

Edited by a1bert

Thanks. We played it that they were all removed simultaneously except the Hired Guns stuck around to conclude their attack. So they are removed one by one, in the order of the attacking player's choosing?

You live and learn! :)

There is nothing really simultaneous in this game. Each effect is performed as it happens, step by step.

When a figure suffers damage, you immediately check if the figure has suffered damage upto his health and defeat if so (and remove from the map), possibly triggering other abilities (Parting Shot, class cards, figure abilities). You can't wait to perform them later.

Yep, it was more that I thought that the Rebel gets to choose when to resolve blast (to a point) with Havoc shot, but then the splash damage from blast would hit all the adjacent figures at once. Then as the figures "owner" I'd take them off the board either all at once, or in the order I chose, but you said the Rebels get to choose.

Whoever has triggered the ability. Imperials can blast too, so you could be blasting your own Hired Guns in relation to attacking an adjacent rebel figure.

The grenades are similar to Blast in that you have to choose the order in which order to deal the damages/conditions. And most of the time it does not matter.

Edited by a1bert

True, I only meant the Rebels got to choose in my example :)

Also, blasting the Rodian (after activation, ideally) to trigger Parting Shot is a cruel and cunning tactic. I approve.

When I have the opportunity, I also like to Self-Destruct a Probe Droid to give focus to adjacent Royal Guards - even more necessary after the errata.

Take it a step further and self destruct a probe droid to give the Royal Guard Champion an executor trigger... It's also withing 2 spaces so you don't have to be adjacent like the regular RGs do.

Way ahead of you. I have done that in Loose Cannon. That actually ended the mission for my win. :D

Edited by a1bert