Tel + PS 0 crit

By Atredes, in X-Wing

Interesting topic came up in a game today and we ruled it one way. But I do want to see if their is a consensus here. This is a very specific chain that happened to have this question:

Tel vs Dash, both PS7.

Tel Player has Initiative.

Turn 5, Tel Player Receives "Next turn, treat this as PS0"

Turn 6, Dash shoots and kills Tel to make his ability trigger. Discards the cards, deals out 4.

Now here is the issue. Tel is back at 7, but after my Dash has already shot. His Tel would have shot first if he was 7, but he was not. He was technically a 0, that then became a 7.

We ruled it that he did not get to shoot after much discussion. Order of operations would go [T for Tel Player, D for Dash Player): T9, D9, T8, D8, T7, D7, T6, D6....

Just in case this ever comes up, what would you all say the correct ruling would be?

Well in that case I would probably treat Tels Pilot skill in the same manner it was modified.

...

Turn 5, Tel Player Receives "Next turn, treat this as PS0"

...

So again I would go with next turn. However I guess that depends on interpretation of altered pilot skill rulings. It would make sense that the alters pilot skill last for the entire turn. So pilot skill should not change until the following planning phase.

Except, that card is now gone. So would he still be treated as 0 if that card is discarded?

I would say that he (? or she?) does not shoot and you made the right decision. If, as the comments above, you discard the PS0 next turn then he doesn't shoot that turn. If you discard the card on the same turn and he returns to PS7, he has already missed his combat phase turn due to initiative. Either way he is not shooting on that turn.

Really odd.

But I'd be ok with the missed shot ruling.

I would say that he (? or she?) does not shoot and you made the right decision. If, as the comments above, you discard the PS0 next turn then he doesn't shoot that turn. If you discard the card on the same turn and he returns to PS7, he has already missed his combat phase turn due to initiative. Either way he is not shooting on that turn.

This isn't correct.

If your PS increases mid-phase, you shoot the next time you can - because of the way the combat phase describes shooting - the pilot with the next highest PS who hasn't activated, activates.

WHich if you've just gone up from PS 0 to PS7, and PS7 has already passed, is by definition, you.

The game is designed to ensure everyone gets to shoot unless something (Blinded Pilot, SLAM, Corran, not having someone in arc) specifically stops them.

This is a very interesting corner case of rules. If it were to happen at my table, I'd probably have him shoot at PS0 that round, then carry on at PS7 in subsequent rounds. It feels cheesy to have him lose his shot on a technicality.

This is a very interesting corner case of rules. If it were to happen at my table, I'd probably have him shoot at PS0 that round, then carry on at PS7 in subsequent rounds. It feels cheesy to have him lose his shot on a technicality.

As noted, he doesn't. He shoots as soon as the current shooter finishes. Then the round continues as normal.

It's not 'the PS10s shoot, then the PS9s, then the PS8s, ties resolved by initiative', it's 'the highest PS that hasn't already shot, shoots, ties resolved by initiative'

Edited by thespaceinvader

it's also similar to epsilon ace getting pinged - and his attack becomes p.s. 4 from 12....

That reduction happens instantly and can happen at p.s. 8 - but he will not activate again at 4 - because ships activate once per round only.

It's totally possible for Tel to miss his shot for not being at the right p.s.

During the Combat phase, each ship has an opportunity to perform one attack, starting with the ship with the highest pilot skill and continuing in descending order

I'd also have him shoot at the next opportunity as he is now the ship with the highest pilot skill.

Just run Determination on Tel and never worry about it.