Hello, I am a long time Tie Defender fanatic. Now that all of the Tie Defenders are out but we haven't gotten to play with them too much it is a good opportunity to see how they match up against each other and laugh at how poor the analysis was a few months from now!
First a disclaimer. This is not the Tie Defender from Tie Fighter the computer game, it will never be, and as such it plays a little differently and it takes some getting used to. It is not the same model either (cockpit, wings and connecting pylons should be bulkier). The sooner you accept the current Tie Defender as a FFG / mass produced model the more fun you will have with the ship.
Delta Squadron 30 points
Favorite build: x7 and nothing else, 28 points
I think that it is important to have a lvl 1 blocker in your list. At 28 points and an evade action while moving fast the Delta Squadron is squishy in the early game, but surprisingly strong late game. Focus + Evade allows the ship to turtle well and as long as there aren't too many shots coming its was it can survive for a long time. Changing it up and doing a bank with a backwards barrel roll can catch your opponents off guard and cause a pile-up more often than not. Finally, because of the white K-Turn the low pilot skill is not too much of an issue. This is also a good support ship for Vessery. You could get an ace for 28 points, but I have never felt that I am wasting my points using an X7 Delta. Don't add any additional equipment on this ship, it is good as it is.
Onyx Squadron 32 points
Favorite build: none
I have played with Onyx Tie Defenders in at least 50 games. While it used to make some sense to use them in past, the multiple new 34 point choices make the Onyx obsolete - skip.
Countess Ryad 34 points
Favorite builds: Ryad, X7, Juke (34) OR Ryad, X7, PTL (push the limit), Twin Ion Engine (36)
This is the best Tie Defender in the game. If you want to learn to fly defenders, start here. The main trick with the countess is to fly to the side of an opponent if you feel you are going into a trap. You can K-Turn and roll away from your opponent and engage them next turn. This is also the only Tie Defender that can really use "push the limit", but it really depends on what you want Ryad to do in your list.
A bit of an elaboration: the Tie Defender with a cannon likes to fight at long range. The X7 title which removes the cannon suffers a little bit because to have good damage with this ship you need to get into range 1. Something that is neither easy nor comfortable for a Tie Defender to do. Ryad can do that with the 2 and 3 Ks, can change direction depending on lower pilot skill's maneuvers and can do a 5K and roll in either direction for really dramatic repositions.
Glaive Squadron 34 points
Favorite builds: ?
If you don't like flying a lvl 1 Delta blocker then the Glaive is the high pilot skill alternative for you, although you can fit a 3 named Tie Defender in the same list too. Not sure how much play this ship will see.
Colonel Vessery 35 points
Favorite builds: Vessery, T/D, Tractor Beam OR Vessery, T/D, Ion Cannon (alternate crackshot/adaptability depending on points)
Vessery is the master of the T/D title. The only real choice is if you want to use the Tractor Beam or the Ion Cannon. I think rule of thumb is: if you the game is tied or you are winning, Tractor Beam will push it in your favor. If you are loosing, the Ion Cannon can cause a complete reversal. Do not use Vessery without support. Do not forget to use the hard one and hard twos on Vessery, much better to get stressed than to be missing shots on a target that is already locked by a friendly ship.
Marek Steel 35 points
Favorite build: Marek Steel, Juke (35) + Shuttle Emperor
Marek with the Emperor is evil.
Rexler Brath 37 points
Favorite build: none
Before Imperial Veterans Rexler made a lot of sense. Now he is expensive, consumes an action to activate and probably won't be fielding a heavy laser cannon. You can still build a list around him, but it will be a focuses glass cannon.
What has changed:
Lone Wolf: the new Tie Defenders like to be surrounded by friends and with the exception of Vessery have lower burst damage compared to the Heavy Laser Cannon builds of past. Lone Wolf is now much harder to use.
Hull Upgrades and Shield Upgrades: with all the Jukes, Crack Shot and all kinds of ways to make you re-roll your defense dice having shield upgrades on your Tie Defenders is not what it used to be.
Thank you FFG for updating the Tie Defenders!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!