Just wanted to pop in and share the list I ran at KC this weekend that took second place. This is the third generation of this list and I feel like I have it worked out for the most part. The biggest question is if I keep 4 LOM on Palob or put him on Zuckuss. The biggest deterrent to moving him is that Palob can coast forward and still get his shots. Zuckuss has a harder time keeping guns on target when ionized.
Zuckuss — G-1A Starfighter
28
Veteran Instincts
1
Fire-Control System
2
Tractor Beam
1
Mist Hunter
0
Ship Total: 32
Palob Godalhi — HWK-290
20
Crackshot (Swapped to Veteran Instincts)
1
Twin Laser Turret
6
4-LOM
1
Ship Total: 28
Tel Trevura — JumpMaster 5000
30
Deadeye
1
Proton Torpedoes
4
Extra Munitions
2
Boba Fett
1
R4 Agromech
2
Guidance Chips
0
Ship Total: 40
After the change to VI I am now able to more reliably get the proton torpedo to crit and trigger Boba rather than having to fire it against shields during some engagements. I have thought of dropping Tel to Manaroo and adding Moldy Crow to Palob to stack focus for defense but Im not convinced going down to simultaneous fire with Blacks and Green squadron A’s is a good choice. That and I really do enjoy the one more shot to kill mechanic.
This list is doing well in the current environment because it can steal focus from boats preventing torp shots, steal from aces to make them hittable (if barely) and zuckuss is a canon that rolls around and blasts everything to little bitty space junk.
If you have any thoughts on how to make it more ace killy without losing fight against big ships let me know, they are still the toughest match up.