So I'm listening to NoVa squadron radio (ep. 49) and they are discussing opening moves for the BumpMasters lists. One gent mentioned "castling" "fortressing" for the first few turns (i.e. intentionally bumping into your own ships and not moving) until your opponent shows their hand.
Two questions:
1) Thematically, what should I imagine in my head is happening when ships do this? After some deliberation, I'm thinking that ships facing each other and bumping are simply "climbing" while belly-to-belly (a strange concept in space).. Is that what you imagine? It's difficult to stay in place in space so they are moving in some way, right?! What other instances does your imagination wander during maneuvering?
2) I realize there is no need for a "fix" because the penalty for bumping speaks for itself, but is there anything else you'd like to see to discourage this "slow-rolling"? Personally, I think it's fine the way it is but introducing a damage factor for bumping could spice some games up - maybe a variant for casual games to consider: When a ship ends its maneuver overlapping another ship, roll two attack dice and immediately change all [kaboom] results to [boom] results. Reduce the number of [boom] results by one and suffer the results.
Thoughts?
Side note: How do I in-line images?
Edited by Rinzler in a Tie