Flying Soontir+Deci. Looking for advice & tips to beat duel Crackshot IG88's.

By UndefeatedAce, in X-Wing

Just like the title says, im looking for tips on beating these guys consistently. Ive done it before, but once it was bad dice, then the second time bad flying on the opponents side.

IG88 B with any other IG-plus HLC,Crackshot,Glitterstim, Autothrusters & FCS is the build.

Those guys are as deadly against Soontir as a stressbot. Yes arc dodging is the key to success, but theres only so much dodging i can do with the Decimator.

Soontir is the normal PTL,Stealth,Autothrusters, Title build.

I fly RAC. For the decimator. High PS, nice ability, & with VI i can make him a PS10.

Typically i run him with Vader,Gunner,Engine, & either PTL+Isard or VI+Rebel captive.

What i normally do is run soontir as bait & rush IG88 B with the decimator, trying to kill him asap.

Im open to all sugestions & advise on how to equip the Decimator to better kill IG's.

Because HLC's melt Decimators faster than you would believe.

Ive been considering going for Expose & Experimental interface to up my damage output, or dauntless & navigator, to help with bumps. So i could avoid taking shots from both & buy time to kill one.

Thanks in advance. Ill be play testing with a friend to get more practice of course, but you guys always have good advice too. :)

Edited by UndefeatedAce

You're running a pair of glass cannons against a pair of high-offense tanks. I don't think there's a strategy or tweak that's going to save you; the fix is to drop either Soontir or (preferably) the Decimator from your list.

You're running a pair of glass cannons against a pair of high-offense tanks. I don't think there's a strategy or tweak that's going to save you; the fix is to drop either Soontir or (preferably) the Decimator from your list.

Lol! I love the descriptions of both lists.

Yeah, these guys are by far one of my hardest matchups. Ive flown & beaten triple jumpmasters easier than IG's.

As a IG player myself, I know what they are capable of & some of their weaknesses, but everyone flys differently & also tweak their lists to better suit their playstyle.

I know they hate stress, so captive is great, not sure tactician would help, on account of trying to arc dodge & it would be harder to keep them front & center.

Im considering mines. Because if i could freeze them for a turn or so, then Soontir could hit them at range one.

Its like fighting a Blastoise with a Charizard. Just one or two hits & im dead, but if i can manage to use fly & earthquake just right, i can beat you, or at least weaken you enough to where my Rhyperior can finish you.

(Its been so long im not even sure Charizard can learn earthquake lol)

Rebel captive helps against them, makes glitterstim risky for them to use. Get behind them somehow. Set up big obstacles in the Middle so you have a place they can't shoot across. And go fast and get behind them. focus on one bot if you can. Really I like whisper a lot more then fel in this build because he helps kill high agility ships easier.

I like This build

Rac, adaptability, eu, vader, gunner

Whisper, vi, acd, fcs,

And I think there is a few points for captive

Or kallus

Edited by TheOz

Rebel captive helps against them

Rebel Captive is super important vs. BroBots and Imperial Aces. The value it adds to a 360 degree turrets vs. ships that have to maintain arc is crazy high. Denying one of the ships the S-Loop or K-Turn on subsequent maneuvers is the same as denying them a full attack, often times.

Soontir always seems too risky to me. He's amazing when he's amazing, but with so many Crackshot builds running around I fear running a ship with 3 hull and a Stealth Device but no shields.

the fix is to drop ... the Decimator from your list.

This is a form of blasphemy, Vorp.

You're running a pair of glass cannons against a pair of high-offense tanks. I don't think there's a strategy or tweak that's going to save you; the fix is to drop either Soontir or (preferably) the Decimator from your list.

Lol! I love the descriptions of both lists.

Yeah, these guys are by far one of my hardest matchups. Ive flown & beaten triple jumpmasters easier than IG's...

I mean it, though. The double-IG list is both tough to kill and brings heavy offense. It sacrifices pilot skill to do so, and it has the relatively unusual weakness (in a tournament-quality list, anyway) of becoming much weaker once you eliminate one of the ships.

In the meantime, your Fel/Chiraneau list has high offense (and is harder to dodge) and runs at a high PS, but it sacrifices a lot of resiliency to do it. And your advantage in PS canceled out by the fact that Brobots can afford to fight through a few oncoming punches--in a way that your list absolutely can't.

In a larger sense, you've doubled down on your strengths: your list hits hard and fast, and doesn't bother over-much about whether it can take a punch in return. That's going to mean both your wins and losses are likely to be quick and total. It's not necessarily a bad thing, but you've run up against one of the latter matchups here, and unfortunately there's not a lot you can do about it without radically changing the way your list functions.

the fix is to drop ... the Decimator from your list.

This is a form of blasphemy, Vorp.

:P

I suggest removing the Decimator because it's worth a lot more, and therefore gives you more to work with. A list that uses Fel for a dangerous lead jab and something else to draw in and soak up incoming fire is pretty plausible, but if you offer me a 65-point ship with 0 Agility, I'm going to try to take that sucker out first every time.

If the OP, or even an interested bystander, wants to keep the Decimator, then I'd suggest dropping down to something like Patrol Leader + Vader + Gunner. That gives you a giant blocker against the Brobots, and also frees up 17 points. If you're willing and able to make some compromises with Fel, you have something like 20 points to play with. (Maybe you even trade him for The Inquisitor, who's a little bit cheaper and noticeably less squishy.) That's enough in turn to pick up a third ship, which has the huge benefit of making your list tankier and improving offense. I'm picturing something more like this:

Patrol Leader (40)

Intelligence Agent (1)

Gunner (5)

Darth Vader (3)

The Inquisitor (25)

Juke (2)

Autothrusters (2)

TIE/v1 (1)

"Zeta Leader" (20)

Wired (1)

Total: 100

View in Yet Another Squad Builder

It's still not exactly a subtle change, and I'm not sure how much better it is overall--but I bet it does consistently better than the original list against Crack Brobots.

I fly RAC.

Swap to Oicunn with Mara, Ion Projectors and Palpatine.

Make him cry.

I flew Deci+Ace for a long time and a good Bot opponent always made for a tough game. The essential Decimator upgrades are Gunner and Rebel Captive in the specific Brobot matchup.

Two Deci+Fel builds I recommend against Bots specifically are (I will use Fel as OP asked for it):

66 RAC, Pred, Gunner, Reb Captive, Vader, Engine, Ion Bombs

34 Fel, PTL, Targeting Comp, Auto's

-100-

This build generally trades RAC for an 88 and some damage on the other (a bonus if you can Boost your way out of death) then allows Fel to win the end game in 1v1. Half points for Large Base ships makes this a lot easier to take the win. Ion Bombs are a bonus to control the Bot positioning.

66 Oicunn, Pred, Gunner, Reb Captive, Vader, Engine, Conner Net, Extra Munitions

34 Fel, PTL, Targeting Comp, Auto's

-100-

Oicunn changes your game to allow precious auto ram damage on the Bots. His threat of ramming/blocking combined with Rebel Captive and Conner Net allows excellent control of the Bots movement. Oddly enough, Oicunn generally last's longer against Bots due to the different play style of aggressive ramming/blocks. Rebel Captive dissuades K-Turning behind Oicunn and he isn't relying on arc dodging as much as RAC is.

In regards to the Ace (in this case Fel) I favour TC over Stealth/Shield etc due to the need to push damage through when you finally line up a nice R1 shot after a couple of turns of setup/arc dodging. Nothing worse with a Stealth Fel than lining up a tokenless K-Turned Bot at R1 and throwing a handful of blanks. Even if you have Stealth the FCS/Crack Shot/Glitter and Cannon Gunner of Bots will punch through if you get it wrong so Stealth is largely wasted unless you love flying in their face at R1...

Having said that, I would recommend taking the Inquisitor over Fel against Robots now due to his higher health, permanent R1 and negating Autothrusters. His shields give him Crack Shot Crit insurance and I would recommend you build him like this:

34 Inquis, PTL, Autos, Title, PRockets.

The PRockets are there to dissuade a favoured Bot tactic of simply 3 banks/fwd and Boosting into the Inquisitors face to negate his pilot ability.

In either case for which ace you take (be it Fel, Vader, Inquis, Whisper, Echo etc), aim to trade the Deci for 1 - 1.5 Bots while your ace is alive and you will generally be in a good position to win.

Deci+Ace vs Brobots is your game to lose, not his to win.

Edited by MorganR

TIE Advanced: · Darth Vader (29)

Veteran Instincts (1)

Engine Upgrade (4)

TIE/x1 (0)

Advanced Targeting Computer (1)

VT-49 Decimator: · Rear Admiral Chiraneau (46)

Predator (3)

Engine Upgrade (4)

· Rebel Captive (3)

· Emperor Palpatine (8)

Takes down IGS rather well. Stress is a great tool.

Thanks for all of the input & tips\strategies.

Its always refreshing to see other peoples perspectives & opinions, plus learning from your experiences.

Itll be just my luck, in my next tournament i wont run into a single IG build lol!

But at least now if i do, ill have a plan on how to beat them & the confidence to see it through. Plus mindset is just as important as skill in a game like this. Ive seen it firsthand.

Gret post Morgan.

Gret post Morgan.

Thanks and hopefully it helps a few fledging Imperials out!