Hi everybody, been around the forums for a few months while my group has been playing a mix of all 3 books since Nov. of 2015 and we love it!!
I was wondering, however, if anyone has made some house-rules for being drunk. The Lords of Nal Hutta and a few other books gives some rules for drugs and the like and what negative or positive effects inducing in those might be, but not just regular old drunkenness.
I was thinking of an easy resilience check that, when failed, adds a black die to all checks except brawn, charm and cool checks (might even add a boost?) since the effects of alcohol can numb pain receptors and a person's inhibitions. The resilience checks then get upgraded for each subsequent "drunk check" (each time they finish a bottle or glass within an encounter). A despair means they pass-out, even on a successful roll.
What do you guys think?