Omega Bomber Command

By Karhedron, in X-Wing Squad Lists

I have been looking for a list that makes the most of some Tie Bombers in the new Imperial Veterans set. I want something with a sufficient alpha strike to deal with the dreaded U-boats as well as other things that are currently doing well in the meta.

Omega Leader (21)

Comms Relay (3)

Juke (2)

Gamma squadron Veteran(19)

Plasma Torpedoes (3)

Thread Tracers (1)

Extra munitions (2)

Deadeye (1)

Guidance Chips (0)

Gamma squadron pilot (18)

Concussion Missiles (4)

Extra munitions (2)

Long Range Scanners (0)

Gamma squadron pilot (18)

Concussion Missiles (4)

Extra munitions (2)

Long Range Scanners (0)

Total (100)

2 Gamma squadron pilots are the core of the squadron. I opted for Gamma rather than Scimitar squadron as PS4 is enough to fire before U-boats and most generics. The LRS means they should reliably be able to fire a concussion missile with both TL and Focus on Turn 2.

The Gamma veteran is there for a bit more flexibility. Deadeye means I can fire my ordnance, even at higher PS targets. If necessary I can even use the Thread tracers to hand out TLs to the other ships. This is a bit situational but for a single point, it is worth the added flexibility.

Lastly I have Omega Leader as my late-game finisher. After a couple of rounds of Ordnance, most fleets will be down to just 1 or 2 ships which is when OL really comes into his own. Against U-boats, I should be able to take out one on the opening engagement before it can even fire. 2 U-boats might take down one of the Bombers with the return fire but with 2 Agility, there is a chance of a bomber surviving. Even if a U-boat survives 2 rounds of ordnance strikes and polishes off the bombers, it is going to struggle to harm OL without the ability to spend its tokens.

Against other lists, I am fairly confident it should do well. Against Palp-Aces, LRS will let me paint Soontir and his ilk with TLs on turn 1. If my opponent flies forward, he risks running into the concussion missiles. Even Soontir does not have enough tokens to dodge all the damage a pair of fully modified concussion missiles can put out. If the Aces hang back, I can switch targets on Turn 2 and cook the Palp-mobile instead.

Rebel regen lists don't like large amounts of damage in 1 turn. Even an Autothrusting Poe is going to melt to a round of focused ordnance fire.

Can anyone think of lists doing well at this moment that this list would struggle with? Alternatively, can anyone suggest any improvements?

Edited by Karhedron

I know they're not as popular anymore, but Brobots might give you a go? With all those green dice at range 3 in the alpha, they could presumably blow by you and sloop you to death?

They won't get bonus green dice against secondary weapons, even at Range 3, so the odds are still good of killing an Aggressor in the first round. They are slippery so the second one might be harder to draw a bead on although the Gamma Vet with Deadeye will have a slightly better chance. They are strong but they are limited to only 2 at 100 points and sinking one will weaken the other.

They won't get bonus green dice against secondary weapons, even at Range 3, so the odds are still good of killing an Aggressor in the first round. They are slippery so the second one might be harder to draw a bead on although the Gamma Vet with Deadeye will have a slightly better chance. They are strong but they are limited to only 2 at 100 points and sinking one will weaken the other.

I figured more with the autothrusters to increase their survivability. But I suppose even then, there's a good chance you'll sink one

Why Concussion Missiles and not Proton Torpedoes on the Gamma bombers? Isn't the chance at a free Crit worth more than another hit?

Why Concussion Missiles and not Proton Torpedoes on the Gamma bombers? Isn't the chance at a free Crit worth more than another hit?

Protorps can already flip an Eyeball to a crit so a Focus token only benefits them if you have 2 or more Eyes. Also Protorps don't have anything to fix a blank. Concussion missiles on the other hand flip a blank to a hit and I still have my focus token in case I roll any eyes.

Statistically, CMissiles will generate more hits than protorps in the situation where you have a Focus token but no Guidance chips. The extra hits are more reliable than the possibility of an interesting effect from a crit.

If you have Guidance chips but no focus (such as when using Deadeye), the situation reverses and Protorps become more reliable damage dealers.

In the case of LRS, Homing missiles are slightly better still and negate Evade tokens but cost an extra point.

The difference in effectiveness between the different types of Ordnance are not huge but are worth taking into account if you want to fine-tune your list. It is also worth bearing the differences in mind if you have some sort of ability that works off crits or provides focus-like modifications (Keyan Farlander, Wired EPT etc).

I would think that it would just be better to go with 4 x Gamma Squadron pilots w/ Homing Missiles, EM, and GC (or LRS). You move after U-boats and can fire before them. Getting the TL won't be hard. Homing Missiles will give you good damage output vs. U-boats, but also against Imperial Aces, which is another meta you will need to deal with.

I don't rate Tracers as it means one of your ships is doing no damage that turn. Also, almost impossible to hit vs. Imp Aces.