I have been looking for a list that makes the most of some Tie Bombers in the new Imperial Veterans set. I want something with a sufficient alpha strike to deal with the dreaded U-boats as well as other things that are currently doing well in the meta.
Omega Leader (21)
Comms Relay (3)
Juke (2)
Gamma squadron Veteran(19)
Plasma Torpedoes (3)
Thread Tracers (1)
Extra munitions (2)
Deadeye (1)
Guidance Chips (0)
Gamma squadron pilot (18)
Concussion Missiles (4)
Extra munitions (2)
Long Range Scanners (0)
Gamma squadron pilot (18)
Concussion Missiles (4)
Extra munitions (2)
Long Range Scanners (0)
Total (100)
2 Gamma squadron pilots are the core of the squadron. I opted for Gamma rather than Scimitar squadron as PS4 is enough to fire before U-boats and most generics. The LRS means they should reliably be able to fire a concussion missile with both TL and Focus on Turn 2.
The Gamma veteran is there for a bit more flexibility. Deadeye means I can fire my ordnance, even at higher PS targets. If necessary I can even use the Thread tracers to hand out TLs to the other ships. This is a bit situational but for a single point, it is worth the added flexibility.
Lastly I have Omega Leader as my late-game finisher. After a couple of rounds of Ordnance, most fleets will be down to just 1 or 2 ships which is when OL really comes into his own. Against U-boats, I should be able to take out one on the opening engagement before it can even fire. 2 U-boats might take down one of the Bombers with the return fire but with 2 Agility, there is a chance of a bomber surviving. Even if a U-boat survives 2 rounds of ordnance strikes and polishes off the bombers, it is going to struggle to harm OL without the ability to spend its tokens.
Against other lists, I am fairly confident it should do well. Against Palp-Aces, LRS will let me paint Soontir and his ilk with TLs on turn 1. If my opponent flies forward, he risks running into the concussion missiles. Even Soontir does not have enough tokens to dodge all the damage a pair of fully modified concussion missiles can put out. If the Aces hang back, I can switch targets on Turn 2 and cook the Palp-mobile instead.
Rebel regen lists don't like large amounts of damage in 1 turn. Even an Autothrusting Poe is going to melt to a round of focused ordnance fire.
Can anyone think of lists doing well at this moment that this list would struggle with? Alternatively, can anyone suggest any improvements?
Edited by Karhedron