How good is Ezra?!

By BCooper85, in X-Wing

Ran him at hoth... he took 14 rounds of HLC fir from dash and 0 damage.... yes 0 damage. he had PTL, Jan crew, auto blaster and the title..... he evades for an action then focus but with Jan another evade,,,, 2 evades and up to 2 of his focus become evades.... he won me 3 matches at hoth and is a beast of an end game ship.... now if I had the points he love TLT......

I think this sounds fun, but I always worried about his offensive output if he has no focus/TL to modify his attack dice. Did you find that to be true? Did he struggle to get hits through?

I do really want to know which turrets people should put on him? I see a number of TLT's. I tend to think something that can help him in close range would be better, though.

Oh, Stealth Device sounds like a great idea on him.

spoilers: it's not

I do really want to know which turrets people should put on him? I see a number of TLT's. I tend to think something that can help him in close range would be better, though.

Oh, Stealth Device sounds like a great idea on him.

spoilers: it's not

why not? That would be 3 green dice and the ability to change 2 eyeballs. That means 5/8 chance of getting an Evade on at least two of those dice.

Ezra w/ PTL, TLT, Chewie, and Engine.

I've used this build several times and he destroys lower PS ships (including jumpmasters).

Where he falters is against higher PS with boost who can consistently get into range 1.

But overall very solid.

Edited by Deadwolf

I do really want to know which turrets people should put on him? I see a number of TLT's. I tend to think something that can help him in close range would be better, though.

Oh, Stealth Device sounds like a great idea on him.

spoilers: it's not

why not? That would be 3 green dice and the ability to change 2 eyeballs. That means 5/8 chance of getting an Evade on at least two of those dice.

you're really paying 23 points minimum for an A-wing just because it can do Luke's thing

see many Luke's around? You've seen Poe for sure, but I don't see Ezra getting thrusters

Ezra's ability is cute, but it's really nothing to gush over. And unless you meet the bare minimum standard of stealth device (ie soontir), there's no real reason to use it.

Ezra most certainly <<<<<< Soontir ito stealth device abuse. 1 less agility, no thrusters

Ezra's a cheap source of 3 dice that may sometimes survive one more shot than your typical z-95, he's not worth trying to build into something greater

Edited by ficklegreendice

He's Good, but there's Better Than Ezra.

I'll just be going now...

It was good.

Came here for this; was not disappointed.

At the most recent Spring Tournament, someone was running a super annoying Ezra that consisted of the following:

Ezra - Lone Wolf, TLT, Lando, Experimental Interface

He would Evade for his action, and then EI Lando to get additional Evades or offensive Foci. The game I was watching ended with 8 turns of Dengar (no Title though) tailing Ezra inside the range 1 bubble, but never able to do any damage. They finally just called it. If Ezra had a different turret he would have won it.

As much as I like Ezra, I vastly prefer Sabine. TLT, PTL and Kanan makes her very hard to actually shoot and puts out respectable dps.

I've been using him with PTL, Stealth device and Jan Ors. Take an evade, then push the limit and do a focus turned to evade, he gets the stress for his ability two evade plus the extra agility. He can last awhile especially if he doesn't deploy till after alpha strikes are depleted. But its still putting faith in green dice and eventually his luck can run out.

Another possibility for Ezra is Opportunist which ups the Phantom's primary to an impressive 4 dice in exchange for a Stress token. There are 3 problems with this EPT though: Firstly it is very expensive at 4 points. Secondly it can only be triggered if Ezra's target has no Focus or Evade tokens meaning Ezra may not be able to trigger it. Thirdly the Stress token is only assigned when Ezra attacks (at PS4). The chances are he may have to face shooting before then.

So while it is a possibilty, I think that Opportunist offers the least benefit of the EPTs discussed for Ezra. Keep this card on Keyan Farlander where it belongs. ;)

Edited by Karhedron

you're really paying 23 points minimum for an A-wing just because it can do Luke's thing

see many Luke's around? You've seen Poe for sure, but I don't see Ezra getting thrusters

Ezra's ability is cute, but it's really nothing to gush over. And unless you meet the bare minimum standard of stealth device (ie soontir), there's no real reason to use it.

Ezra most certainly <<<<<< Soontir ito stealth device abuse. 1 less agility, no thrusters

Ezra's a cheap source of 3 dice that may sometimes survive one more shot than your typical z-95, he's not worth trying to build into something greater

First off, Ezra is like double Luke. He can change 2 Eyeballs. Next, he can also get the Evade action, too. So, it's a lot more durable than Luke.

Next, it's really the T-65 why you don't see Luke. Look at Poe and it's pretty similar to his ability. You sure see a lot of Poe around when you see Rebel players. Why is Poe good and Ezra not? He gets it while stressed, so lets see Ezra do a PTL BR and Evade every time and you have an even better version of him.

As for Stealth Device....I've seen it used effectively on more than just Soontir. He's not the minimal level to use it. He's the best example of using it.

I've always felt that Chewbacca crew is the best option for Ezra. Really extends his life and gives him an extra buff to his tankiness. It's a lot of points, but when you're trusting in a 4 health ship to do some late-game work, I think the points are worth it.

And see I like Ezra with PTL, TLT and Jan Ors. Yeah it makes him expensive, but it gives him a good turret, and 2 evades tokens a turn.

I've been using Ezra with ptl, Kanan, TLT and stealth device

He can be a bit tough to take out sometimes

This is how Ive ran him. 15 die from Zuckuss, took 3 dmg. Kanan lets him actually move, other than slug around.

With Phantom title though, I usually keep him cheaper just with Rage, or Rage + Katarn. He can really put in the dmg late game with rage and his 3 primary.

you're really paying 23 points minimum for an A-wing just because it can do Luke's thing

see many Luke's around? You've seen Poe for sure, but I don't see Ezra getting thrusters

Ezra's ability is cute, but it's really nothing to gush over. And unless you meet the bare minimum standard of stealth device (ie soontir), there's no real reason to use it.

Ezra most certainly <<<<<< Soontir ito stealth device abuse. 1 less agility, no thrusters

Ezra's a cheap source of 3 dice that may sometimes survive one more shot than your typical z-95, he's not worth trying to build into something greater

First off, Ezra is like double Luke. He can change 2 Eyeballs. Next, he can also get the Evade action, too. So, it's a lot more durable than Luke.

Next, it's really the T-65 why you don't see Luke. Look at Poe and it's pretty similar to his ability. You sure see a lot of Poe around when you see Rebel players. Why is Poe good and Ezra not? He gets it while stressed, so lets see Ezra do a PTL BR and Evade every time and you have an even better version of him.

As for Stealth Device....I've seen it used effectively on more than just Soontir. He's not the minimal level to use it. He's the best example of using it.

how often do you roll double eye-balls, ie the least likely result? double luke isn't very impressive

as for why Poe's good, 2 more health 4 more PS and, most importantly, access to auto-thrusters. You will never get ezrea to a level over Poe; poe is simply far more flexible

not to mention the attack shuttle's dial is pretty ass. It's not shuttle or hwk bad, but it's not winning any prizes and with PTL it's a trivial thing to predict

the attack shuttle just isn't that great. No matter what you throw onto it, it'll always be a glorified z-95 in the end. better keep it cheap and expendable

how often do you roll double eye-balls, ie the least likely result? double luke isn't very impressive

Whenever I don't have a Focus! :D Well...if I had Stealth Device on it, I would roll it even more often.

not to mention the attack shuttle's dial is pretty ass. It's not shuttle or hwk bad, but it's not winning any prizes and with PTL it's a trivial thing to predict

Put on Kannan on the Shuttle and you don't have to worry about having a bad dial. It's not AMAZING, but then again, you can Barrel Roll and have a Turret, so not as important.

as for why Poe's good, 2 more health 4 more PS and, most importantly, access to auto-thrusters. You will never get ezrea to a level over Poe; poe is simply far more flexible
the attack shuttle just isn't that great. No matter what you throw onto it, it'll always be a glorified z-95 in the end. better keep it cheap and expendable

Yes, Poe is better than Ezra, but he's also more expensive, too! I don't want to see Ezra be better than Poe as that would be over powered.

The attack shuttle is much better than a Z-95. It can Evade, take a turret, take a crew, EPTs, and Ezra's ability is MUCH better than any Z-95. Oh, let's not forget the 3 ATTACK DICE!!!! Oh, and the Barrel Roll.

I think the attack shuttle is a great little ship for the points. What you need to do is decide what role you are using it for and equip it accordingly. If you are using it with the Phantom title to enable the Ghost's turret then you really want to keep it as cheap as possible. Having said that, you will normally have to deploy the shuttle eventually, either because the Ghost is about to die or because your wingmen are dead and you need the shuttle to clean up and try to protect the Ghost's flanks. For this reason I would say that for an extra 3 points, Rage Ezra is a lot better than Zeb.

The other option is to use shuttle as a fully fledged fighter. I would still normally start with it docked to the Ghost for the first couple of turns to protect it from alpha strikes and keep it safe until it can be deployed in the thick of things. In this case I would argue that a well-tooled up Sabine with PTL, Kanan/Kyle and possibly a turret make a good investment. A mediocre dial is less of a hindrance when she can Boost, Barrel roll and still Focus/Evade without taking stress.

I ran PTL Ezra with Jan with the express intent of soaking up alpha strikes from U-boats. Two Torps and I took 1 shield. I just ran him out front with 2 Evades and stressed. That's an 86% chance of at least 3 Evades. Every match I've used him in he has been very tough to kill. In 1 match he survived 4 vs 1 for 6 rounds. He's a great option for Rebels for many reasons.

I've also been running Ezra with PTL, Jan, Stealth and a turret of choice. Really happy with him. Initially I was running him alongside a ghost with a second cheap shuttle as phantom. But he's a fantastic little ship anyway. He draws their fire well and can plink away back in return. And Jan can be useful on other ships around too if Ezra is not in danger.

I do really want to know which turrets people should put on him? I see a number of TLT's. I tend to think something that can help him in close range would be better, though.

Oh, Stealth Device sounds like a great idea on him.

spoilers: it's not

why not? That would be 3 green dice and the ability to change 2 eyeballs. That means 5/8 chance of getting an Evade on at least two of those dice.

you're really paying 23 points minimum for an A-wing just because it can do Luke's thing

see many Luke's around? You've seen Poe for sure, but I don't see Ezra getting thrusters

Ezra's ability is cute, but it's really nothing to gush over. And unless you meet the bare minimum standard of stealth device (ie soontir), there's no real reason to use it.

Ezra most certainly <<<<<< Soontir ito stealth device abuse. 1 less agility, no thrusters

Ezra's a cheap source of 3 dice that may sometimes survive one more shot than your typical z-95, he's not worth trying to build into something greater

Edited by charlesanakin

not as silly and off basis as the panties in a bunch bit

A guy at my FLGS is running double Lothal Rebels with FCS and Autoblater turret. One with the title and Ezra with Elusivness in the Ghost. By the time you chew through 32 hull and if you are lucky enough to stay out of range one you may have a 1 ship left on the board to deal with Ezra as a tank. it is a very good list.

An attack shuttle is nothing like a Z. Some of its stats are the same, but that's about it. It's actually way more like a HWK which it completely blows away for a very similar price point.

Take the PS 2 HWK for 16 points. Zeb is 2 points higher for 1 PS, +2 attack dice (!!!), close to the same dial but with a bunch of red maneuvers added, and evade and barrel roll instead of TL. If you can't understand the value in all of that, you really can't be helped.

As to Ezra, I mostly like him as a late game launch from the ghost, when I'm reasonably sure I won't need the double tap anymore. To that end, rage and chopper is only 21 points and is like your little brother throwing wild punches.

Ran him at hoth... he took 14 rounds of HLC fir from dash and 0 damage.... yes 0 damage. he had PTL, Jan crew, auto blaster and the title..... he evades for an action then focus but with Jan another evade,,,, 2 evades and up to 2 of his focus become evades.... he won me 3 matches at hoth and is a beast of an end game ship.... now if I had the points he love TLT......

Awesome! How was the Auto Blaster Turret?

Ran him at hoth... he took 14 rounds of HLC fir from dash and 0 damage.... yes 0 damage. he had PTL, Jan crew, auto blaster and the title..... he evades for an action then focus but with Jan another evade,,,, 2 evades and up to 2 of his focus become evades.... he won me 3 matches at hoth and is a beast of an end game ship.... now if I had the points he love TLT......

I think this sounds fun, but I always worried about his offensive output if he has no focus/TL to modify his attack dice. Did you find that to be true? Did he struggle to get hits through?

It was great fun. yes you lose out on offense for sure. autoblaster turret is great. keeps aces out of range one or if the do get in it they die. you still have 3 attack 4 at range one so you just have to know if you double evade its naked dice all day long.