2v2 versus 1v1

By patox, in Star Wars: Rebellion

Last week, I played my first game and it was epic.

We were both new to the game, so it took some getting used to.

My opponent played Rebels and he kept sending Mon Montha to incite rebellions across the galaxy. So I recruited Boba Fett to capture her. Then the Emperor seduced her to the ways of the Dark Side with Force Lightning.

Darth Montha was a power to be reckoned with.

I was fooled into believing that Ryloth was the secret Rebel Base, as the Rebels mustered their forces around the system. I even starting building a 2nd Death Star at Tatooine next door to Ryloth. Unbeknownst to be, what seemed like random Rebel sabotage raids, were actually a concerted effort to destroy the production of my ground forces, so I was soon unable to initiate ground attacks.

Thinking that Coruscant was safe, I pulled my forces off of the Imperial capitol, only to have the Rebels attack into the Heart of the Empire for the win with my opponent announcing "Dantooine is too remoteā€ and revealing the Rebel base to be there.

So that was 1 player versus 1 player and it's hard to imagine how 2 players versus 2 players would work. We're thinking about playing again this week, but not sure if we should expand to a team game.

Has anyone played both ways? Do you have a preference?

I have played 3 games, 2 with 3 players and 1 with 4 players. In all 3 cases we used the rules for 1v1 and just agreed what we were doing each turn.

We did not feel that the 3or4 player system was going to add much as we'd discuss and agree regardless of who had actual authority to make the decisions.

I've done a couple of 4-player games now, all with new players.

It makes the timing interesting and a little specific, because the Rebels might have some fist missions they'd want to resolve first in the turn, but Chewbacca belongs to the General. It can contort the navy players into making the un-optimal mission choices because they must activate first, or pass for the rest of the round. It can mess with timing.

The greatest difficulty I've experienced with 4 player games is passing the mission card hand back and forth. Especially with new players, who won't understand what's going on, I feel like holding on to the mission card hand so I can get the planning done correctly for the best strategy I see myself doing.

I like the 1v1 format better, but I think maybe 2v2 could use a few tweaks to make it good... like both players getting their own hand of mission cards that they can trade between after drawing or something.

I like the idea of having their own hand with the ability to swap cards between themselves, maybe also having generals build and place land and admirals building and placing ships